/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_STACKED_TRANSFORM_ELEMENT #define OSGANIMATION_STACKED_TRANSFORM_ELEMENT 1 #include #include #include namespace osgAnimation { class Target; class OSGANIMATION_EXPORT StackedTransformElement : public osg::Object { public: StackedTransformElement() {} StackedTransformElement(const StackedTransformElement& rhs, const osg::CopyOp& c) : osg::Object(rhs, c) {} virtual void applyToMatrix(osg::Matrix& matrix) const = 0; virtual osg::Matrix getAsMatrix() const = 0; virtual bool isIdentity() const = 0; virtual void update(float t) = 0; virtual Target* getOrCreateTarget() {return 0;} virtual Target* getTarget() {return 0;} virtual const Target* getTarget() const {return 0;} }; } #endif