/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGDB_OBJECTCACHE #define OSGDB_OBJECTCACHE 1 #include #include #include #include namespace osgDB { class OSGDB_EXPORT ObjectCache : public osg::Referenced { public: ObjectCache(); /** For each object in the cache which has an reference count greater than 1 * (and therefore referenced by elsewhere in the application) set the time stamp * for that object in the cache to specified time. * This would typically be called once per frame by applications which are doing database paging, * and need to prune objects that are no longer required. * The time used should be taken from the FrameStamp::getReferenceTime().*/ void updateTimeStampOfObjectsInCacheWithExternalReferences(double referenceTime); /** Removed object in the cache which have a time stamp at or before the specified expiry time. * This would typically be called once per frame by applications which are doing database paging, * and need to prune objects that are no longer required, and called after the a called * after the call to updateTimeStampOfObjectsInCacheWithExternalReferences(expirtyTime).*/ void removeExpiredObjectsInCache(double expiryTime); /** Remove all objects in the cache regardless of having external references or expiry times.*/ void clear(); /** Add contents of specified ObjectCache to this object cache.*/ void addObjectCache(ObjectCache* object); /** Add a filename,object,timestamp triple to the Registry::ObjectCache.*/ void addEntryToObjectCache(const std::string& filename, osg::Object* object, double timestamp = 0.0); /** Remove Object from cache.*/ void removeFromObjectCache(const std::string& fileName); /** Get an Object from the object cache*/ osg::Object* getFromObjectCache(const std::string& fileName); /** Get an ref_ptr from the object cache*/ osg::ref_ptr getRefFromObjectCache(const std::string& fileName); /** call rleaseGLObjects on all objects attached to the object cache.*/ void releaseGLObjects(osg::State* state); protected: virtual ~ObjectCache(); typedef std::pair, double > ObjectTimeStampPair; typedef std::map ObjectCacheMap; ObjectCacheMap _objectCache; OpenThreads::Mutex _objectCacheMutex; }; } #endif