#include #include #include #include #include #include #include #include #include #include #include #include class UpdateCallback : public osg::NodeCallback { virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) { std::cout<<"update callback - pre traverse"<drawImplementation(state); std::cout<<"draw call back - post drawImplementation"<computeLocalToWorldMatrix"<computeLocalToWorldMatrix(matrix,nv); std::cout<<"computeLocalToWorldMatrix - post transform->computeLocalToWorldMatrix"<computeWorldToLocalMatrix"<computeWorldToLocalMatrix(matrix,nv); std::cout<<"computeWorldToLocalMatrix - post transform->computeWorldToLocalMatrix"<setUpdateCallback(new DrawableUpdateCallback()); geode.getDrawable(i)->setCullCallback(new DrawableCullCallback()); geode.getDrawable(i)->setDrawCallback(new DrawableDrawCallback()); } } virtual void apply(osg::Transform& node) { node.setComputeTransformCallback(new TransformCallback()); apply((osg::Node&)node); } }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); // initialize the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } // load the nodes from the commandline arguments. osg::Node* rootnode = osgDB::readNodeFiles(arguments); if (!rootnode) { // write_usage(osg::notify(osg::NOTICE),argv[0]); return 1; } // run optimization over the scene graph osgUtil::Optimizer optimzer; optimzer.optimize(rootnode); // insert all the callbacks InsertCallbacksVisitor icv; rootnode->accept(icv); // set the scene to render viewer.setSceneData(rootnode); // create the windows and run the threads. viewer.realize(Producer::CameraGroup::ThreadPerCamera); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete before exit. viewer.sync(); return 0; }