/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; Geometry::Geometry(): _containsDeprecatedData(false) { #if 0 _supportsVertexBufferObjects = true; // temporary test // setSupportsDisplayList(false); #else _supportsVertexBufferObjects = true; _useVertexBufferObjects = false; #endif } Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop): Drawable(geometry,copyop), _vertexArray(copyop(geometry._vertexArray.get())), _normalArray(copyop(geometry._normalArray.get())), _colorArray(copyop(geometry._colorArray.get())), _secondaryColorArray(copyop(geometry._secondaryColorArray.get())), _fogCoordArray(copyop(geometry._fogCoordArray.get())), _containsDeprecatedData(geometry._containsDeprecatedData) { _supportsVertexBufferObjects = true; // temporary test // setSupportsDisplayList(false); for(PrimitiveSetList::const_iterator pitr=geometry._primitives.begin(); pitr!=geometry._primitives.end(); ++pitr) { PrimitiveSet* primitive = copyop(pitr->get()); if (primitive) _primitives.push_back(primitive); } for(ArrayList::const_iterator titr=geometry._texCoordList.begin(); titr!=geometry._texCoordList.end(); ++titr) { _texCoordList.push_back(copyop(titr->get())); } for(ArrayList::const_iterator vitr=geometry._vertexAttribList.begin(); vitr!=geometry._vertexAttribList.end(); ++vitr) { _vertexAttribList.push_back(copyop(vitr->get())); } if ((copyop.getCopyFlags() & osg::CopyOp::DEEP_COPY_ARRAYS) || (copyop.getCopyFlags() & osg::CopyOp::DEEP_COPY_PRIMITIVES)) { /*if (_useVertexBufferObjects)*/ { // copying of arrays doesn't set up buffer objects so we'll need to force // Geometry to assign these, we'll do this by changing the cached value to false then re-enabling. // note do not use setUseVertexBufferObjects(false) as it might modify Arrays that we have not deep-copied. _useVertexBufferObjects = false; setUseVertexBufferObjects(true); } } } Geometry::~Geometry() { _stateset = 0; Geometry::releaseGLObjects(); } #define ARRAY_NOT_EMPTY(array) (array!=0 && array->getNumElements()!=0) bool Geometry::empty() const { if (!_primitives.empty()) return false; if (ARRAY_NOT_EMPTY(_vertexArray.get())) return false; if (ARRAY_NOT_EMPTY(_normalArray.get())) return false; if (ARRAY_NOT_EMPTY(_colorArray.get())) return false; if (ARRAY_NOT_EMPTY(_secondaryColorArray.get())) return false; if (ARRAY_NOT_EMPTY(_fogCoordArray.get())) return false; if (!_texCoordList.empty()) return false; if (!_vertexAttribList.empty()) return false; return true; } void Geometry::configureBufferObjects() { osg::Array* vertices = getVertexArray(); if (!vertices) return; osg::BufferObject* vbo = vertices->getBufferObject(); unsigned int numVertices = vertices->getNumElements(); typedef std::vector< osg::ref_ptr > Arrays; Arrays arrays; if (getNormalArray()) arrays.push_back(getNormalArray()); if (getColorArray()) arrays.push_back(getColorArray()); if (getSecondaryColorArray()) arrays.push_back(getSecondaryColorArray()); if (getFogCoordArray()) arrays.push_back(getFogCoordArray()); for(unsigned int i=0; iget(); if (array->getBinding()==osg::Array::BIND_PER_VERTEX) { if (array->getNumElements()==numVertices) { if (!array->getBufferObject()) array->setBufferObject(vbo); } else if (array->getNumElements()>=1) { array->setBinding(osg::Array::BIND_OVERALL); } else { array->setBinding(osg::Array::BIND_OFF); } } } } void Geometry::setVertexArray(Array* array) { if (array && array->getBinding()==osg::Array::BIND_UNDEFINED) array->setBinding(osg::Array::BIND_PER_VERTEX); _vertexArray = array; dirtyGLObjects(); dirtyBound(); if (/*_useVertexBufferObjects && */array) { _vertexArrayStateList.assignVertexArrayDispatcher(); addVertexBufferObjectIfRequired(array); } } void Geometry::setNormalArray(Array* array, osg::Array::Binding binding) { if (array && binding!=osg::Array::BIND_UNDEFINED) array->setBinding(binding); _normalArray = array; dirtyGLObjects(); if (/*_useVertexBufferObjects && */array) { _vertexArrayStateList.assignNormalArrayDispatcher(); addVertexBufferObjectIfRequired(array); } } void Geometry::setColorArray(Array* array, osg::Array::Binding binding) { if (array && binding!=osg::Array::BIND_UNDEFINED) array->setBinding(binding); _colorArray = array; dirtyGLObjects(); if (/*_useVertexBufferObjects && */array) { _vertexArrayStateList.assignColorArrayDispatcher(); addVertexBufferObjectIfRequired(array); } } void Geometry::setSecondaryColorArray(Array* array, osg::Array::Binding binding) { if (array && binding!=osg::Array::BIND_UNDEFINED) array->setBinding(binding); _secondaryColorArray = array; dirtyGLObjects(); if (/*_useVertexBufferObjects && */array) { _vertexArrayStateList.assignSecondaryColorArrayDispatcher(); addVertexBufferObjectIfRequired(array); } } void Geometry::setFogCoordArray(Array* array, osg::Array::Binding binding) { if (array && binding!