/* OpenSceneGraph example, osgvolume. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include typedef std::vector< osg::ref_ptr > ImageList; enum ShadingModel { Standard, Light, Isosurface, MaximumIntensityProjection }; // example ReadOperator // struct ReadOperator // { // inline void luminance(float l) const { rgba(l,l,l,1.0f); } // inline void alpha(float a) const { rgba(1.0f,1.0f,1.0f,a); } // inline void luminance_alpha(float l,float a) const { rgba(l,l,l,a); } // inline void rgb(float r,float g,float b) const { rgba(r,g,b,1.0f); } // inline void rgba(float r,float g,float b,float a) const { std::cout<<"pixel("<get(); GLenum pixelFormat = image->getPixelFormat(); if (pixelFormat==GL_ALPHA || pixelFormat==GL_INTENSITY || pixelFormat==GL_LUMINANCE || pixelFormat==GL_LUMINANCE_ALPHA || pixelFormat==GL_RGB || pixelFormat==GL_RGBA) { max_s = osg::maximum(image->s(), max_s); max_t = osg::maximum(image->t(), max_t); max_components = osg::maximum(osg::Image::computeNumComponents(pixelFormat), max_components); total_r += image->r(); } else { osg::notify(osg::NOTICE)<<"Image "<getFileName()<<" has unsuitable pixel format"<< std::hex<< pixelFormat << std::dec << std::endl; } } if (numComponentsDesired!=0) max_components = numComponentsDesired; GLenum desiredPixelFormat = 0; switch(max_components) { case(1): osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_LUMINANCE" << std::endl; desiredPixelFormat = GL_LUMINANCE; break; case(2): osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_LUMINANCE_ALPHA" << std::endl; desiredPixelFormat = GL_LUMINANCE_ALPHA; break; case(3): osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_RGB" << std::endl; desiredPixelFormat = GL_RGB; break; case(4): osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_RGBA" << std::endl; desiredPixelFormat = GL_RGBA; break; } if (desiredPixelFormat==0) return 0; // compute nearest powers of two for each axis. int s_nearestPowerOfTwo = 1; int t_nearestPowerOfTwo = 1; int r_nearestPowerOfTwo = 1; if (resizeToPowerOfTwo) { while(s_nearestPowerOfTwogetDataType(); unsigned int sourcePixelIncrement = 1; unsigned int alphaOffset = 0; switch(image_3d->getPixelFormat()) { case(GL_ALPHA): case(GL_LUMINANCE): sourcePixelIncrement = 1; alphaOffset = 0; break; case(GL_LUMINANCE_ALPHA): sourcePixelIncrement = 2; alphaOffset = 1; break; case(GL_RGB): sourcePixelIncrement = 3; alphaOffset = 0; break; case(GL_RGBA): sourcePixelIncrement = 4; alphaOffset = 3; break; default: osg::notify(osg::NOTICE)<<"Source pixel format not support for normal map generation."< normalmap_3d = new osg::Image; normalmap_3d->allocateImage(image_3d->s(),image_3d->t(),image_3d->r(), GL_RGBA,GL_UNSIGNED_BYTE); if (osg::getCpuByteOrder()==osg::LittleEndian) alphaOffset = sourcePixelIncrement-alphaOffset-1; for(int r=1;rr()-1;++r) { for(int t=1;tt()-1;++t) { if (dataType==GL_UNSIGNED_BYTE) { unsigned char* ptr = image_3d->data(1,t,r)+alphaOffset; unsigned char* left = image_3d->data(0,t,r)+alphaOffset; unsigned char* right = image_3d->data(2,t,r)+alphaOffset; unsigned char* above = image_3d->data(1,t+1,r)+alphaOffset; unsigned char* below = image_3d->data(1,t-1,r)+alphaOffset; unsigned char* in = image_3d->data(1,t,r+1)+alphaOffset; unsigned char* out = image_3d->data(1,t,r-1)+alphaOffset; unsigned char* destination = (unsigned char*) normalmap_3d->data(1,t,r); for(int s=1;ss()-1;++s) { osg::Vec3 grad((float)(*left)-(float)(*right), (float)(*below)-(float)(*above), (float)(*out) -(float)(*in)); grad.normalize(); if (grad.x()==0.0f && grad.y()==0.0f && grad.z()==0.0f) { grad.set(128.0f,128.0f,128.0f); } else { grad.x() = osg::clampBetween((grad.x()+1.0f)*128.0f,0.0f,255.0f); grad.y() = osg::clampBetween((grad.y()+1.0f)*128.0f,0.0f,255.0f); grad.z() = osg::clampBetween((grad.z()+1.0f)*128.0f,0.0f,255.0f); } *(destination++) = (unsigned char)(grad.x()); // scale and bias X. *(destination++) = (unsigned char)(grad.y()); // scale and bias Y. *(destination++) = (unsigned char)(grad.z()); // scale and bias Z. *destination++ = *ptr; ptr += sourcePixelIncrement; left += sourcePixelIncrement; right += sourcePixelIncrement; above += sourcePixelIncrement; below += sourcePixelIncrement; in += sourcePixelIncrement; out += sourcePixelIncrement; } } else if (dataType==GL_SHORT) { short* ptr = (short*)(image_3d->data(1,t,r)+alphaOffset); short* left = (short*)(image_3d->data(0,t,r)+alphaOffset); short* right = (short*)(image_3d->data(2,t,r)+alphaOffset); short* above = (short*)(image_3d->data(1,t+1,r)+alphaOffset); short* below = (short*)(image_3d->data(1,t-1,r)+alphaOffset); short* in = (short*)(image_3d->data(1,t,r+1)+alphaOffset); short* out = (short*)(image_3d->data(1,t,r-1)+alphaOffset); unsigned char* destination = (unsigned char*) normalmap_3d->data(1,t,r); for(int s=1;ss()-1;++s) { osg::Vec3 grad((float)(*left)-(float)(*right), (float)(*below)-(float)(*above), (float)(*out) -(float)(*in)); grad.normalize(); //osg::notify(osg::NOTICE)<<"normal "<data(1,t,r)+alphaOffset); unsigned short* left = (unsigned short*)(image_3d->data(0,t,r)+alphaOffset); unsigned short* right = (unsigned short*)(image_3d->data(2,t,r)+alphaOffset); unsigned short* above = (unsigned