/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_POLYGONOFFSET #define OSG_POLYGONOFFSET 1 #include namespace osg { /** PolygonOffset - encapsulates the OpenGL glPolygonOffset state.*/ class OSG_EXPORT PolygonOffset : public StateAttribute { public : PolygonOffset(); PolygonOffset(float factor, float units); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ PolygonOffset(const PolygonOffset& po,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(po,copyop), _factor(po._factor), _units(po._units) {} META_StateAttribute(osg, PolygonOffset, POLYGONOFFSET); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(PolygonOffset,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_factor) COMPARE_StateAttribute_Parameter(_units) return 0; // passed all the above comparison macros, must be equal. } virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const { usage.usesMode(GL_POLYGON_OFFSET_FILL); usage.usesMode(GL_POLYGON_OFFSET_LINE); usage.usesMode(GL_POLYGON_OFFSET_POINT); return true; } inline void setFactor(float factor) { _factor = factor; } inline float getFactor() const { return _factor; } inline void setUnits(float units) { _units = units; } inline float getUnits() const { return _units; } virtual void apply(State& state) const; static void setFactorMultiplier(float multiplier); static float getFactorMultiplier(); static void setUnitsMultiplier(float multiplier); static float getUnitsMultiplier(); static bool areFactorAndUnitsMultipliersSet(); /** Checks with the OpenGL driver to try and pick multiplier appropriate for the hardware. note, requires a valid graphics context to be current. */ static void setFactorAndUnitsMultipliersUsingBestGuessForDriver(); protected : virtual ~PolygonOffset(); float _factor; float _units; }; } #endif