=osg::Array::BIND_UNDEFINED) array->setBinding(binding); _fogCoordArray = array; dirtyGLObjects(); if (/*_useVertexBufferObjects && */array) { _vertexArrayStateList.assignFogCoordArrayDispatcher(); addVertexBufferObjectIfRequired(array); } } void Geometry::setTexCoordArray(unsigned int index,Array* array, osg::Array::Binding binding) { if (_texCoordList.size()<=index) _texCoordList.resize(index+1); if (array) { if (binding!=osg::Array::BIND_UNDEFINED) array->setBinding(binding); else array->setBinding(osg::Array::BIND_PER_VERTEX); } _texCoordList[index] = array; dirtyGLObjects(); if (/*_useVertexBufferObjects && */array) { _vertexArrayStateList.assignTexCoordArrayDispatcher(_texCoordList.size()); addVertexBufferObjectIfRequired(array); } } Array* Geometry::getTexCoordArray(unsigned int index) { if (index<_texCoordList.size()) return _texCoordList[index].get(); else return 0; } const Array* Geometry::getTexCoordArray(unsigned int index) const { if (index<_texCoordList.size()) return _texCoordList[index].get(); else return 0; } void Geometry::setTexCoordArrayList(const ArrayList& arrayList) { _texCoordList = arrayList; dirtyGLObjects(); if (!_texCoordList.empty()) { _vertexArrayStateList.assignTexCoordArrayDispatcher(_texCoordList.size()); for(ArrayList::iterator itr = _texCoordList.begin(); itr != _texCoordList.end(); ++itr) { if (itr->get()) addVertexBufferObjectIfRequired(itr->get()); } } } void Geometry::setVertexAttribArray(unsigned int index, Array* array, osg::Array::Binding binding) { if (_vertexAttribList.size()<=index) _vertexAttribList.resize(index+1); if (array && binding!=osg::Array::BIND_UNDEFINED) array->setBinding(binding); _vertexAttribList[index] = array; dirtyGLObjects(); if (/*_useVertexBufferObjects && */array) { _vertexArrayStateList.assignVertexAttribArrayDispatcher(_vertexAttribList.size()); addVertexBufferObjectIfRequired(array); } } Array *Geometry::getVertexAttribArray(unsigned int index) { if (index<_vertexAttribList.size()) return _vertexAttribList[index].get(); else return 0; } const Array *Geometry::getVertexAttribArray(unsigned int index) const { if (index<_vertexAttribList.size()) return _vertexAttribList[index].get(); else return 0; } void Geometry::setVertexAttribArrayList(const ArrayList& arrayList) { _vertexAttribList = arrayList; dirtyGLObjects(); if (!_vertexAttribList.empty()) { _vertexArrayStateList.assignVertexAttribArrayDispatcher(_vertexAttribList.size()); for(ArrayList::iterator itr = _vertexAttribList.begin(); itr != _vertexAttribList.end(); ++itr) { if (itr->get()) addVertexBufferObjectIfRequired(itr->get()); } } } bool Geometry::addPrimitiveSet(PrimitiveSet* primitiveset) { if (primitiveset) { /*if (_useVertexBufferObjects)*/ addElementBufferObjectIfRequired(primitiveset); _primitives.push_back(primitiveset); dirtyGLObjects(); dirtyBound(); return true; } OSG_WARN<<"Warning: invalid primitiveset passed to osg::Geometry::addPrimitiveSet(i, primitiveset), ignoring call."<getTotalDataSize(); if (_normalArray.valid()) totalSize += _normalArray->getTotalDataSize(); if (_colorArray.valid()) totalSize += _colorArray->getTotalDataSize(); if (_secondaryColorArray.valid()) totalSize += _secondaryColorArray->getTotalDataSize(); if (_fogCoordArray.valid()) totalSize += _fogCoordArray->getTotalDataSize(); unsigned int unit; for(unit=0;unit<_texCoordList.size();++unit) { const Array* array = _texCoordList[unit].get(); if (array) totalSize += array->getTotalDataSize(); } bool handleVertexAttributes = true; if (handleVertexAttributes) { unsigned int index; for( index = 0; index < _vertexAttribList.size(); ++index ) { const Array* array = _vertexAttribList[index].get(); if (array) totalSize += array->getTotalDataSize(); } } for(PrimitiveSetList::const_iterator itr=_primitives.begin(); itr!=_primitives.end(); ++itr) { totalSize += 4*(*itr)->getNumIndices(); } // do a very simply mapping of display list size proportional to vertex datasize. return totalSize; } bool Geometry::getArrayList(ArrayList& arrayList) const { unsigned int startSize = arrayList.size(); if (_vertexArray.valid()) arrayList.push_back(_vertexArray.get()); if (_normalArray.valid()) arrayList.push_back(_normalArray.get()); if (_colorArray.valid()) arrayList.push_back(_colorArray.get()); if (_secondaryColorArray.valid()) arrayList.push_back(_secondaryColorArray.get()); if (_fogCoordArray.valid()) arrayList.push_back(_fogCoordArray.get()); for(unsigned int unit=0;unit<_texCoordList.size();++unit) { Array* array = _texCoordList[unit].get(); if (array) arrayList.push_back(array); } for(unsigned int index = 0; index < _vertexAttribList.size(); ++index ) { Array* array = _vertexAttribList[index].get(); if (array) arrayList.push_back(array); } return arrayList.size()!=startSize; } bool Geometry::getDrawElementsList(DrawElementsList& drawElementsList) const { unsigned int startSize = drawElementsList.size(); for(PrimitiveSetList::const_iterator itr = _primitives.begin(); itr != _primitives.end(); ++itr) { osg::DrawElements* de = (*itr)->getDrawElements(); if (de) drawElementsList.push_back(de); } return drawElementsList.size()!