short*)(image_3d->data(1,t+1,r)+alphaOffset); unsigned short* below = (unsigned short*)(image_3d->data(1,t-1,r)+alphaOffset); unsigned short* in = (unsigned short*)(image_3d->data(1,t,r+1)+alphaOffset); unsigned short* out = (unsigned short*)(image_3d->data(1,t,r-1)+alphaOffset); unsigned char* destination = (unsigned char*) normalmap_3d->data(1,t,r); for(int s=1;ss()-1;++s) { osg::Vec3 grad((float)(*left)-(float)(*right), (float)(*below)-(float)(*above), (float)(*out) -(float)(*in)); grad.normalize(); if (grad.x()==0.0f && grad.y()==0.0f && grad.z()==0.0f) { grad.set(128.0f,128.0f,128.0f); } else { grad.x() = osg::clampBetween((grad.x()+1.0f)*128.0f,0.0f,255.0f); grad.y() = osg::clampBetween((grad.y()+1.0f)*128.0f,0.0f,255.0f); grad.z() = osg::clampBetween((grad.z()+1.0f)*128.0f,0.0f,255.0f); } *(destination++) = (unsigned char)(grad.x()); // scale and bias X. *(destination++) = (unsigned char)(grad.y()); // scale and bias Y. *(destination++) = (unsigned char)(grad.z()); // scale and bias Z. *destination++ = *ptr/256; ptr += sourcePixelIncrement; left += sourcePixelIncrement; right += sourcePixelIncrement; above += sourcePixelIncrement; below += sourcePixelIncrement; in += sourcePixelIncrement; out += sourcePixelIncrement; } } } } osg::notify(osg::NOTICE)<<"Created NormalMapTexture"<setVertexArray(coords); for(unsigned int i=0;isetNormalArray(normals); geom->setNormalBinding(osg::Geometry::BIND_OVERALL); osg::Vec4Array* colors = new osg::Vec4Array(1); (*colors)[0].set(1.0f,1.0f,1.0f,alpha); geom->setColorArray(colors); geom->setColorBinding(osg::Geometry::BIND_OVERALL); geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,coords->size())); osg::Billboard* billboard = new osg::Billboard; billboard->setMode(osg::Billboard::POINT_ROT_WORLD); billboard->addDrawable(geom); billboard->setPosition(0,osg::Vec3(0.0f,0.0f,0.0f)); return billboard; } class FollowMouseCallback : public osgGA::GUIEventHandler, public osg::StateSet::Callback { public: FollowMouseCallback(bool shader = false): _shader(shader) { _updateTransparency = false; _updateAlphaCutOff = false; _updateSampleDensity = false; } FollowMouseCallback(const FollowMouseCallback&,const osg::CopyOp&) {} META_Object(osg,FollowMouseCallback); virtual void operator() (osg::StateSet* stateset, osg::NodeVisitor* nv) { if (nv->getVisitorType()==osg::NodeVisitor::EVENT_VISITOR) { osgGA::EventVisitor* ev = dynamic_cast(nv); if (ev) { osgGA::GUIActionAdapter* aa = ev->getActionAdapter(); osgGA::EventQueue::Events& events = ev->getEvents(); for(osgGA::EventQueue::Events::iterator itr=events.begin(); itr!=events.end(); ++itr) { handle(*(*itr), *aa, stateset, ev); } } } } virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&, osg::Object* object, osg::NodeVisitor*) { osg::StateSet* stateset = dynamic_cast(object); if (!stateset) return false; switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::MOVE): case(osgGA::GUIEventAdapter::DRAG): { float v = (ea.getY()-ea.getYmin())/(ea.getYmax()-ea.getYmin()); if (_shader) { osg::Uniform* uniform = 0; if (_updateTransparency && (uniform = stateset->getUniform("transparency"))) uniform->set(v); if (_updateAlphaCutOff && (uniform = stateset->getUniform("alphaCutOff"))) uniform->set(v); if (_updateSampleDensity && (uniform = stateset->getUniform("sampleDensity"))) { float value = powf(v,5); osg::notify(osg::NOTICE)<<"sampleDensity = "<set(value); } } else { if (_updateAlphaCutOff) { osg::AlphaFunc* alphaFunc = dynamic_cast(stateset->getAttribute(osg::StateAttribute::ALPHAFUNC)); if (alphaFunc) { alphaFunc->setReferenceValue(v); } } if (_updateTransparency) { osg::Material* material = dynamic_cast(stateset->getAttribute(osg::StateAttribute::MATERIAL)); if (material) { material->setAlpha(osg::Material::FRONT_AND_BACK,v); } } } break; } case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()=='t') _updateTransparency = true; if (ea.getKey()=='a') _updateAlphaCutOff = true; if (ea.getKey()=='d') _updateSampleDensity = true; break; } case(osgGA::GUIEventAdapter::KEYUP): { if (ea.getKey()=='t') _updateTransparency = false; if (ea.getKey()=='a') _updateAlphaCutOff = false; if (ea.getKey()=='d') _updateSampleDensity = false; break; } default: break; } return false; } bool _shader; bool _updateTransparency; bool _updateAlphaCutOff; bool _updateSampleDensity; }; osg::Node* createShaderModel(ShadingModel shadingModel, osg::ref_ptr& image_3d, osg::Image* normalmap_3d, osg::TransferFunction1D* tf, osg::Texture::InternalFormatMode internalFormatMode, float xSize, float ySize, float zSize, float /*xMultiplier*/, float /*yMultiplier*/, float /*zMultiplier*/, unsigned int /*numSlices*/=500, float /*sliceEnd*/=1.0f, float alphaFuncValue=0.02f) { osg::Texture::FilterMode minFilter = osg::Texture::LINEAR; osg::Texture::FilterMode magFilter = osg::Texture::LINEAR; osg::Group* root = new osg::Group; osg::Geode* geode = new osg::Geode; root->addChild(geode); osg::StateSet* stateset = geode->getOrCreateStateSet(); stateset->setEventCallback(new FollowMouseCallback(true)); stateset->setMode(GL_ALPHA_TEST,osg::StateAttribute::ON); osg::Program* program = new osg::Program; stateset->setAttribute(program); // get shaders from source osg::Shader* vertexShader = osgDB::readShaderFile(osg::Shader::VERTEX, "volume.vert"); if (vertexShader) { program->addShader(vertexShader); } else { #include "volume_vert.cpp" program->addShader(new osg::Shader(osg::Shader::VERTEX, volume_vert)); } if (!