//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_GEOMETRY #define OSG_GEOMETRY 1 #include #include #include #include #include #include namespace osg { class SG_EXPORT Geometry : public Drawable { public: Geometry(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Geometry(const Geometry& geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY); virtual Object* cloneType() const { return osgNew Geometry(); } virtual Object* clone(const CopyOp& copyop) const { return osgNew Geometry(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "Geometry"; } virtual Geometry* asGeometry() { return this; } virtual const Geometry* asGeometry() const { return this; } enum AttributeBinding { BIND_OFF=0, BIND_OVERALL, BIND_PER_PRIMITIVE_SET, BIND_PER_PRIMITIVE, BIND_PER_VERTEX }; void setVertexArray(Vec3Array* array) { _vertexArray = array; dirtyDisplayList(); dirtyBound(); } Vec3Array* getVertexArray() { return _vertexArray.get(); } const Vec3Array* getVertexArray() const { return _vertexArray.get(); } void setVertexIndices(IndexArray* array) { _vertexIndices = array; _fastPathComputed=false; dirtyDisplayList(); dirtyBound(); } IndexArray* getVertexIndices() { return _vertexIndices.get(); } const IndexArray* getVertexIndices() const { return _vertexIndices.get(); } void setNormalBinding(AttributeBinding ab) { _normalBinding = ab; dirtyDisplayList(); _fastPathComputed=false; } AttributeBinding getNormalBinding() const { return _normalBinding; } void setNormalArray(Vec3Array* array) { _normalArray = array; if (!_normalArray.valid()) _normalBinding=BIND_OFF; _fastPathComputed=false; dirtyDisplayList(); } Vec3Array* getNormalArray() { return _normalArray.get(); } const Vec3Array* getNormalArray() const { return _normalArray.get(); } void setNormalIndices(IndexArray* array) { _normalIndices = array; _fastPathComputed=false; dirtyDisplayList(); } IndexArray* getNormalIndices() { return _normalIndices.get(); } const IndexArray* getNormalIndices() const { return _normalIndices.get(); } void setColorBinding(AttributeBinding ab) { _colorBinding = ab; _fastPathComputed=false;} AttributeBinding getColorBinding() const { return _colorBinding; } void setColorArray(Array* array) { _colorArray = array; if (!_colorArray.valid()) _colorBinding=BIND_OFF; _fastPathComputed=false; dirtyDisplayList(); } Array* getColorArray() { return _colorArray.get(); } const Array* getColorArray() const { return _colorArray.get(); } void setColorIndices(IndexArray* array) { _colorIndices = array; _fastPathComputed=false; dirtyDisplayList(); } IndexArray* getColorIndices() { return _colorIndices.get(); } const IndexArray* getColorIndices() const { return _colorIndices.get(); } void setSecondaryColorBinding(AttributeBinding ab) { _secondaryColorBinding = ab; _fastPathComputed=false;} AttributeBinding getSecondaryColorBinding() const { return _secondaryColorBinding; } void setSecondaryColorArray(Array* array) { _secondaryColorArray = array; if (!_secondaryColorArray.valid()) _secondaryColorBinding=BIND_OFF; _fastPathComputed=false; dirtyDisplayList(); } Array* getSecondaryColorArray() { return _secondaryColorArray.get(); } const Array* getSecondaryColorArray() const { return _secondaryColorArray.get(); } void setSecondaryColorIndices(IndexArray* array) { _secondaryColorIndices = array; _fastPathComputed=false; dirtyDisplayList(); } IndexArray* getSecondaryColorIndices() { return _secondaryColorIndices.get(); } const IndexArray* getSecondaryColorIndices() const { return _secondaryColorIndices.get(); } void setFogCoordBinding(AttributeBinding ab) { _fogCoordBinding = ab; _fastPathComputed=false;} AttributeBinding getFogCoordBinding() const { return _fogCoordBinding; } void setFogCoordArray(FloatArray* array) { _fogCoordArray = array; if (!