=startSize; } void Geometry::addVertexBufferObjectIfRequired(osg::Array* array) { if (/*_useVertexBufferObjects &&*/ array->getBinding()==Array::BIND_PER_VERTEX || array->getBinding()==Array::BIND_UNDEFINED) { if (!array->getVertexBufferObject()) { array->setVertexBufferObject(getOrCreateVertexBufferObject()); } } } void Geometry::addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet) { /*if (_useVertexBufferObjects)*/ { osg::DrawElements* drawElements = primitiveSet->getDrawElements(); if (drawElements && !drawElements->getElementBufferObject()) { drawElements->setElementBufferObject(getOrCreateElementBufferObject()); } } } osg::VertexBufferObject* Geometry::getOrCreateVertexBufferObject() { ArrayList arrayList; getArrayList(arrayList); ArrayList::iterator vitr; for(vitr = arrayList.begin(); vitr != arrayList.end(); ++vitr) { osg::Array* array = vitr->get(); if (array->getVertexBufferObject()) return array->getVertexBufferObject(); } return new osg::VertexBufferObject; } osg::ElementBufferObject* Geometry::getOrCreateElementBufferObject() { DrawElementsList drawElementsList; getDrawElementsList(drawElementsList); DrawElementsList::iterator deitr; for(deitr = drawElementsList.begin(); deitr != drawElementsList.end(); ++deitr) { osg::DrawElements* elements = *deitr; if (elements->getElementBufferObject()) return elements->getElementBufferObject(); } return new osg::ElementBufferObject; } void Geometry::setUseVertexBufferObjects(bool flag) { // flag = true; // OSG_NOTICE<<"Geometry::setUseVertexBufferObjects("< vbo; ArrayList::iterator vitr; for(vitr = arrayList.begin(); vitr != arrayList.end() && !vbo; ++vitr) { osg::Array* array = vitr->get(); if (array->getVertexBufferObject()) vbo = array->getVertexBufferObject(); } if (!vbo) vbo = new osg::VertexBufferObject; for(vitr = arrayList.begin(); vitr != arrayList.end(); ++vitr) { osg::Array* array = vitr->get(); if (!array->getVertexBufferObject()) array->setVertexBufferObject(vbo.get()); } } if (!drawElementsList.empty()) { osg::ref_ptr ebo; DrawElementsList::iterator deitr; for(deitr = drawElementsList.begin(); deitr != drawElementsList.end(); ++deitr) { osg::DrawElements* elements = *deitr; if (elements->getElementBufferObject()) ebo = elements->getElementBufferObject(); } if (!ebo) ebo = new osg::ElementBufferObject; for(deitr = drawElementsList.begin(); deitr != drawElementsList.end(); ++deitr) { osg::DrawElements* elements = *deitr; if (!elements->getElementBufferObject()) elements->setElementBufferObject(ebo.get()); } } } /* else { for(ArrayList::iterator vitr = arrayList.begin(); vitr != arrayList.end(); ++vitr) { osg::Array* array = vitr->get(); if (array->getVertexBufferObject()) array->setVertexBufferObject(0); } for(DrawElementsList::iterator deitr = drawElementsList.begin(); deitr != drawElementsList.end(); ++deitr) { osg::DrawElements* elements = *deitr; if (elements->getElementBufferObject()) elements->setElementBufferObject(0); } } */ } void Geometry::dirtyGLObjects() { Drawable::dirtyGLObjects(); } void Geometry::resizeGLObjectBuffers(unsigned int maxSize) { Drawable::resizeGLObjectBuffers(maxSize); ArrayList arrays; if (getArrayList(arrays)) { for(ArrayList::iterator itr = arrays.begin(); itr != arrays.end(); ++itr) { (*itr)->resizeGLObjectBuffers(maxSize); } } DrawElementsList drawElements; if (getDrawElementsList(drawElements)) { for(DrawElementsList::iterator itr = drawElements.begin(); itr != drawElements.end(); ++itr) { (*itr)->resizeGLObjectBuffers(maxSize); } } } void Geometry::releaseGLObjects(State* state) const { Drawable::releaseGLObjects(state); if (state) { if (_vertexArrayStateList[state->getContextID()].valid()) { _vertexArrayStateList[state->getContextID()]->release(); _vertexArrayStateList[state->getContextID()] = 0; } } else _vertexArrayStateList.clear(); ArrayList arrays; if (getArrayList(arrays)) { for(ArrayList::iterator itr = arrays.begin(); itr != arrays.end(); ++itr) { (*itr)->releaseGLObjects(state); } } DrawElementsList drawElements; if (getDrawElementsList(drawElements)) { for(DrawElementsList::iterator itr = drawElements.begin(); itr != drawElements.end(); ++itr) { (*itr)->releaseGLObjects(state); } } } VertexArrayState* Geometry::createVertexArrayStateImplementation(RenderInfo& renderInfo) const { State& state = *renderInfo.getState(); VertexArrayState* vas = new osg::VertexArrayState(&state); // OSG_NOTICE<<"Creating new osg::VertexArrayState "<< vas<assignVertexArrayDispatcher(); if (_colorArray.valid()) vas->assignColorArrayDispatcher(); if (_normalArray.valid()) vas->assignNormalArrayDispatcher(); if (_secondaryColorArray.valid()) vas->assignSecondaryColorArrayDispatcher(); if (_fogCoordArray.valid()) vas->assignFogCoordArrayDispatcher(); if (!