/* OpenSceneGraph example, osgvertexattributes. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include class ConvertToVertexAttibArrays : public osg::NodeVisitor { public: typedef std::pair AttributeAlias; ConvertToVertexAttibArrays(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _manualVertexAliasing = false; // mappings taken from http://www.opengl.org/registry/specs/NV/vertex_program.txt _vertexAlias = AttributeAlias(0, "osg_Vertex"); _normalAlias = AttributeAlias(2, "osg_Normal"); _colorAlias = AttributeAlias(3, "osg_Color"); _secondaryColorAlias = AttributeAlias(4, "osg_SecondaryColor"); _fogCoordAlias = AttributeAlias(5, "osg_FogCoord"); _texCoordAlias[0] = AttributeAlias(8, "osg_MultiTexCoord0"); _texCoordAlias[1] = AttributeAlias(9, "osg_MultiTexCoord1"); _texCoordAlias[2] = AttributeAlias(10, "osg_MultiTexCoord2"); _texCoordAlias[3] = AttributeAlias(11, "osg_MultiTexCoord3"); _texCoordAlias[4] = AttributeAlias(12, "osg_MultiTexCoord4"); _texCoordAlias[5] = AttributeAlias(13, "osg_MultiTexCoord5"); _texCoordAlias[6] = AttributeAlias(14, "osg_MultiTexCoord6"); _texCoordAlias[7] = AttributeAlias(15, "osg_MultiTexCoord7"); } void bindAttribute(osg::Program& program, const AttributeAlias& alias) { program.addBindAttribLocation(alias.second, alias.first); } void replaceAndBindAttrib(osg::Program& program, std::string& source, const std::string& originalStr, const AttributeAlias& alias, const std::string& declarationPrefix) { if (replace(source, originalStr, alias.second)) { source.insert(0, declarationPrefix + alias.second + std::string(";\n")); if (_manualVertexAliasing) bindAttribute(program, alias); } } void replaceBuiltInUniform(std::string& source, const std::string& originalStr, const std::string& newStr, const std::string& declarationPrefix) { if (replace(source, originalStr, newStr)) { source.insert(0, declarationPrefix + newStr + std::string(";\n")); } } void convertVertexShader(osg::Program& program, osg::Shader& shader) { std::string source = shader.getShaderSource(); // replace ftransform as it only works with built-ins replace(source, "ftransform()", "gl_ModelViewProjectionMatrix * gl_Vertex"); #if 1 replaceAndBindAttrib(program, source, "gl_Normal", _normalAlias, "attribute vec3 "); replaceAndBindAttrib(program, source, "gl_Vertex", _vertexAlias, "attribute vec4 "); replaceAndBindAttrib(program, source, "gl_Color", _colorAlias, "attribute vec4 "); replaceAndBindAttrib(program, source, "gl_SecondaryColor", _secondaryColorAlias, "attribute vec4 "); replaceAndBindAttrib(program, source, "gl_FogCoord", _fogCoordAlias, "attribute float "); replaceAndBindAttrib(program, source, "gl_MultiTexCoord0", _texCoordAlias[0], "attribute vec4 "); replaceAndBindAttrib(program, source, "gl_MultiTexCoord1", _texCoordAlias[1], "attribute vec4 "); replaceAndBindAttrib(program, source, "gl_MultiTexCoord2", _texCoordAlias[2], "attribute vec4 "); replaceAndBindAttrib(program, source, "gl_MultiTexCoord3", _texCoordAlias[3], "attribute vec4 "); replaceAndBindAttrib(program, source, "gl_MultiTexCoord4", _texCoordAlias[4], "attribute vec4 "); replaceAndBindAttrib(program, source, "gl_MultiTexCoord5", _texCoordAlias[5], "attribute vec4 "); replaceAndBindAttrib(program, source, "gl_MultiTexCoord6", _texCoordAlias[6], "attribute vec4 "); replaceAndBindAttrib(program, source, "gl_MultiTexCoord7", _texCoordAlias[7], "attribute vec4 "); #endif #if 1 // replace built in uniform replaceBuiltInUniform(source, "gl_ModelViewMatrix", "osg_ModelViewMatrix", "uniform mat4 "); replaceBuiltInUniform(source, "gl_ModelViewProjectionMatrix", "osg_ModelViewProjectionMatrix", "uniform mat4 "); replaceBuiltInUniform(source, "gl_ProjectionMatrix", "osg_ProjectionMatrix", "uniform mat4 "); #endif shader.setShaderSource(source); } void convertFragmentShader(osg::Program& /*program*/, osg::Shader& /*shader*/) { } virtual void reset() { _visited.clear(); } void apply(osg::Node& node) { if (_visited.count(&node)!