_fogCoordArray.valid()) _fogCoordBinding=BIND_OFF; dirtyDisplayList(); } FloatArray* getFogCoordArray() { return _fogCoordArray.get(); } const FloatArray* getFogCoordArray() const { return _fogCoordArray.get(); } void setFogCoordIndices(IndexArray* array) { _fogCoordIndices = array; dirtyDisplayList(); } IndexArray* getFogCoordIndices() { return _fogCoordIndices.get(); } const IndexArray* getFogCoordIndices() const { return _fogCoordIndices.get(); } typedef std::pair< ref_ptr, ref_ptr > TexCoordArrayPair; typedef std::vector< TexCoordArrayPair > TexCoordArrayList; void setTexCoordArray(unsigned int unit,Array*); Array* getTexCoordArray(unsigned int unit); const Array* getTexCoordArray(unsigned int unit) const; void setTexCoordIndices(unsigned int unit,IndexArray*); IndexArray* getTexCoordIndices(unsigned int unit); const IndexArray* getTexCoordIndices(unsigned int unit) const; unsigned int getNumTexCoordArrays() const { return _texCoordList.size(); } TexCoordArrayList& getTexCoordArrayList() { return _texCoordList; } const TexCoordArrayList& getTexCoordArrayList() const { return _texCoordList; } typedef std::vector< ref_ptr > PrimitiveSetList; void setPrimitiveSetList(const PrimitiveSetList& primitives) { _primitives = primitives; dirtyDisplayList(); dirtyBound(); } PrimitiveSetList& getPrimitiveSetList() { return _primitives; } const PrimitiveSetList& getPrimitiveSetList() const { return _primitives; } unsigned int getNumPrimitiveSets() const { return _primitives.size(); } PrimitiveSet* getPrimitiveSet(unsigned int pos) { return _primitives[pos].get(); } const PrimitiveSet* getPrimitiveSet(unsigned int pos) const { return _primitives[pos].get(); } void addPrimitiveSet(PrimitiveSet* primitive) { if (primitive) _primitives.push_back(primitive); dirtyDisplayList(); dirtyBound(); } /** return true if OpenGL fast paths will be used with drawing this Geometry. * Fast paths use vertex arrays, and glDrawArrays/glDrawElements. Slow paths * use glBegin()/glVertex.../glEnd(). Use of per primtive bindings or per vertex indexed * arrays will drop the rendering path off the fast path.*/ bool areFastPathsUsed() const; bool verifyBindings() const; void computeCorrectBindingsAndArraySizes(); /** draw Geometry directly ignoring an OpenGL display list which could be attached. * This is the internal draw method which does the drawing itself, * and is the method to override when deriving from Geometry for user-drawn objects. */ virtual void drawImplementation(State& state) const; /** return true, osg::Geometry does support accept(AttributeFunctor&).*/ virtual bool supports(AttributeFunctor&) const { return true; } /** accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/ virtual void accept(AttributeFunctor& af); /** return true, osg::Geometry does support accept(ConstAttributeFunctor&).*/ virtual bool supports(ConstAttributeFunctor&) const { return true; } /** accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/ virtual void accept(ConstAttributeFunctor& af) const; /** return true, osg::Geometry does support accept(PrimitiveFunctor&) .*/ virtual bool supports(PrimitiveFunctor&) const { return true; } /** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/ virtual void accept(PrimitiveFunctor& pf) const; protected: Geometry& operator = (const Geometry&) { return *this;} virtual ~Geometry(); PrimitiveSetList _primitives; ref_ptr _vertexArray; ref_ptr _vertexIndices; mutable AttributeBinding _normalBinding; ref_ptr _normalArray; ref_ptr _normalIndices; mutable AttributeBinding _colorBinding; ref_ptr _colorArray; ref_ptr _colorIndices; mutable AttributeBinding _secondaryColorBinding; ref_ptr _secondaryColorArray; ref_ptr _secondaryColorIndices; mutable AttributeBinding _fogCoordBinding; ref_ptr _fogCoordArray; ref_ptr _fogCoordIndices; TexCoordArrayList _texCoordList; mutable bool _fastPathComputed; mutable bool _fastPath; }; } #endif