_texCoordList.empty()) vas->assignTexCoordArrayDispatcher(_texCoordList.size()); if (!_vertexAttribList.empty()) vas->assignVertexAttribArrayDispatcher(_vertexAttribList.size()); if (state.useVertexArrayObject(_useVertexArrayObject)) { // OSG_NOTICE<<" Setup VertexArrayState to use VAO "<generateVertexArrayObject(); } else { // OSG_NOTICE<<" Setup VertexArrayState to without using VAO "<useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects)) { unsigned int contextID = state.getContextID(); GLExtensions* extensions = state.get(); if (!extensions) return; typedef std::set BufferObjects; BufferObjects bufferObjects; // first collect all the active unique BufferObjects if (_vertexArray.valid() && _vertexArray->getBufferObject()) bufferObjects.insert(_vertexArray->getBufferObject()); if (_normalArray.valid() && _normalArray->getBufferObject()) bufferObjects.insert(_normalArray->getBufferObject()); if (_colorArray.valid() && _colorArray->getBufferObject()) bufferObjects.insert(_colorArray->getBufferObject()); if (_secondaryColorArray.valid() && _secondaryColorArray->getBufferObject()) bufferObjects.insert(_secondaryColorArray->getBufferObject()); if (_fogCoordArray.valid() && _fogCoordArray->getBufferObject()) bufferObjects.insert(_fogCoordArray->getBufferObject()); for(ArrayList::const_iterator itr = _texCoordList.begin(); itr != _texCoordList.end(); ++itr) { if (itr->valid() && (*itr)->getBufferObject()) bufferObjects.insert((*itr)->getBufferObject()); } for(ArrayList::const_iterator itr = _vertexAttribList.begin(); itr != _vertexAttribList.end(); ++itr) { if (itr->valid() && (*itr)->getBufferObject()) bufferObjects.insert((*itr)->getBufferObject()); } for(PrimitiveSetList::const_iterator itr = _primitives.begin(); itr != _primitives.end(); ++itr) { if ((*itr)->getBufferObject()) bufferObjects.insert((*itr)->getBufferObject()); } if (bufferObjects.empty()) return; // no buffers, nothing to compile //osg::ElapsedTime timer; // now compile any buffer objects that require it. for(BufferObjects::iterator itr = bufferObjects.begin(); itr != bufferObjects.end(); ++itr) { GLBufferObject* glBufferObject = (*itr)->getOrCreateGLBufferObject(contextID); if (glBufferObject && glBufferObject->isDirty()) { // OSG_NOTICE<<"Compile buffer "<compileBuffer(); } } // OSG_NOTICE<<"Time to compile "<glBindBuffer(GL_ARRAY_BUFFER_ARB,0); extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0); } else { Drawable::compileGLObjects(renderInfo); } } void Geometry::drawImplementation(RenderInfo& renderInfo) const { // OSG_NOTICE<<"Geometry::drawImplementation() "<fixDeprecatedData();"<setVertexBufferObjectSupported(usingVertexBufferObjects); bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE; if (checkForGLErrors) state.checkGLErrors("start of Geometry::drawImplementation()"); drawVertexArraysImplementation(renderInfo); if (checkForGLErrors) state.checkGLErrors("Geometry::drawImplementation() after vertex arrays setup."); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // draw the primitives themselves. // drawPrimitivesImplementation(renderInfo); if (usingVertexBufferObjects && !usingVertexArrayObjects) { // unbind the VBO's if any are used. vas->unbindVertexBufferObject(); vas->unbindElementBufferObject(); } if (checkForGLErrors) state.checkGLErrors("end of Geometry::drawImplementation()."); } void Geometry::drawVertexArraysImplementation(RenderInfo& renderInfo) const { State& state = *renderInfo.getState(); VertexArrayState* vas = state.getCurrentVertexArrayState(); bool handleVertexAttributes = !_vertexAttribList.empty(); AttributeDispatchers& attributeDispatchers = state.getAttributeDispatchers(); attributeDispatchers.reset(); attributeDispatchers.setUseVertexAttribAlias(state.getUseVertexAttributeAliasing()); if (handleVertexAttributes) { for(unsigned int unit=0;unit<_vertexAttribList.size();++unit) { attributeDispatchers.activateVertexAttribArray(unit, _vertexAttribList[unit].get()); } } // activate or dispatch any attributes that are bound overall attributeDispatchers.activateNormalArray(_normalArray.get()); attributeDispatchers.activateColorArray(_colorArray.get()); attributeDispatchers.activateSecondaryColorArray(_secondaryColorArray.get()); attributeDispatchers.activateFogCoordArray(_fogCoordArray.get()); if (state.useVertexArrayObject(_useVertexArrayObject)) { if (!vas->getRequiresSetArrays()) return; } vas->lazyDisablingOfVertexAttributes(); // set up arrays if( _vertexArray.valid() ) vas->setVertexArray(state, _vertexArray.get()); if (_normalArray.valid() && _normalArray->getBinding()==osg::Array::BIND_PER_VERTEX) vas->setNormalArray(state, _normalArray.get()); if (_colorArray.valid() && _colorArray->getBinding()==osg::Array::BIND_PER_VERTEX) vas->setColorArray(state, _colorArray.get()); if (_secondaryColorArray.valid() && _secondaryColorArray->getBinding()==osg::Array::BIND_PER_VERTEX) vas->setSecondaryColorArray(state, _secondaryColorArray.get()); if (_fogCoordArray.valid() && _fogCoordArray->getBinding()==osg::Array::BIND_PER_VERTEX) vas->setFogCoordArray(state, _fogCoordArray.get()); for(unsigned int unit=0;unit<_texCoordList.size();++unit) { const Array* array = _texCoordList[unit].get(); if (array) { vas->setTexCoordArray(state, unit,array); } } if ( handleVertexAttributes ) { for(unsigned int index = 0; index < _vertexAttribList.size(); ++index) { const Array* array = _vertexAttribList[index].get(); if (array && array->getBinding()==osg::Array::BIND_PER_VERTEX) { vas->setVertexAttribArray(state, index, array); } } } vas->applyDisablingOfVertexAttributes(state); } void Geometry::drawPrimitivesImplementation(RenderInfo& renderInfo) const { State& state = *renderInfo.getState(); AttributeDispatchers& attributeDispatchers = state.getAttributeDispatchers(); bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects); bool bindPerPrimitiveSetActive = attributeDispatchers.active(); for(unsigned int primitiveSetNum=0; primitiveSetNum!=_primitives.size(); ++primitiveSetNum) { // dispatch any attributes that are bound per primitive if (bindPerPrimitiveSetActive) attributeDispatchers.dispatch(primitiveSetNum); const PrimitiveSet* primitiveset = _primitives[primitiveSetNum].get(); primitiveset->draw(state, usingVertexBufferObjects); } } void Geometry::accept(AttributeFunctor& af) { AttributeFunctorArrayVisitor afav(af); if (_vertexArray.valid()) { afav.applyArray(VERTICES,_vertexArray.get()); } else if (_vertexAttribList.size()>0) { OSG_INFO<<"Geometry::accept(AttributeFunctor& af): Using vertex attribute instead"<0) { OSG_INFO<<"Geometry::accept(ConstAttributeFunctor& af): Using vertex attribute instead"<0) { OSG_INFO<<"Using vertex attribute instead"<getNumElements()==0) return; if (_containsDeprecatedData && dynamic_cast(vertices->getUserData())!=0) { OSG_WARN<<"Geometry::accept(PrimitiveFunctor& functor) unable to work due to deprecated data, call geometry->fixDeprecatedData();"<getType()) { case(Array::Vec2ArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; case(Array::Vec3ArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; case(Array::Vec4ArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; case(Array::Vec2dArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; case(Array::Vec3dArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; case(Array::Vec4dArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; default: OSG_WARN<<"Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type"<getType()<accept(functor); } } void Geometry::accept(PrimitiveIndexFunctor& functor) const { const osg::Array* vertices = _vertexArray.get(); if (!vertices && _vertexAttribList.size()>0) { OSG_INFO<<"Geometry::accept(PrimitiveIndexFunctor& functor): Using vertex attribute instead"<getNumElements()==0) return; if (_containsDeprecatedData && dynamic_cast(vertices->getUserData())!=0) { OSG_WARN<<"Geometry::accept(PrimitiveIndexFunctor& functor) unable to work due to deprecated data, call geometry->fixDeprecatedData();"<getType()) { case(Array::Vec2ArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; case(Array::Vec3ArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; case(Array::Vec4ArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; case(Array::Vec2dArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; case(Array::Vec3dArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; case(Array::Vec4dArrayType): functor.setVertexArray(vertices->getNumElements(),static_cast(vertices->getDataPointer())); break; default: OSG_WARN<<"Warning: Geometry::accept(PrimitiveIndexFunctor&) cannot handle Vertex Array type"<getType()<accept(functor); } } Geometry* osg::createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float l, float b, float r, float t) { Geometry* geom = new Geometry; Vec3Array* coords = new Vec3Array(4); (*coords)[0] = corner+heightVec; (*coords)[1] = corner; (*coords)[2] = corner+widthVec; (*coords)[3] = corner+widthVec+heightVec; geom->setVertexArray(coords); Vec2Array* tcoords = new Vec2Array(4); (*tcoords)[0].set(l,t); (*tcoords)[1].set(l,b); (*tcoords)[2].set(r,b); (*tcoords)[3].set(r,t); geom->setTexCoordArray(0,tcoords); osg::Vec4Array* colours = new osg::Vec4Array(1); (*colours)[0].set(1.0f,1.0f,1.0,1.0f); geom->setColorArray(colours, osg::Array::BIND_OVERALL); osg::Vec3Array* normals = new osg::Vec3Array(1); (*normals)[0] = widthVec^heightVec; (*normals)[0].normalize(); geom->setNormalArray(normals, osg::Array::BIND_OVERALL); DrawElementsUByte* elems = new DrawElementsUByte(PrimitiveSet::TRIANGLES); elems->push_back(0); elems->push_back(1); elems->push_back(2); elems->push_back(2); elems->push_back(3); elems->push_back(0); geom->addPrimitiveSet(elems); return geom; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Deprecated methods. // #define SET_BINDING(array, ab)\ osg::Array::Binding binding = static_cast(ab); \ if (!array) \ { \ if (binding==osg::Array::BIND_OFF) return; \ OSG_NOTICE<<"Warning, can't assign attribute binding as no has been array assigned to set binding for."