/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTEXT_STRING #define OSGTEXT_STRING 1 #include #include #include #include #include namespace osgText { class Text; #ifndef _MSC_VER typedef std::vector VectorUInt; #else // _MSC_VER class VectorUInt: public std::vector { typedef std::vector inherited; public: VectorUInt(): inherited() {} explicit VectorUInt(size_type n): inherited(n) {} VectorUInt(const VectorUInt ©): inherited(copy) {} //VectorUInt(value_type *beg_, value_type *end_): inherited(beg_, end_) {} template VectorUInt(InputIterator beg_, InputIterator end_): inherited(beg_, end_) {} }; #endif class OSGTEXT_EXPORT String : public osg::Referenced, public VectorUInt { public: /** * Types of string encodings supported */ enum Encoding { ENCODING_UNDEFINED, /// not using Unicode ENCODING_ASCII = ENCODING_UNDEFINED,/// unsigned char ASCII ENCODING_UTF8, /// 8-bit unicode transformation format ENCODING_UTF16, /// 16-bit signature ENCODING_UTF16_BE, /// 16-bit big-endian ENCODING_UTF16_LE, /// 16-bit little-endian ENCODING_UTF32, /// 32-bit signature ENCODING_UTF32_BE, /// 32-bit big-endian ENCODING_UTF32_LE, /// 32-bit little-endian ENCODING_SIGNATURE /// detect encoding from signature }; String() {} String(const String& str); String(const std::string& str) { set(str); } String(const wchar_t* text) { set(text); } String(const std::string& text,Encoding encoding) { set(text,encoding); } virtual ~String() {} // public temporily while osgText is still in flux. String& operator = (const String& str); void set(const std::string& str); /** Set the text using a wchar_t string, * which is converted to an internal TextString.*/ void set(const wchar_t* text); /** Set the text using a Unicode encoded std::string, which is converted to an internal TextString. * The encoding parameter specificies which Unicode encodeding is used in the std::string. */ void set(const std::string& text,Encoding encoding); /** returns a UTF8 encoded version of this osgText::String.*/ std::string createUTF8EncodedString() const; protected: }; } #endif