/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTERRAIN_TERRAINNODE #define OSGTERRAIN_TERRAINNODE 1 #include #include #include #include #include #include namespace osgTerrain { /** Terrain provides a framework for loosly coupling height field data with height rendering algorithms. * This allows TerrainTechnique's to be pluged in at runtime.*/ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group { public: TerrainNode(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TerrainNode(const TerrainNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgTerrain, TerrainNode); virtual void traverse(osg::NodeVisitor& nv); /** Call init on any attached TerrainTechnique.*/ void init(); /** Set the TerrainTechnique*/ void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique); /** Get the TerrainTechnique*/ TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); } /** Get the const TerrainTechnique*/ const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); } /** Set the coordinate frame locator of the terrain node. * The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back.*/ void setLocator(Locator* locator) { _locator = locator; } /** Get the coordinate frame locator of the terrain node.*/ Locator* getLocator() { return _locator.get(); } /** Get the coordinate frame locator of the terrain node.*/ const Locator* getLocator() const { return _locator.get(); } /** Set the layer to use to define the elevations of the terrain.*/ void setElevationLayer(Layer* layer); /** Get the layer to use to define the elevations of the terrain.*/ Layer* getElevationLayer() { return _elevationLayer.get(); } /** Get the const layer to use to define the elevations of the terrain.*/ const Layer* getElevationLayer() const { return _elevationLayer.get(); } /** Set a color layer with specified layer number.*/ void setColorLayer(unsigned int i, osgTerrain::Layer* layer); /** Get color layer with specified layer number.*/ Layer* getColorLayer(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].layer.get() : 0; } /** Set const color layer with specified layer number.*/ const Layer* getColorLayer(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].layer.get() : 0; } /** Set a color transfer function with specified layer number.*/ void setColorTransferFunction(unsigned int i, osg::TransferFunction* tf); /** Get color transfer function with specified layer number.*/ osg::TransferFunction* getColorTransferFunction(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].transferFunction.get() : 0; } /** Get const color transfer function with specified layer number.*/ const osg::TransferFunction* getColorTransferFunction(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].transferFunction.get() : 0; } enum Filter { NEAREST, LINEAR }; /** Set a color filter with specified layer number.*/ void setColorFilter(unsigned int i, Filter filter); /** Set const color filter with specified layer number.*/ Filter getColorFilter(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].filter : LINEAR; } /** Get the number of colour layers.*/ unsigned int getNumColorLayers() const { return _colorLayers.size(); } /** Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes.*/ void setRequiresNormals(bool flag) { _requiresNormals = flag; } /** Get whether the TerrainTechnique should create per vertex normals for lighting purposes.*/ bool getRequiresNormals() const { return _requiresNormals; } /** Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value.*/ void setTreatBoundariesToValidDataAsDefaultValue(bool flag) { _treatBoundariesToValidDataAsDefaultValue = flag; } /** Get whether the TeatBoundariesToValidDataAsDefaultValue hint.*/ bool getTreatBoundariesToValidDataAsDefaultValue() const { return _treatBoundariesToValidDataAsDefaultValue; } /** Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers.*/ virtual osg::BoundingSphere computeBound() const; protected: virtual ~TerrainNode(); struct LayerData { LayerData(): filter(LINEAR) {} LayerData(const LayerData& rhs): filter(rhs.filter), layer(rhs.layer), transferFunction(rhs.transferFunction) {} LayerData& operator = (const LayerData& rhs) { filter = rhs.filter; layer = rhs.layer; transferFunction = rhs.transferFunction; return *this; } Filter filter; osg::ref_ptr layer; osg::ref_ptr transferFunction; }; typedef std::vector Layers; osg::ref_ptr _terrainTechnique; osg::ref_ptr _locator; osg::ref_ptr _elevationLayer; Layers _colorLayers; bool _requiresNormals; bool _treatBoundariesToValidDataAsDefaultValue; }; } #endif