<getBinding() == binding) return; \ array->setBinding(binding);\ if (binding==osg::Array::BIND_PER_VERTEX) addVertexBufferObjectIfRequired(array); \ if (ab==3 /*osg::Geometry::BIND_PER_PRIMITIVE*/) _containsDeprecatedData = true; \ dirtyGLObjects(); #define GET_BINDING(array) (array!=0 ? static_cast(array->getBinding()) : BIND_OFF) #if defined(OSG_DEPRECATED_GEOMETRY_BINDING) void Geometry::setNormalBinding(AttributeBinding ab) { SET_BINDING(_normalArray.get(), ab) } void Geometry::setColorBinding(AttributeBinding ab) { SET_BINDING(_colorArray.get(), ab) } void Geometry::setSecondaryColorBinding(AttributeBinding ab) { SET_BINDING(_secondaryColorArray.get(), ab) } void Geometry::setFogCoordBinding(AttributeBinding ab) { SET_BINDING(_fogCoordArray.get(), ab) } void Geometry::setVertexAttribBinding(unsigned int index,AttributeBinding ab) { osg::Array::Binding binding = static_cast(ab); if (index<_vertexAttribList.size() && _vertexAttribList[index].valid()) { if (_vertexAttribList[index]->getBinding()==binding) return; _vertexAttribList[index]->setBinding(binding); dirtyGLObjects(); } else { OSG_NOTICE<<"Warning, can't assign attribute binding as no has been array assigned to set binding for."<setNormalize(norm!=GL_FALSE); dirtyGLObjects(); } } Geometry::AttributeBinding Geometry::getNormalBinding() const { return GET_BINDING(_normalArray.get()); } Geometry::AttributeBinding Geometry::getColorBinding() const { return GET_BINDING(_colorArray.get()); } Geometry::AttributeBinding Geometry::getSecondaryColorBinding() const { return GET_BINDING(_secondaryColorArray.get()); } Geometry::AttributeBinding Geometry::getFogCoordBinding() const { return GET_BINDING(_fogCoordArray.get()); } Geometry::AttributeBinding Geometry::getVertexAttribBinding(unsigned int index) const { if (index<_vertexAttribList.size() && _vertexAttribList[index].valid()) return static_cast(_vertexAttribList[index]->getBinding()); else return BIND_OFF; } GLboolean Geometry::getVertexAttribNormalize(unsigned int index) const { if (index<_vertexAttribList.size() && _vertexAttribList[index].valid()) return _vertexAttribList[index]->getNormalize(); else return GL_FALSE; } #endif //////////////////////////////////////////////////////////////////////////////////////////////////////// // // Helper methods // bool Geometry::containsSharedArrays() const { unsigned int numSharedArrays = 0; if (getVertexArray() && getVertexArray()->referenceCount()>1) ++numSharedArrays; if (getNormalArray() && getNormalArray()->referenceCount()>1) ++numSharedArrays; if (getColorArray() && getColorArray()->referenceCount()>1) ++numSharedArrays; if (getSecondaryColorArray() && getSecondaryColorArray()->referenceCount()>1) ++numSharedArrays; if (getFogCoordArray() && getFogCoordArray()->referenceCount()>1) ++numSharedArrays; for(unsigned int ti=0;tireferenceCount()>1) ++numSharedArrays; } for(unsigned int vi=0;vi<_vertexAttribList.size();++vi) { if (getVertexAttribArray(vi) && getVertexAttribArray(vi)->referenceCount()>1) ++numSharedArrays; } return numSharedArrays!=0; } void Geometry::duplicateSharedArrays() { #define DUPLICATE_IF_REQUIRED(A) \ if (get##A() && get##A()->referenceCount()>1) \ { \ set##A(osg::clone(get##A(), osg::CopyOp::DEEP_COPY_ARRAYS)); \ } DUPLICATE_IF_REQUIRED(VertexArray) DUPLICATE_IF_REQUIRED(NormalArray) DUPLICATE_IF_REQUIRED(ColorArray) DUPLICATE_IF_REQUIRED(SecondaryColorArray) DUPLICATE_IF_REQUIRED(FogCoordArray) for(unsigned int ti=0;tireferenceCount()>1) { setTexCoordArray(ti, osg::clone(getTexCoordArray(ti),osg::CopyOp::DEEP_COPY_ARRAYS)); } } for(unsigned int vi=0;vi<_vertexAttribList.size();++vi) { if (getVertexAttribArray(vi) && getVertexAttribArray(vi)->referenceCount()>1) { setVertexAttribArray(vi, osg::clone(getVertexAttribArray(vi),osg::CopyOp::DEEP_COPY_ARRAYS)); } } } namespace GeometryUtilFunctions { inline osg::IndexArray* getIndexArray(osg::Array* array) { return array ? dynamic_cast(array->getUserData()) : 0; } inline bool containsDeprecatedUsage(osg::Array* array) { if (array) { if (array->getBinding()==3 /* BIND_PER_PRIMITIVE */) return true; if (dynamic_cast(array->getUserData())!