# - Config file for the OpenSceneGraph package. # # For finding and loading OpenSceneGraph from your project, type: # # find_package(OpenSceneGraph [version] [COMPONENTS comp]) # # This creates the following variables: # # OpenSceneGraph_LIBRARIES : All the libraries of all the requested components # OPENSCENEGRAPH_LIBRARIES # # OpenSceneGraph_INCLUDE_DIRS : All the include directories of all the requested components # OPENSCENEGRAPH_INCLUDE_DIRS # # OpenSceneGraph_FOUND : Set to true if all required components can be found # OPENSCENEGRAPH_FOUND # # OSG_LIBRARY : The library for the core OSG component # OSG_LIBRARIES # # OSG_INCLUDE_DIR : The include directory for the core OSG component # # _LIBRARY : This is created for each requested component # _LIBRARIES and refers to the component's library # # _INCLUDE_DIR : This is created for each requested component # and refers to the component's include directory ################################################################################ # # This config-file will also import the following targets: # # @PKG_NAMESPACE@::osg (for the core OSG library) # @PKG_NAMESPACE@:: (for each requested component library) # # Use target_link_libraries(tgt [PUBLIC|PRIVATE] @PKG_NAMESPACE@::) # for each component that you want to link to. # ################################################################################ # =========================== DO NOT MODIFY THIS FILE DIRECTLY =========================== # This file is auto-generated from OpenSceneGraph/CMakeModules/OpenSceneGraphConfig.cmake # ======================================================================================== # We depend on 2.8.8 for CMakePackageConfigHelpers. This config file is not # guaranteed to work with lower versions of cmake. cmake_minimum_required(VERSION 2.8.8) # Shortcut if find_package(OpenSceneGraph ...) has been called before if(OpenSceneGraph_CONFIG_INCLUDED) # Check that each of the components requested have already been found. set(OpenSceneGraph_all_components_found TRUE) foreach(component ${OpenSceneGraph_FIND_COMPONENTS}) if(NOT TARGET @PKG_NAMESPACE@::${component}) set(OpenSceneGraph_all_components_found FALSE) break() endif() endforeach() # If this config file has been called before, and all the requested # components are already found, then exit early. if(OpenSceneGraph_all_components_found) return() endif() endif() set(OpenSceneGraph_CONFIG_INCLUDED TRUE) @PACKAGE_INIT@ set(OpenSceneGraph_INCLUDE_DIRS @PACKAGE_INSTALL_INCDIR@) set(OPENSCENEGRAPH_INCLUDE_DIRS ${OpenSceneGraph_INCLUDE_DIRS}) set(OpenSceneGraph_LIBRARIES) foreach(component OpenThreads osg ${OpenSceneGraph_FIND_COMPONENTS}) message(STATUS "Looking for [${component}] component of OpenSceneGraph") if(TARGET @PKG_NAMESPACE@::${component}) # This component has already been found, so we'll skip it continue() endif() if(NOT EXISTS ${CMAKE_CURRENT_LIST_DIR}/${component}-targets.cmake) if(OpenSceneGraph_FIND_REQUIRED_${component} OR NOT OpenSceneGraph_FIND_QUIETLY) message("Could not find [${component}] component of OpenSceneGraph") endif() continue() endif() include(${CMAKE_CURRENT_LIST_DIR}/${component}-targets.cmake) if(NOT OpenSceneGraph_FIND_QUIETLY) message(STATUS "Found [${component}] component of OpenSceneGraph") endif() string(TOUPPER ${component} UC_COMPONENT) # Components all get installed to the same include directory set(${UC_COMPONENT}_INCLUDE_DIR ${OpenSceneGraph_INCLUDE_DIRS}) if(WIN32) # For Windows, we need to provide the consumer with the IMPLIB (.lib) file set(osg_imported_lib_property IMPORTED_IMPLIB) else() # For UNIX, we need to provide the shared object (.so) file set(osg_imported_lib_property IMPORTED_LOCATION) endif() # For each possible configuration, find the relevant file on disk foreach(osg_configuration "" _DEBUG _RELEASE) get_property(${UC_COMPONENT}_LIBRARY${osg_configuration} TARGET @PKG_NAMESPACE@::${component} PROPERTY ${osg_imported_lib_property}${osg_configuration} ) set(${UC_COMPONENT}_LIBRARIES${osg_configuration} ${${UC_COMPONENT}_LIBRARY}) endforeach() # If a default library configuration was not found, create it if(NOT ${UC_COMPONENT}_LIBRARY) if(${UC_COMPONENT}_LIBRARY_DEBUG AND ${UC_COMPONENT}_LIBRARY_RELEASE) # We have a release and a debug library, so let's use both set(${UC_COMPONENT}_LIBRARY optimized ${${UC_COMPONENT}_LIBRARY_RELEASE} debug ${${UC_COMPONENT}_LIBRARY_DEBUG}) elseif(${UC_COMPONENT}_LIBRARY_RELEASE) # There is only a release library, so let's use that set(${UC_COMPONENT}_LIBRARY optimized ${${UC_COMPONENT}_LIBRARY_RELEASE}) elseif(${UC_COMPONENT}_LIBRARY_DEBUG) # There is only a debug library, so let's use that set(${UC_COMPONENT}_LIBRARY debug ${${UC_COMPONENT}_LIBRARY_DEBUG}) else() # This should never happen, or else something is severely broken # with the configuration, so we'll quit early. message(FATAL_ERROR "Could not find either an optimized or a debug version of the " "requested OSG component: [${component}]") endif() set(${UC_COMPONENT}_LIBRARIES ${${UC_COMPONENT}_LIBRARY}) endif() list(APPEND OpenSceneGraph_LIBRARIES ${${UC_COMPONENT}_LIBRARIES}) endforeach() set(OPENSCENEGRAPH_LIBRARIES ${OpenSceneGraph_LIBRARIES}) check_required_components(OpenSceneGraph)