=0) return; _visited.insert(&node); if (node.getStateSet()) apply(*(node.getStateSet())); traverse(node); } void apply(osg::Geode& geode) { if (_visited.count(&geode)!=0) return; _visited.insert(&geode); if (geode.getStateSet()) apply(*(geode.getStateSet())); for(unsigned int i=0; igetStateSet()) apply(*(geode.getDrawable(i)->getStateSet())); osg::Geometry* geom = geode.getDrawable(i)->asGeometry(); if (geom) apply(*geom); } } bool replace(std::string& str, const std::string& original_phrase, const std::string& new_phrase) { bool replacedStr = false; std::string::size_type pos = 0; while((pos=str.find(original_phrase, pos))!=std::string::npos) { std::string::size_type endOfPhrasePos = pos+original_phrase.size(); if (endOfPhrasePos='0' && c<='9') || (c>='a' && c<='z') || (c>='A' && c<='Z')) { pos = endOfPhrasePos; continue; } } replacedStr = true; str.replace(pos, original_phrase.size(), new_phrase); } return replacedStr; } void apply(osg::Program& program, osg::Shader& shader) { if (_visited.count(&shader)!=0) return; _visited.insert(&shader); osg::notify(osg::NOTICE)<<"Shader "<(stateset.getAttribute(osg::StateAttribute::PROGRAM)); if (program) { osg::notify(osg::NOTICE)<<" Found Program "<getNumShaders(); ++i) { apply(*program, *(program->getShader(i))); } } } void apply(osg::Geometry& geom) { geom.setUseDisplayList(false); if (!_manualVertexAliasing) return; osg::notify(osg::NOTICE)<<"Found geometry "<<&geom<8) { osg::notify(osg::NOTICE)<<"Warning: Ignoring "<setName(name); if (binding!=osg::Array::BIND_UNDEFINED) array->setBinding(binding); array->setNormalize(normalize); geom.setVertexAttribArray(index, array); osg::notify(osg::NOTICE)<<" vertex attrib("< Visited; Visited _visited; bool _manualVertexAliasing; AttributeAlias _vertexAlias; AttributeAlias _normalAlias; AttributeAlias _colorAlias; AttributeAlias _secondaryColorAlias; AttributeAlias _fogCoordAlias; AttributeAlias _texCoordAlias[8]; }; osg::Node* createSimpleTestModel() { osg::Group* group = new osg::Group; osg::Geode* geode = new osg::Geode; group->addChild(geode); osg::Geometry* geometry = new osg::Geometry; geode->addDrawable(geometry); osg::Vec3Array* vertices = new osg::Vec3Array; vertices->push_back(osg::Vec3(0.0,0.0,0.0)); vertices->push_back(osg::Vec3(0.0,0.0,1.0)); vertices->push_back(osg::Vec3(1.0,0.0,0.0)); vertices->push_back(osg::Vec3(1.0,0.0,1.0)); geometry->setVertexArray(vertices); geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, 4)); char vertexShaderSource[] = "void main(void)\n" "{\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" "}\n"; char fragmentShaderSource[] = "void main(void)\n" "{\n" " gl_FragColor = vec4(1.0,1.0,0.0,1.0); \n" "}\n"; osg::Program* program = new osg::Program; program->addShader(new osg::Shader(osg::Shader::VERTEX, vertexShaderSource)); program->addShader(new osg::Shader(osg::Shader::FRAGMENT, fragmentShaderSource)); geometry->getOrCreateStateSet()->setAttribute(program); return group; } osg::Node* createSimpleTextureTestModel() { osg::Group* group = new osg::Group; osg::Geode* geode = new osg::Geode; group->addChild(geode); osg::Geometry* geometry = new osg::Geometry; geode->addDrawable(geometry); osg::Vec3Array* vertices = new