/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTerrain #define OSGTerrain 1 #include #include #include namespace osgTerrain { /** Terrain provides a framework for loosely coupling height field data with height rendering algorithms. * This allows TerrainTechnique's to be plugged in at runtime.*/ class OSGTERRAIN_EXPORT Terrain : public osg::Group { public: Terrain(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Terrain(const Terrain&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgTerrain, Terrain); virtual void traverse(osg::NodeVisitor& nv); /** Set the sample ratio hint that TerrainTile should use when building geometry. * Defaults to 1.0, which means use all original sample points.*/ void setSampleRatio(float ratio) { _sampleRatio = ratio; dirtyRegisteredTiles(); } /** Get the sample ratio hint.*/ float getSampleRatio() const { return _sampleRatio; } /** Set the vertical scale hint.*/ void setVerticalScale(float scale) { _verticalScale = scale; dirtyRegisteredTiles(); } /** Get the vertical scale hint.*/ float getVerticalScale() const { return _verticalScale; } /** Get the TerrainTile for a given TileID.*/ TerrainTile* getTile(const TileID& tileID); /** Get the const TerrainTile for a given TileID.*/ const TerrainTile* getTile(const TileID& tileID) const; /** Set the TerrainTechnique cprototype from which TerrainTiles can clone the techniques from..*/ void setTerrainTechniquePrototype(TerrainTechnique* technique); /** Get the TerrainTechnique prototype */ TerrainTechnique* getTerrainTechniquePrototype() { return _terrainTechnique.get(); } /** Get the const TerrainTechnique protype*/ const TerrainTechnique* getTerrainTechniquePrototype() const { return _terrainTechnique.get(); } protected: virtual ~Terrain(); friend class TerrainTile; void dirtyRegisteredTiles(); void registerTerrainTile(TerrainTile* tile); void unregisterTerrainTile(TerrainTile* tile); typedef std::map< TileID, TerrainTile* > TerrainTileMap; typedef std::set< TerrainTile* > TerrainTileSet; float _sampleRatio; float _verticalScale; mutable OpenThreads::Mutex _mutex; TerrainTileSet _terrainTileSet; TerrainTileMap _terrainTileMap; osg::ref_ptr _terrainTechnique; }; } #endif