/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGDB_DYNAMICLIBRARY #define OSGDB_DYNAMICLIBRARY 1 #include #include #include namespace osgDB { /** DynamicLibrary - encapsulates the loading and unloading of dynamic libraries, typically used for loading ReaderWriter plug-ins. */ class OSGDB_EXPORT DynamicLibrary : public osg::Referenced { public: typedef void* HANDLE; typedef void* PROC_ADDRESS; /** returns a pointer to a DynamicLibrary object on successfully * opening of library returns NULL on failure. */ static DynamicLibrary* loadLibrary(const std::string& libraryName); /** return name of library stripped of path.*/ const std::string& getName() const { return _name; } /** return name of library including full path to it.*/ const std::string& getFullName() const { return _fullName; } /** return handle to .dso/.dll dynamic library itself.*/ HANDLE getHandle() const { return _handle; } /** return address of function located in library.*/ PROC_ADDRESS getProcAddress(const std::string& procName); protected: /** get handle to library file */ static HANDLE getLibraryHandle( const std::string& libraryName); /** disallow default constructor.*/ DynamicLibrary():osg::Referenced() {} /** disallow copy constructor.*/ DynamicLibrary(const DynamicLibrary&):osg::Referenced() {} /** disallow copy operator.*/ DynamicLibrary& operator = (const DynamicLibrary&) { return *this; } /** Disallow public construction so that users have to go * through loadLibrary() above which returns NULL on * failure, a valid DynamicLibrary object on success. */ DynamicLibrary(const std::string& name,HANDLE handle); ~DynamicLibrary(); HANDLE _handle; std::string _name; std::string _fullName; }; } #endif // __DYNAMIC_LIBRARY_H