=0) return true; } return false; } static osg::Array* expandIndexArray(const osg::Array* sourceArray, const osg::IndexArray* indices) { osg::ref_ptr targetArray = osg::cloneType(sourceArray); targetArray->setBinding(sourceArray->getBinding()); targetArray->setNormalize(sourceArray->getNormalize()); targetArray->setPreserveDataType(sourceArray->getPreserveDataType()); targetArray->resizeArray(indices->getNumElements()); unsigned int elementSize = sourceArray->getElementSize(); const char* sourcePtr = static_cast(sourceArray->getDataPointer()); char* targetPtr = const_cast(static_cast(targetArray->getDataPointer())); for(unsigned int i=0; igetNumElements(); ++i) { unsigned int vi = indices->index(i); const char* sourceElementPtr = sourcePtr + elementSize*vi; char* targetElementPtr = targetPtr + elementSize*i; for(unsigned int j=0; j, osg::ref_ptr > ArrayPair; typedef std::vector< ArrayPair > ArrayPairs; static void duplicateArray(ArrayPairs& pairs, osg::ref_ptr& sourceArray, unsigned int numVertices) { osg::Array* targetArray = osg::cloneType(sourceArray.get()); targetArray->setBinding(osg::Array::BIND_PER_VERTEX); targetArray->setNormalize(sourceArray->getNormalize()); targetArray->setPreserveDataType(sourceArray->getPreserveDataType()); targetArray->resizeArray(numVertices); pairs.push_back(ArrayPair(sourceArray, targetArray)); sourceArray = targetArray; } struct PtrData { char* source; char* target; unsigned int elementSize; PtrData():source(0),target(0),elementSize(0) {} PtrData(osg::Array* s, osg::Array* t): source(const_cast(static_cast(s->getDataPointer()))), target(const_cast(static_cast(t->getDataPointer()))), elementSize(s->getElementSize()) {} PtrData(const PtrData& rhs): source(rhs.source), target(rhs.target), elementSize(rhs.elementSize) {} PtrData& operator = (const PtrData& rhs) { source = rhs.source; target = rhs.target; elementSize = rhs.elementSize; return *this; } }; } bool Geometry::checkForDeprecatedData() { _containsDeprecatedData = false; if (GeometryUtilFunctions::containsDeprecatedUsage(_vertexArray.get())) _containsDeprecatedData = true; if (GeometryUtilFunctions::containsDeprecatedUsage(_normalArray.get())) _containsDeprecatedData = true; if (GeometryUtilFunctions::containsDeprecatedUsage(_colorArray.get())) _containsDeprecatedData = true; if (GeometryUtilFunctions::containsDeprecatedUsage(_secondaryColorArray.get())) _containsDeprecatedData = true; if (GeometryUtilFunctions::containsDeprecatedUsage(_fogCoordArray.get())) _containsDeprecatedData = true; for(unsigned int ti=0;tiget(); switch(primitiveset->getType()) { case(PrimitiveSet::DrawArraysPrimitiveType): { const DrawArrays* drawArray = static_cast(primitiveset); numVertices += drawArray->getCount(); break; } case(PrimitiveSet::DrawArrayLengthsPrimitiveType): { const DrawArrayLengths* drawArrayLengths = static_cast(primitiveset); for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin(); primItr!=drawArrayLengths->end(); ++primItr) { unsigned int localNumVertices = *primItr; numVertices += localNumVertices; } break; } case(PrimitiveSet::DrawElementsUBytePrimitiveType): { const DrawElementsUByte* drawElements = static_cast(primitiveset); numVertices += drawElements->getNumIndices(); break; } case(PrimitiveSet::DrawElementsUShortPrimitiveType): { const DrawElementsUShort* drawElements = static_cast(primitiveset); numVertices += drawElements->getNumIndices(); break; } case(PrimitiveSet::DrawElementsUIntPrimitiveType): { const DrawElementsUInt* drawElements = static_cast(primitiveset); numVertices += drawElements->getNumIndices(); break; } default: { break; } } } // allocate the arrays. GeometryUtilFunctions::ArrayPairs perVertexArrays; GeometryUtilFunctions::ArrayPairs perPrimitiveArrays; if (_vertexArray.valid()) GeometryUtilFunctions::duplicateArray(perVertexArrays, _vertexArray, numVertices); if (_normalArray.valid()) { if (_normalArray->getBinding()==osg::Array::BIND_PER_VERTEX) GeometryUtilFunctions::duplicateArray(perVertexArrays, _normalArray, numVertices); else if (_normalArray->getBinding()==3 /*osg::Array::BIND_PER_PRIMITIVE*/) GeometryUtilFunctions::duplicateArray(perPrimitiveArrays, _normalArray, numVertices); } if (_colorArray.valid()) { if (_colorArray->getBinding()==osg::Array::BIND_PER_VERTEX) GeometryUtilFunctions::duplicateArray(perVertexArrays, _colorArray, numVertices); else if (_colorArray->getBinding()==3 /*osg::Array::BIND_PER_PRIMITIVE*/) GeometryUtilFunctions::duplicateArray(perPrimitiveArrays, _colorArray, numVertices); } if (_secondaryColorArray.valid()) { if (_secondaryColorArray->getBinding()==osg::Array::BIND_PER_VERTEX) GeometryUtilFunctions::duplicateArray(perVertexArrays, _secondaryColorArray, numVertices); else if (_secondaryColorArray->getBinding()==3 /*osg::Array::BIND_PER_PRIMITIVE*/) GeometryUtilFunctions::duplicateArray(perPrimitiveArrays, _secondaryColorArray, numVertices); } if (_fogCoordArray.valid()) { if (_fogCoordArray->getBinding()==osg::Array::BIND_PER_VERTEX) GeometryUtilFunctions::duplicateArray(perVertexArrays, _fogCoordArray, numVertices); else if (_fogCoordArray->getBinding()==3 /*osg::Array::BIND_PER_PRIMITIVE*/) GeometryUtilFunctions::duplicateArray(perPrimitiveArrays, _fogCoordArray, numVertices); } for(ArrayList::iterator itr = _texCoordList.begin(); itr != _texCoordList.end(); ++itr) { if (itr->valid()) { if ((*itr)->getBinding()==osg::Array::BIND_PER_VERTEX) GeometryUtilFunctions::duplicateArray(perVertexArrays, *itr, numVertices); else