osg::Vec3Array; vertices->push_back(osg::Vec3(0.0,0.0,0.0)); vertices->push_back(osg::Vec3(0.0,0.0,1.0)); vertices->push_back(osg::Vec3(1.0,0.0,0.0)); vertices->push_back(osg::Vec3(1.0,0.0,1.0)); geometry->setVertexArray(vertices); osg::Vec2Array* texcoords = new osg::Vec2Array; texcoords->push_back(osg::Vec2(0.0,0.0)); texcoords->push_back(osg::Vec2(0.0,1.0)); texcoords->push_back(osg::Vec2(1.0,0.0)); texcoords->push_back(osg::Vec2(1.0,1.0)); geometry->setTexCoordArray(0, texcoords); geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, 4)); char vertexShaderSource[] = "varying vec2 texCoord;\n" "void main(void)\n" "{\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" " texCoord = gl_MultiTexCoord0.xy;\n" "}\n"; char fragmentShaderSource[] = "varying vec2 texCoord;\n" "uniform sampler2D baseTexture;\n" "void main(void)\n" "{\n" " gl_FragColor = texture2D(baseTexture, texCoord); \n" "}\n"; osg::Program* program = new osg::Program; program->addShader(new osg::Shader(osg::Shader::VERTEX, vertexShaderSource)); program->addShader(new osg::Shader(osg::Shader::FRAGMENT, fragmentShaderSource)); osg::StateSet* stateset = geometry->getOrCreateStateSet(); stateset->setAttribute(program); osg::ref_ptr image = osgDB::readRefImageFile("Images/lz.rgb"); osg::Texture2D* texture = new osg::Texture2D(image); texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR); texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); stateset->setTextureAttribute(0, texture); osg::Uniform* baseTextureSampler = new osg::Uniform("baseTexture",0); stateset->addUniform(baseTextureSampler); return group; } int main(int argc, char *argv[]) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // construct the viewer. osgViewer::Viewer viewer(arguments); std::string outputFileName; while (arguments.read("-o",outputFileName)) {} osg::ref_ptr loadedModel; bool runConvertToVertexAttributes = false; if (arguments.read("--simple") || arguments.read("--s")) { loadedModel = createSimpleTestModel(); } else if (arguments.read("--texture") || arguments.read("-t")) { loadedModel = createSimpleTextureTestModel(); } else { bool runShaderGen = true; while (arguments.read("--shader-gen")) { runShaderGen = true; } while (arguments.read("--no-shader-gen")) { runShaderGen = false; } while (arguments.read("--vertex-attrib")) { runConvertToVertexAttributes = true; } while (arguments.read("--no-vertex-attrib")) { runConvertToVertexAttributes = false; } loadedModel = osgDB::readRefNodeFiles(arguments); if (!loadedModel.get()) { osg::notify(osg::NOTICE)<<"No model loaded, please specify a model filename."<accept(sgv); } if (runConvertToVertexAttributes) { // find any conventional vertex, colour, normal and tex coords arrays and convert to vertex attributes ConvertToVertexAttibArrays ctvaa; loadedModel->accept(ctvaa); } } if (!loadedModel) return 1; if (!outputFileName.empty()) { osgDB::writeNodeFile(*loadedModel, outputFileName); return 0; } // add a viewport to the viewer and attach the scene graph. viewer.setSceneData(loadedModel); viewer.setCameraManipulator(new osgGA::TrackballManipulator()); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); viewer.realize(); if (runConvertToVertexAttributes) { // switch on the uniforms that track the modelview and projection matrices osgViewer::Viewer::Windows windows; viewer.getWindows(windows); for(osgViewer::Viewer::Windows::iterator itr = windows.begin(); itr != windows.end(); ++itr) { (*itr)->getState()->setUseModelViewAndProjectionUniforms(true); (*itr)->getState()->setUseVertexAttributeAliasing(true); } } return viewer.run(); }