Leaf Node for defining a light in the scene
Inheritance:
Public Methods
-
LightSource()
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LightSource(const LightSource& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
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META_Node(LightSource)
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inline void setLight(Light* light)
- Set the attached light
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inline Light* getLight()
- Get the attached light
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inline const Light* getLight() const
- Get the const attached light
Protected Fields
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ref_ptr<Light> _light
Protected Methods
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virtual ~LightSource()
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virtual const bool computeBound() const
Documentation
Leaf Node for defining a light in the scene
- LightSource()
- LightSource(const LightSource& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- META_Node(LightSource)
- inline void setLight(Light* light)
- Set the attached light
- inline Light* getLight()
- Get the attached light
- inline const Light* getLight() const
- Get the const attached light
- virtual ~LightSource()
- virtual const bool computeBound() const
- ref_ptr<Light> _light
- This class has no child classes.
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