Projection nodes set up the frustum/orthographic projection used when rendering the scene
Inheritance:
Public Methods
-
Projection()
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Projection(const Projection&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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Projection(const Matrix& matix)
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META_Node(osg, Projection)
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void setMatrix(const Matrix& mat)
- Set the transform's matrix
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inline const Matrix& getMatrix() const
- Get the transform's matrix.
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void preMult(const Matrix& mat)
- preMult transform
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void postMult(const Matrix& mat)
- postMult transform
Protected Fields
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ref_ptr<Matrix> _matrix
Protected Methods
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virtual ~Projection()
Inherited from Group:
Public Methods
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virtual void traverse(NodeVisitor& nv)
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virtual bool addChild( Node* child )
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virtual bool removeChild( Node* child )
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virtual bool replaceChild( Node* origChild, Node* newChild )
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inline const unsigned int getNumChildren() const
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inline Node* getChild( const unsigned int i )
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inline const Node* getChild( const unsigned int i ) const
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inline bool containsNode( const Node* node ) const
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inline ChildList::iterator findNode( const Node* node )
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inline ChildList::const_iterator findNode( const Node* node ) const
Protected Fields
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ChildList _children
Protected Methods
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virtual const bool computeBound() const
Documentation
Projection nodes set up the frustum/orthographic projection used when rendering the scene
- Projection()
- Projection(const Projection&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- Projection(const Matrix& matix)
- META_Node(osg, Projection)
- void setMatrix(const Matrix& mat)
- Set the transform's matrix
- inline const Matrix& getMatrix() const
- Get the transform's matrix.
- void preMult(const Matrix& mat)
- preMult transform
- void postMult(const Matrix& mat)
- postMult transform
- virtual ~Projection()
- ref_ptr<Matrix> _matrix
- This class has no child classes.
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