/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_SEQUENCE #define OSG_SEQUENCE 1 #include namespace osg { /** Sequence is a Group node which allows automatic, time based switching between children. */ class SG_EXPORT Sequence : public Group { public : Sequence(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Sequence(const Sequence&, const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Node(osg, Sequence); virtual void traverse(NodeVisitor& nv); void setValue(int value) { _value = value; } int getValue() const { return _value; } /** Set time in seconds for child. */ void setTime(int frame, float t); /** Get time for child. */ float getTime(int frame) const; /** Interval modes. 'Loop' repeats frames 1-N; 'swing' repeats 1->N, (N-1)->1. */ enum LoopMode { LOOP, SWING }; /** Set sequence mode & interval (range of children to be displayed). */ void setInterval(LoopMode mode, int begin, int end); /** Get sequence mode & interval. */ inline void getInterval(LoopMode& mode, int& begin, int& end) const { mode = _loopMode; begin = _begin; end = _end; } /** Set duration: speed-up & number of repeats */ void setDuration(float speed, int nreps = -1); /** Get duration & number of repeats. */ inline void getDuration(float& speed, int& nreps) const { speed = _speed; nreps = _nreps; } /** Sequence modes. */ enum SequenceMode { START, STOP, PAUSE, RESUME }; /** Set sequence mode. Start/stop & pause/resume. */ void setMode(SequenceMode mode); /** Get sequence mode. */ inline SequenceMode getMode() const { return _mode; } protected : virtual ~Sequence() {} int _value; float _last; std::vector _frameTime; int _step; LoopMode _loopMode; int _begin, _end; float _speed; int _nreps, _nrepsremain; SequenceMode _mode; }; } #endif