/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; CoordinateSystemNode::CoordinateSystemNode() { } CoordinateSystemNode::CoordinateSystemNode(const std::string& format, const std::string& cs): _format(format), _cs(cs) { } CoordinateSystemNode::CoordinateSystemNode(const CoordinateSystemNode& csn,const osg::CopyOp& copyop): Group(csn,copyop), _format(csn._format), _cs(csn._cs), _ellipsoidModel(csn._ellipsoidModel) { } void CoordinateSystemNode::set(const CoordinateSystemNode& csn) { _format = csn._format; _cs = csn._cs; _ellipsoidModel = csn._ellipsoidModel; } CoordinateFrame CoordinateSystemNode::computeLocalCoordinateFrame(const Vec3d& position) const { if (_ellipsoidModel.valid()) { Matrixd localToWorld; double latitude, longitude, height; _ellipsoidModel->convertXYZToLatLongHeight(position.x(),position.y(),position.z(),latitude, longitude, height); _ellipsoidModel->computeLocalToWorldTransformFromLatLongHeight(latitude, longitude, 0.0f, localToWorld); return localToWorld; } else { return Matrixd::translate(position.x(),position.y(),0.0f); } } osg::Vec3d CoordinateSystemNode::computeLocalUpVector(const Vec3d& position) const { if (_ellipsoidModel.valid()) { return _ellipsoidModel->computeLocalUpVector(position.x(),position.y(),position.z()); } else { return osg::Vec3d(0.0f,0.0f,1.0f); } }