if ((*itr)->getBinding()==3 /*osg::Array::BIND_PER_PRIMITIVE*/) GeometryUtilFunctions::duplicateArray(perPrimitiveArrays, *itr, numVertices); } } for(ArrayList::iterator itr = _vertexAttribList.begin(); itr != _vertexAttribList.end(); ++itr) { if (itr->valid()) { if ((*itr)->getBinding()==osg::Array::BIND_PER_VERTEX) GeometryUtilFunctions::duplicateArray(perVertexArrays, *itr, numVertices); else if ((*itr)->getBinding()==3 /*osg::Array::BIND_PER_PRIMITIVE*/) GeometryUtilFunctions::duplicateArray(perPrimitiveArrays, *itr, numVertices); } } typedef std::vector PtrList; PtrList perVertexPtrs; PtrList perPrimitivePtrs; for(GeometryUtilFunctions::ArrayPairs::iterator itr = perVertexArrays.begin(); itr != perVertexArrays.end(); ++itr) { perVertexPtrs.push_back(GeometryUtilFunctions::PtrData(itr->first.get(), itr->second.get())); } for(GeometryUtilFunctions::ArrayPairs::iterator itr = perPrimitiveArrays.begin(); itr != perPrimitiveArrays.end(); ++itr) { perPrimitivePtrs.push_back(GeometryUtilFunctions::PtrData(itr->first.get(), itr->second.get())); } // start the primitiveNum at -1 as we increment it the first time through when // we start processing the primitive sets. int target_vindex = 0; int source_pindex = -1; // equals primitiveNum for(PrimitiveSetList::iterator prim_itr = _primitives.begin(); prim_itr != _primitives.end(); ++prim_itr) { osg::PrimitiveSet* primitiveset = prim_itr->get(); GLenum mode=primitiveset->getMode(); unsigned int primLength; switch(mode) { case(GL_POINTS): primLength=1; break; case(GL_LINES): primLength=2; break; case(GL_TRIANGLES): primLength=3; break; case(GL_QUADS): primLength=4; break; default: primLength=0; break; // compute later when =0. } // copy the vertex data across to the new arays switch(primitiveset->getType()) { case(PrimitiveSet::DrawArraysPrimitiveType): { if (primLength==0) primLength=primitiveset->getNumIndices(); DrawArrays* drawArray = static_cast(primitiveset); if (primLength==0) primLength = drawArray->getCount(); unsigned int primCount=0; unsigned int startindex=drawArray->getFirst(); drawArray->setFirst(target_vindex); unsigned int indexEnd = startindex+drawArray->getCount(); for(unsigned int vindex=startindex; vindex(primitiveset); unsigned int vindex=drawArrayLengths->getFirst(); for(DrawArrayLengths::iterator primItr=drawArrayLengths->begin(); primItr!=drawArrayLengths->end(); ++primItr) { unsigned int localPrimLength; if (primLength==0) localPrimLength=*primItr; else localPrimLength=primLength; drawArrayLengths->setFirst(target_vindex); for(GLsizei primCount=0; primCount<*primItr; ++vindex, ++target_vindex, ++primCount) { if ((primCount%localPrimLength)==0) ++source_pindex; // copy bind per vertex from vindex for(PtrList::iterator itr = perVertexPtrs.begin(); itr != perVertexPtrs.end(); ++itr) { GeometryUtilFunctions::PtrData& ptrs = *itr; char* source = ptrs.source + vindex*ptrs.elementSize; char* target = ptrs.target + target_vindex*ptrs.elementSize; for(unsigned int c=0; cgetNumIndices(); DrawElementsUByte* drawElements = static_cast(primitiveset); unsigned int primCount=0; for(DrawElementsUByte::iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primCount, ++target_vindex, ++primItr) { if ((primCount%primLength)==0) ++source_pindex; unsigned int vindex=*primItr; *primItr=target_vindex; // copy bind per vertex from vindex for(PtrList::iterator itr = perVertexPtrs.begin(); itr != perVertexPtrs.end(); ++itr) { GeometryUtilFunctions::PtrData& ptrs = *itr; char* source = ptrs.source + vindex*ptrs.elementSize; char* target = ptrs.target + target_vindex*ptrs.elementSize; for(unsigned int c=0; cgetNumIndices(); DrawElementsUShort* drawElements = static_cast(primitiveset); unsigned int primCount=0; for(DrawElementsUShort::iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primCount, ++target_vindex, ++primItr) { if ((primCount%primLength)==0) ++source_pindex; unsigned int vindex=*primItr; *primItr=target_vindex; // copy bind per vertex from vindex for(PtrList::iterator itr = perVertexPtrs.begin(); itr != perVertexPtrs.end(); ++itr) { GeometryUtilFunctions::PtrData& ptrs = *itr; char* source = ptrs.source + vindex*ptrs.elementSize; char* target = ptrs.target + target_vindex*ptrs.elementSize; for(unsigned int c=0; cgetNumIndices(); DrawElementsUInt* drawElements = static_cast(primitiveset); unsigned int primCount=0; for(DrawElementsUInt::iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primCount, ++target_vindex, ++primItr) { if ((primCount%primLength)==0) ++source_pindex; unsigned int vindex=*primItr; *primItr=target_vindex; // copy bind per vertex from vindex for(PtrList::iterator itr = perVertexPtrs.begin(); itr != perVertexPtrs.end(); ++itr) { GeometryUtilFunctions::PtrData& ptrs = *itr; char* source = ptrs.source + vindex*ptrs.elementSize; char* target = ptrs.target + target_vindex*ptrs.elementSize; for(unsigned int c=0; c