/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; void Hint::apply(State& state) const { if (_target==GL_NONE || _mode==GL_NONE) return; glHint(_target, _mode); } void Hint::setTarget(GLenum target) { if (_target==target) return; if (_parents.empty()) { _target = target; return; } // take a reference to this clip plane to prevent it from going out of scope // when we remove it temporarily from its parents. osg::ref_ptr hintRef = this; // copy the parents as they _parents list will be changed by the subsequent removeAttributes. ParentList parents = _parents; // remove this attribute from its parents as its position is being changed // and would no longer be valid. ParentList::iterator itr; for(itr = parents.begin(); itr != parents.end(); ++itr) { osg::StateSet* stateset = *itr; stateset->removeAttribute(this); } // assign the hint target _target = target; // add this attribute back into its original parents with its new position for(itr = parents.begin(); itr != parents.end(); ++itr) { osg::StateSet* stateset = *itr; stateset->setAttribute(this); } }