CompositeGUIEventHandler allows GUIEventHandlers to be composed into hierarchies
Inheritance:
Public Methods
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typedef std::vector< osg::ref_ptr<GUIEventHandler> >virtual ChildList bool handle(const GUIEventAdapter& ea, GUIActionAdapter& aa)
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virtual const CompositeGUIEventHandler* getComposite() const
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virtual CompositeGUIEventHandler* getComposite()
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virtual void accept(GUIEventHandlerVisitor& v)
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virtual bool addChild(GUIEventHandler* geh)
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virtual bool removeChild(GUIEventHandler* geh)
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const int getNumChildren() const
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GUIEventHandler* getChild( int i)
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const GUIEventHandler* getChild( int i ) const
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bool containsNode( const GUIEventHandler* node ) const
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ChildList::iterator findChild( const GUIEventHandler* node )
Documentation
CompositeGUIEventHandler allows GUIEventHandlers to be composed into hierarchies
- typedef std::vector< osg::ref_ptr<GUIEventHandler> >virtual ChildList bool handle(const GUIEventAdapter& ea, GUIActionAdapter& aa)
- virtual const CompositeGUIEventHandler* getComposite() const
- virtual CompositeGUIEventHandler* getComposite()
- virtual void accept(GUIEventHandlerVisitor& v)
- virtual bool addChild(GUIEventHandler* geh)
- virtual bool removeChild(GUIEventHandler* geh)
- const int getNumChildren() const
- GUIEventHandler* getChild( int i)
- const GUIEventHandler* getChild( int i ) const
- bool containsNode( const GUIEventHandler* node ) const
- ChildList::iterator findChild( const GUIEventHandler* node )
- This class has no child classes.
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