//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGGLUT_VIEWER #define OSGGLUT_VIEWER 1 #include #include #include #include #include #include #include #include #include #include namespace osgGLUT { /** A basic viewer base class which provides a window, simple keyboard and mouse interaction. * Please note, this viewer class has been developed via a rather haphazard * path and needs a total rewrite. It currently suffices for osg demos * but shouldn't be viewed as the be all and end of osg viewer classes. * Someone please rewrite it :-) */ class OSGGLUT_EXPORT Viewer : public Window, public osgGA::GUIActionAdapter { public: Viewer(); virtual ~Viewer(); /** init is deprecated, you should use addViewport instead. init is * only available for backwards compatibility.*/ virtual void init(osg::Node* rootnode); virtual void addViewport(osgUtil::SceneView* sv, float x = 0.0, float y = 0.0, float width = 1.0, float height = 1.0); virtual void addViewport(osg::Node*, float x = 0.0, float y = 0.0, float width = 1.0, float height = 1.0); const int getNumViewports() const { return _viewportList.size(); } osgUtil::SceneView* getViewportSceneView(unsigned int pos) { return _viewportList[pos].sceneView.get(); } virtual bool open(); virtual bool run(); // called on each frame redraw..return the time in ms for each operation. virtual float app(unsigned int viewport); virtual float cull(unsigned int viewport); virtual float draw(unsigned int viewport); // initialize the clock. long initClock(); // time since initClock() in seconds. double clockSeconds() { return _timer.delta_s(_initialTick,clockTick()); } // update the number of ticks since the last frame update. osg::Timer_t updateFrameTick(); // time from the current frame update and the previous one in seconds. double frameSeconds() { return _timer.delta_s(_lastFrameTick,_frameTick); } double frameRate() { return 1.0/frameSeconds(); } void help(std::ostream& fout); // handle multiple camera. unsigned int registerCameraManipulator(osgGA::CameraManipulator* cm, unsigned int viewport = 0); void selectCameraManipulator(unsigned int pos, unsigned int viewport = 0); // derived from osgGA::GUIActionAdapter virtual void requestRedraw() {} // redraw always by idle callback done. virtual void requestContinuousUpdate(bool /*needed*/) {} // continuous update always virtual void requestWarpPointer(int x,int y); /** read the command line string list, removing any matched control sequences.*/ void readCommandLine(std::vector& commandLine); void setDisplaySettings(osg::DisplaySettings* ds) { _displaySettings = ds; } osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); } const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); } typedef std::vector > CameraManipList; protected: virtual void clear(); virtual void display(); virtual void reshape(GLint w, GLint h); virtual void mouseMotion(int x, int y); virtual void mousePassiveMotion(int x, int y); virtual void mouse(int button, int state, int x, int y); virtual void keyboard(unsigned char key, int x, int y); void setFocusedViewport(unsigned int pos); int mapWindowXYToSceneView(int x, int y); void showStats(const unsigned int i); // gwm 24.09.01 pass the viewport to collect sta for each viewport static Viewer* s_theViewer; struct ViewportDef { osg::ref_ptr sceneView; float viewport[4]; // Win-size-relative [0,1] osg::ref_ptr _cameraManipulator; CameraManipList _cameraManipList; }; typedef std::vector ViewportList; ViewportList _viewportList; unsigned int _focusedViewport; std::string _saveFileName; bool _viewFrustumCullingActive; bool _smallFeatureCullingActive; int polymode; int texture; int backface; int lighting; int flat_shade; float frRate; // gwm Jul 2001 added convolved ('averaged') frame rate int _printStats; // gwm Jul 2001 change from bool struct { // gwm Jul 2001, added for display of statistics float timeApp, timeCull, timeDraw, timeFrame; osg::Timer_t frameend; } times[3]; // store up to 3 frames worth of times bool _useDisplayLists; osg::Timer _timer; osg::Timer_t _tickRatePerSecond; osg::Timer_t _initialTick; osg::Timer_t _lastFrameTick; osg::Timer_t _frameTick; // system tick. osg::Timer_t clockTick(); osg::Timer_t frameTick(); osg::ref_ptr _frameStamp; osg::ref_ptr _displaySettings; }; } #endif // SG_VIEWIER_H