#include using namespace osg; TexEnv::TexEnv() { _mode = MODULATE; _color.set(0.0f,0.0f,0.0f,0.0f); } TexEnv::~TexEnv() { } void TexEnv::apply(State&) const { glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, _mode); if (_mode==TexEnv::BLEND) { glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, _color.ptr()); } }