/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVIEWER_CompositeViewer #define OSGVIEWER_CompositeViewer 1 #include #include namespace osgViewer { /** CompsiteViewer holds a or more views to a one more scenes.*/ class OSGVIEWER_EXPORT CompositeViewer : public osg::Referenced { public: CompositeViewer(); virtual ~CompositeViewer(); void addView(osgViewer::View* view); osgViewer::View* getView(unsigned i) { return _views[i].get(); } const osgViewer::View* getView(unsigned i) const { return _views[i].get(); } unsigned int getNumViews() const { return _views.size(); } /** Get whether at least of one of this viewers windows are realized.*/ bool isRealized() const; /** set up windows and associated threads.*/ void realize(); void setDone(bool done) { _done = done; } bool done() const { return _done; } void setStartTick(osg::Timer_t tick); osg::Timer_t getStartTick() const { return _startTick; } void setReferenceTime(double time=0.0); osg::FrameStamp* getFrameStamp() { return _frameStamp.get(); } const osg::FrameStamp* getFrameStamp() const { return _frameStamp.get(); } enum ThreadingModel { SingleThreaded, ThreadPerContext, ThreadPerCamera }; /** Set the threading model the rendering traversals will use.*/ void setThreadingModel(ThreadingModel threadingModel); /** Get the threading model the rendering traversals will use.*/ ThreadingModel getThreadingModel() const { return _threadingModel; } enum BarrierPosition { BeforeSwapBuffers, AfterSwapBuffers }; /** Set the position of the end barrier. * AfterSwapBuffers will may result is slightly higher framerates, by may * lead to inconcistent swapping between different windows. * BeforeSwapBuffers may lead to slightly lower framerate, but improve consistency in timing of swap buffers, * especially important if you are likely to consistently break frame.*/ void setEndBarrierPosition(BarrierPosition bp); /** Get the end barrier position.*/ BarrierPosition getEndBarrierPosition() const { return _endBarrierPosition; } void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; } osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); } const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); } /** Set the key event that the viewer checks on each frame to see if the viewer's done flag should be set to * signal end of viewers main loop. * Default value is Escape (osgGA::GUIEVentAdapter::KEY_Escape). * Setting to 0 switches off the feature.*/ void setKeyEventSetsDone(int key) { _keyEventSetsDone = key; } /** get the key event that the viewer checks on each frame to see if the viewer's done flag.*/ int getKeyEventSetsDone() const { return _keyEventSetsDone; } /** if the flag is true, the viewer set its done flag when a QUIT_APPLICATION is received, false disables this feature */ void setQuitEventSetsDone(bool flag) { _quitEventSetsDone = flag; } /** @return true if the viewer respond to the QUIT_APPLICATION-event */ bool getQuitEventSetsDone() const { return _quitEventSetsDone; } /** Execute a main frame loop. * Equivialant to while (!viewer.done()) viewer.frame(); * Also calls realize() if the viewer is not already realized, * and installs trackball manipulator if one is not already assigned. */ virtual int run(); /** Render a complete new frame. * Calls advance(), eventTraversal(), updateTraversal(), renderingTraversals(). */ virtual void frame(double simulationTime=USE_REFERENCE_TIME); virtual void advance(double simulationTime=USE_REFERENCE_TIME); virtual void eventTraversal(); virtual void updateTraversal(); virtual void renderingTraversals(); void setCameraWithFocus(osg::Camera* camera); osg::Camera* getCameraWithFocus() { return _cameraWithFocus.get(); } const osg::Camera* getCameraWithFocus() const { return _cameraWithFocus.get(); } osgViewer::View* getViewWithFocus() { return _viewWithFocus.get(); } const osgViewer::View* getViewWithFocus() const { return _viewWithFocus.get(); } typedef std::vector Contexts; void getContexts(Contexts& contexts, bool onlyValid=true); typedef std::vector Windows; void getWindows(Windows& windows, bool onlyValid=true); typedef std::vector Scenes; void getScenes(Scenes& scenes, bool onlyValid=true); /** Set the graphics operation to call on realization of the viewers graphics windows.*/ void setRealizeOperation(osg::Operation* op) { _realizeOperation = op; } /** Get the graphics operation to call on realization of the viewers graphics windows.*/ osg::Operation* getRealizeOperation() { return _realizeOperation.get(); } /** Stop any threads begin run by viewer.*/ void stopThreading(); /** Start any threads required by the viewer, as per viewers ThreadingModel.*/ void startThreading(); /** Set up the Operations to render the various viewer cameras on the viewers graphics windows.*/ void setUpRenderingSupport(); protected: void init(); void checkWindowStatus(); typedef std::vector< osg::ref_ptr > Views; Views _views; bool _firstFrame; bool _done; int _keyEventSetsDone; bool _quitEventSetsDone; ThreadingModel _threadingModel; BarrierPosition _endBarrierPosition; osg::ref_ptr _startRenderingBarrier; osg::ref_ptr _endRenderingDispatchBarrier; unsigned int computeNumberOfThreadsIncludingMainRequired(); unsigned int _numThreadsOnBarrier; typedef std::map, osg::ref_ptr > CameraSceneViewMap; CameraSceneViewMap _cameraSceneViewMap; osg::Timer_t _startTick; osg::ref_ptr _frameStamp; osg::observer_ptr _cameraWithFocus; osg::observer_ptr _viewWithFocus; osg::ref_ptr _eventQueue; osg::ref_ptr _eventVisitor; osg::ref_ptr _realizeOperation; }; } #endif