/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; static const char* s_ArrayNames[] = { "Array", // 0 "ByteArray", // 1 "ShortArray", // 2 "IntArray", // 3 "UByteArray", // 4 "UShortArray", // 5 "UIntArray", // 6 "Vec4ubArray", // 7 "FloatArray", // 8 "Vec2Array", // 9 "Vec3Array", // 10 "Vec4Array", // 11 "Vec2sArray", // 12 "Vec3sArray", // 13 "Vec4sArray", // 14 "Vec2bArray", // 15 "Vec3bArray", // 16 "Vec4bArray", // 17 }; const char* Array::className() const { if (_arrayType>=ArrayType && _arrayType<=Vec4bArrayType) return s_ArrayNames[_arrayType]; else return "UnknownArray"; }