(normalmap_3d && tf)) { // set up the 3d texture itself, // note, well set the filtering up so that mip mapping is disabled, // gluBuild3DMipsmaps doesn't do a very good job of handled the // imbalanced dimensions of the 256x256x4 texture. osg::Texture3D* texture3D = new osg::Texture3D; texture3D->setResizeNonPowerOfTwoHint(false); texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE); texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE); texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE); if (image_3d->getPixelFormat()==GL_ALPHA || image_3d->getPixelFormat()==GL_LUMINANCE) { texture3D->setInternalFormatMode(osg::Texture3D::USE_USER_DEFINED_FORMAT); texture3D->setInternalFormat(GL_INTENSITY); } else { texture3D->setInternalFormatMode(internalFormatMode); } texture3D->setImage(image_3d.get()); stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON); osg::Uniform* baseTextureSampler = new osg::Uniform("baseTexture",0); stateset->addUniform(baseTextureSampler); } if (shadingModel==MaximumIntensityProjection) { if (tf) { osg::Texture1D* texture1D = new osg::Texture1D; texture1D->setImage(tf->getImage()); stateset->setTextureAttributeAndModes(1,texture1D,osg::StateAttribute::ON); osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume_tf_mip.frag"); if (fragmentShader) { program->addShader(fragmentShader); } else { #include "volume_tf_mip_frag.cpp" program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_tf_mip_frag)); } osg::Uniform* tfTextureSampler = new osg::Uniform("tfTexture",1); stateset->addUniform(tfTextureSampler); } else { osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume_mip.frag"); if (fragmentShader) { program->addShader(fragmentShader); } else { #include "volume_mip_frag.cpp" program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_mip_frag)); } } } else if (shadingModel==Isosurface) { if (tf) { osg::Texture1D* texture1D = new osg::Texture1D; texture1D->setImage(tf->getImage()); texture1D->setResizeNonPowerOfTwoHint(false); texture1D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR); texture1D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); texture1D->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE); stateset->setTextureAttributeAndModes(1,texture1D,osg::StateAttribute::ON); osg::Uniform* tfTextureSampler = new osg::Uniform("tfTexture",1); stateset->addUniform(tfTextureSampler); osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume_tf_iso.frag"); if (fragmentShader) { program->addShader(fragmentShader); } else { #include "volume_tf_iso_frag.cpp" program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_tf_iso_frag)); } } else { osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume_iso.frag"); if (fragmentShader) { program->addShader(fragmentShader); } else { #include "volume_iso_frag.cpp" program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_iso_frag)); } } } else if (normalmap_3d) { osg::notify(osg::NOTICE)<<"Setting up normalmapping shader"<addUniform(normalMapSampler); osg::Texture3D* normalMap = new osg::Texture3D; normalMap->setImage(normalmap_3d); normalMap->setResizeNonPowerOfTwoHint(false); normalMap->setInternalFormatMode(internalFormatMode); normalMap->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR); normalMap->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR); normalMap->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE); normalMap->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE); normalMap->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE); stateset->setTextureAttributeAndModes(1,normalMap,osg::StateAttribute::ON); if (tf) { osg::Texture1D* texture1D = new osg::Texture1D; texture1D->setImage(tf->getImage()); texture1D->setResizeNonPowerOfTwoHint(false); texture1D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR); texture1D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); texture1D->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE); stateset->setTextureAttributeAndModes(0,texture1D,osg::StateAttribute::ON); osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume-tf-n.frag"); if (fragmentShader) { program->addShader(fragmentShader); } else { #include "volume_tf_n_frag.cpp" program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_tf_n_frag)); } osg::Uniform* tfTextureSampler = new osg::Uniform("tfTexture",0); stateset->addUniform(tfTextureSampler); } else { osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume-n.frag"); if (fragmentShader) { program->addShader(fragmentShader); } else { #include "volume_n_frag.cpp" program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_n_frag)); } } } else if (tf) { osg::Texture1D* texture1D = new osg::Texture1D; texture1D->setImage(tf->getImage()); texture1D->setResizeNonPowerOfTwoHint(false); texture1D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR); texture1D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); texture1D->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE); stateset->setTextureAttributeAndModes(1,texture1D,osg::StateAttribute::ON); osg::Uniform* tfTextureSampler = new osg::Uniform("tfTexture",1); stateset->addUniform(tfTextureSampler); osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume-tf.frag"); if (fragmentShader) { program->addShader(fragmentShader); } else { #include "volume_tf_frag.cpp" program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_tf_frag)); } } else { osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume.frag"); if (fragmentShader) { program->addShader(fragmentShader); } else { #include "volume_frag.cpp" program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_frag)); } } osg::Uniform* sampleDensity = new osg::Uniform("sampleDensity", 0.01f); stateset->addUniform(sampleDensity); osg::Uniform* transpancy = new osg::Uniform("transparency",0.5f); stateset->addUniform(transpancy); osg::Uniform* alphaCutOff = new osg::Uniform("alphaCutOff",alphaFuncValue); stateset->addUniform(alphaCutOff); stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON); osg::TexGen* texgen = new osg::TexGen; texgen->setMode(osg::TexGen::OBJECT_LINEAR); texgen->setPlane(osg::TexGen::S, osg::Plane(1.0f/xSize,0.0f,0.0f,0.0f)); texgen->setPlane(osg::TexGen::T, osg::Plane(0.0f,1.0f/ySize,0.0f,0.0f)); texgen->setPlane(osg::TexGen::R, osg::Plane(0.0f,0.0f,1.0f/zSize,0.0f)); texgen->setPlane(osg::TexGen::Q, osg::Plane(0.0f,0.0f,0.0f,1.0f)); stateset->setTextureAttributeAndModes(0, texgen, osg::StateAttribute::ON); { osg::Geometry* geom = new osg::Geometry; osg::Vec3Array* coords = new osg::Vec3Array(8); (*coords)[0].set(0,0,0); (*coords)[1].set(xSize,0,0); (*coords)[2].set(xSize,ySize,0); (*coords)[3].set(0,ySize,0); (*coords)[4].set(0,0,zSize); (*coords)[5].set(xSize,0,zSize); (*coords)[6].set(ySize,ySize,zSize); (*coords)[7].set(0,ySize,zSize); geom->setVertexArray(coords); osg::Vec4Array* colours = new osg::Vec4Array(1); (*colours)[0].set(1.0f,1.0f,1.0,1.0f); geom->setColorArray(colours); geom->setColorBinding(osg::Geometry::BIND_OVERALL); osg::DrawElementsUShort* drawElements = new osg::DrawElementsUShort(GL_QUADS); // bottom drawElements->push_back(0); drawElements->push_back(1); drawElements->push_back(2); drawElements->push_back(3); // bottom drawElements->push_back(3); drawElements->push_back(2); drawElements->push_back(6); drawElements->push_back(7); // left drawElements->push_back(0); drawElements->push_back(3); drawElements->push_back(7); drawElements->push_back(4); // right drawElements->push_back(5); drawElements->push_back(6); drawElements->push_back(2); drawElements->push_back(1); // front drawElements->push_back(1); drawElements->push_back(0); drawElements->push_back(4); drawElements->push_back(5); // top drawElements->push_back(7); drawElements->push_back(6); drawElements->push_back(5); drawElements->push_back(4); geom->addPrimitiveSet(drawElements); geode->addDrawable(geom); } return root; } osg::Node* createModel(ShadingModel shadeModel, osg::ref_ptr& image_3d, osg::ref_ptr& normalmap_3d, osg::Texture::InternalFormatMode internalFormatMode, float xSize, float ySize, float zSize, float xMultiplier, float yMultiplier, float zMultiplier, unsigned int numSlices=500, float sliceEnd=1.0f, float alphaFuncValue=0.02f, bool maximumIntensityProjection = false) { bool two_pass = normalmap_3d.valid() && (image_3d->getPixelFormat()==GL_RGB || image_3d->getPixelFormat()==GL_RGBA); osg::BoundingBox bb(-xSize*0.5f,-ySize*0.5f,-zSize*0.5f,xSize*0.5f,ySize*0.5f,zSize*0.5f); osg::Texture::FilterMode minFilter = osg::Texture::NEAREST; osg::Texture::FilterMode magFilter = osg::Texture::NEAREST; float maxAxis = xSize; if (ySize > maxAxis) maxAxis = ySize; if (zSize > maxAxis) maxAxis = zSize; osg::Group* group = new osg::Group; osg::TexGenNode* texgenNode_0 = new osg::TexGenNode; texgenNode_0->setTextureUnit(0); texgenNode_0->getTexGen()->setMode(osg::TexGen::EYE_LINEAR); texgenNode_0->getTexGen()->setPlane(osg::TexGen::S, osg::Plane(xMultiplier/xSize,0.0f,0.0f,0.5f)); texgenNode_0->getTexGen()->setPlane(osg::TexGen::T, osg::Plane(0.0f,yMultiplier/ySize,0.0f,0.5f)); texgenNode_0->getTexGen()->setPlane(osg::TexGen::R, osg::Plane(0.0f,0.0f,zMultiplier/zSize,0.5f)); if (two_pass) { osg::TexGenNode* texgenNode_1 = new osg::TexGenNode; texgenNode_1->setTextureUnit(1); texgenNode_1->getTexGen()->setMode(osg::TexGen::EYE_LINEAR); texgenNode_1->getTexGen()->setPlane(osg::TexGen::S, texgenNode_0->getTexGen()->getPlane(osg::TexGen::S)); texgenNode_1->getTexGen()->setPlane(osg::TexGen::T, texgenNode_0->getTexGen()->getPlane(osg::TexGen::T)); texgenNode_1->getTexGen()->setPlane(osg::TexGen::R, texgenNode_0->getTexGen()->getPlane(osg::TexGen::R)); texgenNode_1->addChild(texgenNode_0); group->addChild(texgenNode_1); } else { group->addChild(texgenNode_0); } float cubeSize = sqrtf(xSize*xSize+ySize*ySize+zSize*zSize); osg::ClipNode* clipnode = new osg::ClipNode; clipnode->addChild(createCube(cubeSize,1.0f, numSlices,sliceEnd)); clipnode->createClipBox(bb); { // set up the Geometry to enclose the clip volume to prevent near/far clipping from affecting billboard osg::Geometry* geom = new osg::Geometry; osg::Vec3Array* coords = new osg::Vec3Array(); coords->push_back(bb.corner(0)); coords->push_back(bb.corner(1)); coords->push_back(bb.corner(2)); coords->push_back(bb.corner(3)); coords->push_back(bb.corner(4)); coords->push_back(bb.corner(5)); coords->push_back(bb.corner(6)); coords->push_back(bb.corner(7)); geom->setVertexArray(coords); osg::Vec4Array* colors = new osg::Vec4Array(1); (*colors)[0].set(1.0f,1.0f,1.0f,1.0f); geom->setColorArray(colors); geom->setColorBinding(osg::Geometry::BIND_OVERALL); geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS,0,coords->size())); osg::Geode* geode = new osg::Geode; geode->addDrawable(geom); clipnode->addChild(geode); } texgenNode_0->addChild(clipnode); osg::StateSet* stateset = texgenNode_0->getOrCreateStateSet(); stateset->setEventCallback(new FollowMouseCallback(false)); stateset->setMode(GL_LIGHTING,osg::StateAttribute::ON); stateset->setMode(GL_BLEND,osg::StateAttribute::ON); stateset->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER,alphaFuncValue), osg::StateAttribute::ON); osg::Material* material = new osg::Material; material->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,1.0f,1.0f,1.0f)); stateset->setAttributeAndModes(material); if (shadeModel==MaximumIntensityProjection) { stateset->setAttribute(new osg::BlendFunc(osg::BlendFunc::ONE, osg::BlendFunc::ONE)); stateset->setAttribute(new osg::BlendEquation(osg::BlendEquation::RGBA_MAX)); } osg::Vec3 lightDirection(1.0f,-1.0f,1.0f); lightDirection.normalize(); if (normalmap_3d.valid()) { if (two_pass) { // set up normal texture osg::Texture3D* bump_texture3D = new osg::Texture3D; bump_texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); bump_texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); bump_texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE); bump_texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE); bump_texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE); bump_texture3D->setImage(normalmap_3d.get()); bump_texture3D->setInternalFormatMode(internalFormatMode); stateset->setTextureAttributeAndModes(0,bump_texture3D,osg::StateAttribute::ON); osg::TexEnvCombine* tec = new osg::TexEnvCombine; tec->setConstantColorAsLightDirection(lightDirection); tec->setCombine_RGB(osg::TexEnvCombine::DOT3_RGB); tec->setSource0_RGB(osg::TexEnvCombine::CONSTANT); tec->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR); tec->setSource1_RGB(osg::TexEnvCombine::TEXTURE); tec->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR); tec->setCombine_Alpha(osg::TexEnvCombine::REPLACE); tec->setSource0_Alpha(osg::TexEnvCombine::PRIMARY_COLOR); tec->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA); tec->setSource1_Alpha(osg::TexEnvCombine::TEXTURE); tec->setOperand1_Alpha(osg::TexEnvCombine::SRC_ALPHA); stateset->setTextureAttributeAndModes(0, tec, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_S,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_T,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_R,osg::StateAttribute::ON); // set up color texture osg::Texture3D* texture3D = new osg::Texture3D; texture3D->setResizeNonPowerOfTwoHint(false); texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE); texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE); texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE); if (image_3d->getPixelFormat()==GL_ALPHA || image_3d->getPixelFormat()==GL_LUMINANCE) { texture3D->setInternalFormatMode(osg::Texture3D::USE_USER_DEFINED_FORMAT); texture3D->setInternalFormat(GL_INTENSITY); } else { texture3D->setInternalFormatMode(internalFormatMode); } texture3D->setImage(image_3d.get()); stateset->setTextureAttributeAndModes(1,texture3D,osg::StateAttribute::ON); stateset->setTextureMode(1,GL_TEXTURE_GEN_S,osg::StateAttribute::ON); stateset->setTextureMode(1,GL_TEXTURE_GEN_T,osg::StateAttribute::ON); stateset->setTextureMode(1,GL_TEXTURE_GEN_R,osg::StateAttribute::ON); stateset->setTextureAttributeAndModes(1,new osg::TexEnv(),osg::StateAttribute::ON); } else { osg::Texture3D* bump_texture3D = new osg::Texture3D; bump_texture3D->setResizeNonPowerOfTwoHint(false); bump_texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); bump_texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); bump_texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE); bump_texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE); bump_texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE); bump_texture3D->setImage(normalmap_3d.get()); bump_texture3D->setInternalFormatMode(internalFormatMode); stateset->setTextureAttributeAndModes(0,bump_texture3D,osg::StateAttribute::ON); osg::TexEnvCombine* tec = new osg::TexEnvCombine; tec->setConstantColorAsLightDirection(lightDirection); tec->setCombine_RGB(osg::TexEnvCombine::DOT3_RGB); tec->setSource0_RGB(osg::TexEnvCombine::CONSTANT); tec->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR); tec->setSource1_RGB(osg::TexEnvCombine::TEXTURE); tec->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR); tec->setCombine_Alpha(osg::TexEnvCombine::MODULATE); tec->setSource0_Alpha(osg::TexEnvCombine::PRIMARY_COLOR); tec->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA); tec->setSource1_Alpha(osg::TexEnvCombine::TEXTURE); tec->setOperand1_Alpha(osg::TexEnvCombine::SRC_ALPHA); stateset->setTextureAttributeAndModes(0, tec, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_S,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_T,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_R,osg::StateAttribute::ON); image_3d = normalmap_3d; } } else { // set up the 3d texture itself, // note, well set the filtering up so that mip mapping is disabled, // gluBuild3DMipsmaps doesn't do a very good job of handled the // imbalanced dimensions of the 256x256x4 texture. osg::Texture3D* texture3D = new osg::Texture3D; texture3D->setResizeNonPowerOfTwoHint(false); texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE); texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE); texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE); if (image_3d->getPixelFormat()==GL_ALPHA || image_3d->getPixelFormat()==GL_LUMINANCE) { texture3D->setInternalFormatMode(osg::Texture3D::USE_USER_DEFINED_FORMAT); texture3D->setInternalFormat(GL_INTENSITY); } else { texture3D->setInternalFormatMode(internalFormatMode); } texture3D->setImage(image_3d.get()); stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_S,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_T,osg::StateAttribute::ON); stateset->setTextureMode(0,GL_TEXTURE_GEN_R,osg::StateAttribute::ON); stateset->setTextureAttributeAndModes(0,new osg::TexEnv(),osg::StateAttribute::ON); } return group; } struct ScaleOperator { ScaleOperator():_scale(1.0f) {} ScaleOperator(float scale):_scale(scale) {} ScaleOperator(const ScaleOperator& so):_scale(so._scale) {} ScaleOperator& operator = (const ScaleOperator& so) { _scale = so._scale; return *this; } float _scale; inline void luminance(float& l) const { l*= _scale; } inline void alpha(float& a) const { a*= _scale; } inline void luminance_alpha(float& l,float& a) const { l*= _scale; a*= _scale; } inline void rgb(float& r,float& g,float& b) const { r*= _scale; g*=_scale; b*=_scale; } inline void rgba(float& r,float& g,float& b,float& a) const { r*= _scale; g*=_scale; b*=_scale; a*=_scale; } }; struct RecordRowOperator { RecordRowOperator(unsigned int num):_colours(num),_pos(0) {} mutable std::vector _colours; mutable unsigned int _pos; inline void luminance(float l) const { rgba(l,l,l,1.0f); } inline void alpha(float a) const { rgba(1.0f,1.0f,1.0f,a); } inline void luminance_alpha(float l,float a) const { rgba(l,l,l,a); } inline void rgb(float r,float g,float b) const { rgba(r,g,b,1.0f); } inline void rgba(float r,float g,float b,float a) const { _colours[_pos++].set(r,g,b,a); } }; struct WriteRowOperator { WriteRowOperator():_pos(0) {} WriteRowOperator(unsigned int num):_colours(num),_pos(0) {} std::vector _colours; mutable unsigned int _pos; inline void luminance(float& l) const { l = _colours[_pos++].r(); } inline void alpha(float& a) const { a = _colours[_pos++].a(); } inline void luminance_alpha(float& l,float& a) const { l = _colours[_pos].r(); a = _colours[_pos++].a(); } inline void rgb(float& r,float& g,float& b) const { r = _colours[_pos].r(); g = _colours[_pos].g(); b = _colours[_pos].b(); } inline void rgba(float& r,float& g,float& b,float& a) const { r = _colours[_pos].r(); g = _colours[_pos].g(); b = _colours[_pos].b(); a = _colours[_pos++].a(); } }; osg::Image* readRaw(int sizeX, int sizeY, int sizeZ, int numberBytesPerComponent, int numberOfComponents, const std::string& endian, const std::string& raw_filename) { std::ifstream fin(raw_filename.c_str(), std::ifstream::binary); if (!fin) return 0; GLenum pixelFormat; switch(numberOfComponents) { case 1 : pixelFormat = GL_LUMINANCE; break; case 2 : pixelFormat = GL_LUMINANCE_ALPHA; break; case 3 : pixelFormat = GL_RGB; break; case 4 : pixelFormat = GL_RGBA; break; default : osg::notify(osg::NOTICE)<<"Error: numberOfComponents="< image = new osg::Image; image->allocateImage(sizeS, sizeT, sizeR, pixelFormat, dataType); bool endianSwap = (osg::getCpuByteOrder()==osg::BigEndian) ? (endian!="big") : (endian=="big"); unsigned int r_offset = (sizeZdata(0,t,r+r_offset); for(int s=0;s new_image = new osg::Image; new_image->allocateImage(sizeS, sizeT, sizeR, pixelFormat, GL_UNSIGNED_BYTE); RecordRowOperator readOp(sizeS); WriteRowOperator writeOp; for(int r=0;rdata(0,t,r), readOp); // pass readOp's _colour array contents over to writeOp (note this is just a pointer swap). writeOp._colours.swap(readOp._colours); osgVolume::modifyRow(sizeS, pixelFormat, GL_UNSIGNED_BYTE, new_image->data(0,t,r), writeOp); // return readOp's _colour array contents back to its rightful owner. writeOp._colours.swap(readOp._colours); } } image = new_image; } return image.release(); } enum ColourSpaceOperation { NO_COLOUR_SPACE_OPERATION, MODULATE_ALPHA_BY_LUMINANCE, MODULATE_ALPHA_BY_COLOUR, REPLACE_ALPHA_WITH_LUMINACE }; struct ModulateAlphaByLuminanceOperator { ModulateAlphaByLuminanceOperator() {} inline void luminance(float&) const {} inline void alpha(float&) const {} inline void luminance_alpha(float& l,float& a) const { a*= l; } inline void rgb(float&,float&,float&) const {} inline void rgba(float& r,float& g,float& b,float& a) const { float l = (r+g+b)*0.3333333; a *= l;} }; struct ModulateAlphaByColourOperator { ModulateAlphaByColourOperator(const osg::Vec4& colour):_colour(colour) { _lum = _colour.length(); } osg::Vec4 _colour; float _lum; inline void luminance(float&) const {} inline void alpha(float&) const {} inline void luminance_alpha(float& l,float& a) const { a*= l*_lum; } inline void rgb(float&,float&,float&) const {} inline void rgba(float& r,float& g,float& b,float& a) const { a = (r*_colour.r()+g*_colour.g()+b*_colour.b()+a*_colour.a()); } }; struct ReplaceAlphaWithLuminanceOperator { ReplaceAlphaWithLuminanceOperator() {} inline void luminance(float&) const {} inline void alpha(float&) const {} inline void luminance_alpha(float& l,float& a) const { a= l; } inline void rgb(float&,float&,float&) const { } inline void rgba(float& r,float& g,float& b,float& a) const { float l = (r+g+b)*0.3333333; a = l; } }; void doColourSpaceConversion(ColourSpaceOperation op, osg::Image* image, osg::Vec4& colour) { switch(op) { case (MODULATE_ALPHA_BY_LUMINANCE): std::cout<<"doing conversion MODULATE_ALPHA_BY_LUMINANCE"<getInterpolatedValue(l); //std::cout<<"l = "<allocateImage(image->s(),image->t(), image->r(), GL_RGBA, GL_UNSIGNED_BYTE); ApplyTransferFunctionOperator op(transferFunction, output_image->data()); osgVolume::readImage(image,op); return output_image; } osg::TransferFunction1D* readTransferFunctionFile(const std::string& filename) { std::string foundFile = osgDB::findDataFile(filename); if (foundFile.empty()) { std::cout<<"Error: could not find transfer function file : "<> value >> red >> green >> blue >> alpha; if (fin) { std::cout<<"value = "<assign(valueMap, true); return tf; } class TestSupportOperation: public osg::GraphicsOperation { public: TestSupportOperation(): osg::GraphicsOperation("TestSupportOperation",false), supported(true), errorMessage(), maximumTextureSize(256) {} virtual void operator () (osg::GraphicsContext* gc) { OpenThreads::ScopedLock lock(mutex); glGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &maximumTextureSize ); osg::notify(osg::NOTICE)<<"Max texture size="<setDescription(arguments.getApplicationName()+" is the example which demonstrates use of 3D textures."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("-n","Create normal map for per voxel lighting."); arguments.getApplicationUsage()->addCommandLineOption("-s ","Number of slices to create."); arguments.getApplicationUsage()->addCommandLineOption("--images [filenames]","Specify a stack of 2d images to build the 3d volume from."); arguments.getApplicationUsage()->addCommandLineOption("--shader","Use OpenGL Shading Language. (default)"); arguments.getApplicationUsage()->addCommandLineOption("--no-shader","Disable use of OpenGL Shading Language."); arguments.getApplicationUsage()->addCommandLineOption("--gpu-tf","Aply the transfer function on the GPU. (default)"); arguments.getApplicationUsage()->addCommandLineOption("--cpu-tf","Apply the transfer function on the CPU."); arguments.getApplicationUsage()->addCommandLineOption("--mip","Use Maximum Intensity Projection (MIP) filtering."); arguments.getApplicationUsage()->addCommandLineOption("--xSize ","Relative width of rendered brick."); arguments.getApplicationUsage()->addCommandLineOption("--ySize ","Relative length of rendered brick."); arguments.getApplicationUsage()->addCommandLineOption("--zSize ","Relative height of rendered brick."); arguments.getApplicationUsage()->addCommandLineOption("--xMultiplier ","Tex coord x mulitplier."); arguments.getApplicationUsage()->addCommandLineOption("--yMultiplier ","Tex coord y mulitplier."); arguments.getApplicationUsage()->addCommandLineOption("--zMultiplier ","Tex coord z mulitplier."); arguments.getApplicationUsage()->addCommandLineOption("--clip ","clip volume as a ratio, 0.0 clip all, 1.0 clip none."); arguments.getApplicationUsage()->addCommandLineOption("--maxTextureSize ","Set the texture maximum resolution in the s,t,r (x,y,z) dimensions."); arguments.getApplicationUsage()->addCommandLineOption("--s_maxTextureSize ","Set the texture maximum resolution in the s (x) dimension."); arguments.getApplicationUsage()->addCommandLineOption("--t_maxTextureSize ","Set the texture maximum resolution in the t (y) dimension."); arguments.getApplicationUsage()->addCommandLineOption("--r_maxTextureSize ","Set the texture maximum resolution in the r (z) dimension."); arguments.getApplicationUsage()->addCommandLineOption("--compressed","Enable the usage of compressed textures."); arguments.getApplicationUsage()->addCommandLineOption("--compressed-arb","Enable the usage of OpenGL ARB compressed textures."); arguments.getApplicationUsage()->addCommandLineOption("--compressed-dxt1","Enable the usage of S3TC DXT1 compressed textures."); arguments.getApplicationUsage()->addCommandLineOption("--compressed-dxt3","Enable the usage of S3TC DXT3 compressed textures."); arguments.getApplicationUsage()->addCommandLineOption("--compressed-dxt5","Enable the usage of S3TC DXT5 compressed textures."); arguments.getApplicationUsage()->addCommandLineOption("--modulate-alpha-by-luminance","For each pixel multiple the alpha value by the