/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_CLUSTERCULLINGCALLBACK #define OSG_CLUSTERCULLINGCALLBACK 1 #include #include namespace osg { /** Implements cluster culling to cull back facing drawables. Derived from * Drawable::CullCallback. */ class OSG_EXPORT ClusterCullingCallback : public Drawable::CullCallback, public NodeCallback { public: ClusterCullingCallback(); ClusterCullingCallback(const ClusterCullingCallback& ccc,const CopyOp& copyop); ClusterCullingCallback(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation); ClusterCullingCallback(const osg::Drawable* drawable); META_Object(osg,ClusterCullingCallback); // use the NodeCallbacks implementation of run. virtual bool run(osg::Object* object, osg::Object* data) { return NodeCallback::run(object, data); } /** Computes the control point, normal, and deviation from the * given drawable contents. */ void computeFrom(const osg::Drawable* drawable); /** Transform the ClusterCullingCallback's positional members to a new coordinate frame.*/ void transform(const osg::Matrixd& matrix); void set(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation, float radius); void setControlPoint(const osg::Vec3& controlPoint) { _controlPoint = controlPoint; } const osg::Vec3& getControlPoint() const { return _controlPoint; } void setNormal(const osg::Vec3& normal) { _normal = normal; } const osg::Vec3& getNormal() const { return _normal; } void setRadius(float radius) { _radius = radius; } float getRadius() const { return _radius; } void setDeviation(float deviation) { _deviation = deviation; } float getDeviation() const { return _deviation; } virtual bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const; /** Callback method called by the NodeVisitor when visiting a node.*/ virtual void operator()(Node* node, NodeVisitor* nv); protected: virtual ~ClusterCullingCallback() {} osg::Vec3 _controlPoint; osg::Vec3 _normal; float _radius; float _deviation; }; } #endif