/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_SHADERCOMPOSER #define OSG_SHADERCOMPOSER 1 #include #include #include namespace osg { // forward declare osg::State class State; typedef std::vector ShaderComponents; class OSG_EXPORT ShaderComposer : public osg::Object { public: ShaderComposer(); ShaderComposer(const ShaderComposer& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Object(osg, ShaderComposer); virtual osg::Program* getOrCreateProgram(const ShaderComponents& shaderComponents); typedef std::vector< const osg::Shader* > Shaders; virtual osg::Shader* composeMain(const Shaders& shaders); virtual void addShaderToProgram(Program* program, const Shaders& shaders); virtual void releaseGLObjects(osg::State* state) const; protected: virtual ~ShaderComposer(); typedef std::map< ShaderComponents, ref_ptr > ProgramMap; ProgramMap _programMap; typedef std::map< Shaders, ref_ptr > ShaderMainMap; ShaderMainMap _shaderMainMap; }; } #endif