#ifdef USE_MEM_CHECK #include #endif #include #include #include #include #include #include #if defined (WIN32) #include #endif #include "receiver.h" #include "broadcaster.h" typedef unsigned char * BytePtr; template inline void swapBytes( T &s ) { if( sizeof( T ) == 1 ) return; T d = s; BytePtr sptr = (BytePtr)&s; BytePtr dptr = &(((BytePtr)&d)[sizeof(T)-1]); for( unsigned int i = 0; i < sizeof(T); i++ ) *(sptr++) = *(dptr--); } class CameraPacket { public: CameraPacket():_masterKilled(false) { _byte_order = 0x12345678; } void setPacket(const osg::Matrix& matrix,const osg::FrameStamp* frameStamp) { _matrix = matrix; if (frameStamp) { _frameStamp = *frameStamp; } } void getModelView(osg::Matrix& matrix,float angle_offset=0.0f) { matrix = _matrix * osg::Matrix::rotate(angle_offset,0.0f,1.0f,0.0f); } void checkByteOrder( void ) { if( _byte_order == 0x78563412 ) // We're backwards { swapBytes( _byte_order ); swapBytes( _masterKilled ); for( int i = 0; i < 16; i++ ) swapBytes( _matrix.ptr()[i] ); // umm.. we should byte swap _frameStamp too... } } void setMasterKilled(const bool flag) { _masterKilled = flag; } const bool getMasterKilled() const { return _masterKilled; } unsigned long _byte_order; bool _masterKilled; osg::Matrix _matrix; // note don't use a ref_ptr as used elsewhere for FrameStamp // since we don't want to copy the pointer - but the memory. // FrameStamp doesn't have a private destructor to allow // us to do this, even though its a reference counted object. osg::FrameStamp _frameStamp; }; enum ViewerMode { STAND_ALONE, SLAVE, MASTER }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to approach implementation of clustering. Note, cluster support will soon be encompassed in Producer itself."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("-m","Set viewer to MASTER mode, sending view via packets."); arguments.getApplicationUsage()->addCommandLineOption("-s","Set viewer to SLAVE mode, reciving view via packets."); arguments.getApplicationUsage()->addCommandLineOption("-n ","Socket number to transmit packets"); arguments.getApplicationUsage()->addCommandLineOption("-f ","Field of view of camera"); arguments.getApplicationUsage()->addCommandLineOption("-o ","Offset angle of camera"); // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // read up the osgcluster specific arguments. ViewerMode viewerMode = STAND_ALONE; while (arguments.read("-m")) viewerMode = MASTER; while (arguments.read("-s")) viewerMode = SLAVE; float socketNumber=8100.0f; while (arguments.read("-n",socketNumber)) ; float camera_fov=45.0f; while (arguments.read("-f",camera_fov)) ; float camera_offset=45.0f; while (arguments.read("-o",camera_offset)) ; // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } if (arguments.argc()<=1) { arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } // load model. osg::ref_ptr rootnode = osgDB::readNodeFiles(arguments); // set the scene to render viewer.setSceneData(rootnode.get()); // create the windows and run the threads. viewer.realize(); // objects for managing the broadcasting and recieving of camera packets. Broadcaster bc; Receiver rc; bc.setPort(static_cast(socketNumber)); rc.setPort(static_cast(socketNumber)); bool masterKilled = false; while( !viewer.done() && !masterKilled ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // special handling for working as a cluster. switch (viewerMode) { case(MASTER): { CameraPacket cp; // take camera zero as the guide. osg::Matrix modelview(viewer.getCameraConfig()->getCamera(0)->getViewMatrix()); cp.setPacket(modelview,viewer.getFrameStamp()); bc.setBuffer(&cp, sizeof( CameraPacket )); bc.sync(); } break; case(SLAVE): { CameraPacket cp; rc.setBuffer(&cp, sizeof( CameraPacket )); rc.sync(); cp.checkByteOrder(); osg::Matrix modelview; cp.getModelView(modelview,camera_offset); viewer.setView(modelview); if (cp.getMasterKilled()) { std::cout << "received master killed"<