/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osgDB; void AuthenticationMap::addAuthenticationDetails(const std::string& path, AuthenticationDetails* details) { _authenticationMap[path] = details; } const AuthenticationDetails* AuthenticationMap::getAuthenticationDetails(const std::string& path) const { // see if the full filename has its own authentication details AuthenticationDetailsMap::const_iterator itr = _authenticationMap.find(path); if (itr != _authenticationMap.end()) return itr->second.get(); // now look to see if the paths to the file have their own authentication details std::string basePath = osgDB::getFilePath(path); while(!basePath.empty()) { itr = _authenticationMap.find(basePath); if (itr != _authenticationMap.end()) return itr->second.get(); basePath = osgDB::getFilePath(basePath); } return 0; }