/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_RIGTRANSFORM_SOFTWARE #define OSGANIMATION_RIGTRANSFORM_SOFTWARE 1 #include #include #include #include #include namespace osgAnimation { class RigGeometry; /// This class manage format for software skinning class OSGANIMATION_EXPORT RigTransformSoftware : public RigTransform { public: RigTransformSoftware(); RigTransformSoftware(const RigTransformSoftware& rts,const osg::CopyOp& copyop); META_Object(osgAnimation,RigTransformSoftware) virtual void operator()(RigGeometry&); //to call when a skeleton is reacheable from the rig to prepare technic data virtual bool prepareData(RigGeometry&); class BonePtrWeight: public BoneWeight { public: BonePtrWeight(const std::string& name, float weight, Bone *bptr=0) :BoneWeight(name,weight), _boneptr(bptr) {} BonePtrWeight(const BonePtrWeight &bw2) : BoneWeight(bw2), _boneptr(bw2._boneptr) {} const Bone * getBonePtr()const{return _boneptr.get();} void setBonePtr(Bone*b){_boneptr=b;} bool operator==(const BonePtrWeight& b) const { return (getBoneName() == b.getBoneName() && getWeight() == b.getWeight()); } //default order : sort by weight desc and bonename if equal /*bool operator<(const BoneWeight& bw2)const{ if (_weight > bw2._weight)return true; if (_weight < bw2._weight)return false; return(_boneName _boneptr; }; typedef std::vector BonePtrWeightList; typedef std::vector IndexList; /// map a set of boneinfluence to a list of vertex indices sharing this set class VertexGroup { public: inline BonePtrWeightList& getBoneWeights() { return _boneweights; } inline IndexList& getVertexes() { return _vertexes; } inline void resetMatrix() { _result.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); } inline void accummulateMatrix(const osg::Matrix& invBindMatrix, const osg::Matrix& matrix, osg::Matrix::value_type weight) { osg::Matrix m = invBindMatrix * matrix; osg::Matrix::value_type* ptr = m.ptr(); osg::Matrix::value_type* ptrresult = _result.ptr(); ptrresult[0] += ptr[0] * weight; ptrresult[1] += ptr[1] * weight; ptrresult[2] += ptr[2] * weight; ptrresult[4] += ptr[4] * weight; ptrresult[5] += ptr[5] * weight; ptrresult[6] += ptr[6] * weight; ptrresult[8] += ptr[8] * weight; ptrresult[9] += ptr[9] * weight; ptrresult[10] += ptr[10] * weight; ptrresult[12] += ptr[12] * weight; ptrresult[13] += ptr[13] * weight; ptrresult[14] += ptr[14] * weight; } inline void computeMatrixForVertexSet() { if (_boneweights.empty()) { osg::notify(osg::WARN) << this << " RigTransformSoftware::VertexGroup no bones found" << std::endl; _result = osg::Matrix::identity(); return; } resetMatrix(); for(BonePtrWeightList::iterator bwit=_boneweights.begin();bwit!=_boneweights.end();++bwit ) { const Bone* bone = bwit->getBonePtr(); if (!bone) { osg::notify(osg::WARN) << this << " RigTransformSoftware::computeMatrixForVertexSet Warning a bone is null, skip it" << std::endl; continue; } const osg::Matrix& invBindMatrix = bone->getInvBindMatrixInSkeletonSpace(); const osg::Matrix& matrix = bone->getMatrixInSkeletonSpace(); osg::Matrix::value_type w = bwit->getWeight(); accummulateMatrix(invBindMatrix, matrix, w); } } inline const osg::Matrix& getMatrix() const { return _result;} protected: BonePtrWeightList _boneweights; IndexList _vertexes; osg::Matrix _result; }; template void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst) { // the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation for(std::vector::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg) { VertexGroup& uniq = *itvg; uniq.computeMatrixForVertexSet(); osg::Matrix matrix = transform * uniq.getMatrix() * invTransform; const IndexList& vertexes = uniq.getVertexes(); for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit) { dst[*vertIDit] = src[*vertIDit] * matrix; } } } template void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst) { for(std::vector::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg) { VertexGroup& uniq = *itvg; uniq.computeMatrixForVertexSet(); osg::Matrix matrix = transform * uniq.getMatrix() * invTransform; const IndexList& vertexes = uniq.getVertexes(); for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit) { dst[*vertIDit] = osg::Matrix::transform3x3(src[*vertIDit],matrix); } } } protected: bool init(RigGeometry&); void initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexGroupList& influence); std::vector _uniqInfluenceSet2VertIDList; bool _needInit; std::map _invalidInfluence; void buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig ); }; } #endif