/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_TexGenNode #define OSG_TexGenNode 1 #include #include namespace osg { /** Node for defining the position of TexGen in the scene. */ class OSG_EXPORT TexGenNode : public Group { public: TexGenNode(); TexGenNode(TexGen* texgen); TexGenNode(const TexGenNode& tgb, const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Node(osg, TexGenNode); enum ReferenceFrame { RELATIVE_RF, ABSOLUTE_RF }; /** Set the TexGenNode's ReferenceFrame, either to be relative to its * parent reference frame. */ void setReferenceFrame(ReferenceFrame rf); /** Ge thte TexGenNode's ReferenceFrame.*/ ReferenceFrame getReferenceFrame() const { return _referenceFrame; } /** Set the texture unit that this TexGenNode is associated with.*/ void setTextureUnit(unsigned int textureUnit) { _textureUnit = textureUnit; } unsigned int getTextureUnit() const { return _textureUnit; } /** Set the TexGen. */ void setTexGen(TexGen* texgen); /** Get the TexGen. */ inline TexGen* getTexGen() { return _texgen.get(); } /** Get the const TexGen. */ inline const TexGen* getTexGen() const { return _texgen.get(); } /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/ virtual void setThreadSafeRefUnref(bool threadSafe); protected: virtual ~TexGenNode(); unsigned int _textureUnit; osg::ref_ptr _texgen; ReferenceFrame _referenceFrame; }; } #endif