#ifndef __RECEIVER_H #define __RECEIVER_H //////////////////////////////////////////////////////////// // Receiver.h // // Class definition for the recipient of a broadcasted message // #ifndef WIN32 #include #endif class Receiver { public : Receiver(); ~Receiver(); // setBuffer defines the buffer into which the broadcasted // message will be received. void setBuffer( void *buffer, const unsigned int size ); // Define what port to listen and bind to void setPort( const short port ); // Sync does a blocking wait to recieve next message void sync( void ); private : bool init( void ); private : #if defined (WIN32) SOCKET _so; #else int _so; #endif #if defined (WIN32) SOCKADDR_IN saddr; #else struct sockaddr_in saddr; #endif bool _initialized; short _port; void *_buffer; unsigned int _buffer_size; }; #endif