luminance."); arguments.getApplicationUsage()->addCommandLineOption("--replace-alpha-with-luminance","For each pixel mSet the alpha value to the luminance."); arguments.getApplicationUsage()->addCommandLineOption("--num-components ","Set the number of components to in he target image."); // arguments.getApplicationUsage()->addCommandLineOption("--raw ","read a raw image data"); // construct the viewer. osgViewer::Viewer viewer(arguments); // add the window size toggle handler viewer.addEventHandler(new osgViewer::WindowSizeHandler); { osg::ref_ptr keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); viewer.setCameraManipulator( keyswitchManipulator.get() ); } // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); viewer.getCamera()->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } std::string outputFile; while (arguments.read("-o",outputFile)) {} osg::ref_ptr transferFunction; std::string tranferFunctionFile; while (arguments.read("--tf",tranferFunctionFile)) { transferFunction = readTransferFunctionFile(tranferFunctionFile); } unsigned int numSlices=500; while (arguments.read("-s",numSlices)) {} float sliceEnd=1.0f; while (arguments.read("--clip",sliceEnd)) {} float alphaFunc=0.02f; while (arguments.read("--alphaFunc",alphaFunc)) {} ShadingModel shadingModel = Standard; bool maximumIntensityProjection = false; while(arguments.read("--mip")) shadingModel = MaximumIntensityProjection; bool createNormalMap = false; while (arguments.read("-n")) { shadingModel = Light; createNormalMap=true; } while (arguments.read("--isosurface")) { shadingModel = Isosurface; } float xSize=1.0f, ySize=1.0f, zSize=1.0f; while (arguments.read("--xSize",xSize)) {} while (arguments.read("--ySize",ySize)) {} while (arguments.read("--zSize",zSize)) {} float xMultiplier=1.0f, yMultiplier=1.0f, zMultiplier=1.0f; while (arguments.read("--xMultiplier",xMultiplier)) {} while (arguments.read("--yMultiplier",yMultiplier)) {} while (arguments.read("--zMultiplier",zMultiplier)) {} osg::ref_ptr testSupportOperation = new TestSupportOperation; viewer.setRealizeOperation(testSupportOperation.get()); viewer.realize(); int maximumTextureSize = testSupportOperation->maximumTextureSize; int s_maximumTextureSize = maximumTextureSize; int t_maximumTextureSize = maximumTextureSize; int r_maximumTextureSize = maximumTextureSize; while(arguments.read("--maxTextureSize",maximumTextureSize)) { s_maximumTextureSize = maximumTextureSize; t_maximumTextureSize = maximumTextureSize; r_maximumTextureSize = maximumTextureSize; } while(arguments.read("--s_maxTextureSize",s_maximumTextureSize)) {} while(arguments.read("--t_maxTextureSize",t_maximumTextureSize)) {} while(arguments.read("--r_maxTextureSize",r_maximumTextureSize)) {} osg::Texture::InternalFormatMode internalFormatMode = osg::Texture::USE_IMAGE_DATA_FORMAT; while(arguments.read("--compressed") || arguments.read("--compressed-arb")) { internalFormatMode = osg::Texture::USE_ARB_COMPRESSION; } while(arguments.read("--compressed-dxt1")) { internalFormatMode = osg::Texture::USE_S3TC_DXT1_COMPRESSION; } while(arguments.read("--compressed-dxt3")) { internalFormatMode = osg::Texture::USE_S3TC_DXT3_COMPRESSION; } while(arguments.read("--compressed-dxt5")) { internalFormatMode = osg::Texture::USE_S3TC_DXT5_COMPRESSION; } // set up colour space operation. ColourSpaceOperation colourSpaceOperation = NO_COLOUR_SPACE_OPERATION; osg::Vec4 colourModulate(0.25f,0.25f,0.25f,0.25f); while(arguments.read("--modulate-alpha-by-luminance")) { colourSpaceOperation = MODULATE_ALPHA_BY_LUMINANCE; } while(arguments.read("--modulate-alpha-by-colour", colourModulate.x(),colourModulate.y(),colourModulate.z(),colourModulate.w() )) { colourSpaceOperation = MODULATE_ALPHA_BY_COLOUR; } while(arguments.read("--replace-alpha-with-luminance")) { colourSpaceOperation = REPLACE_ALPHA_WITH_LUMINACE; } bool resizeToPowerOfTwo = false; unsigned int numComponentsDesired = 0; while(arguments.read("--num-components", numComponentsDesired)) {} bool useShader = true; while(arguments.read("--shader")) { useShader = true; } while(arguments.read("--no-shader")) { useShader = true; } bool gpuTransferFunction = true; while(arguments.read("--gpu-tf")) { gpuTransferFunction = true; } while(arguments.read("--cpu-tf")) { gpuTransferFunction = false; } typedef std::list< osg::ref_ptr > Images; Images images; std::string vh_filename; while (arguments.read("--vh", vh_filename)) { std::string raw_filename, transfer_filename; int xdim(0), ydim(0), zdim(0); std::ifstream header(vh_filename.c_str()); if (header) { header >> raw_filename >> transfer_filename >> xdim >> ydim >> zdim >> xSize >> ySize >> zSize; } if (xdim*ydim*zdim==0) { std::cout<<"Error in reading volume header "<> red >> green >> blue >> alpha; if (fin) { valueMap[value] = osg::Vec4(red/255.0f,green/255.0f,blue/255.0f,alpha/255.0f); std::cout<<"value = "<assign(valueMap, true); } } } int sizeX, sizeY, sizeZ, numberBytesPerComponent, numberOfComponents; std::string endian, raw_filename; while (arguments.read("--raw", sizeX, sizeY, sizeZ, numberBytesPerComponent, numberOfComponents, endian, raw_filename)) { images.push_back(readRaw(sizeX, sizeY, sizeZ, numberBytesPerComponent, numberOfComponents, endian, raw_filename)); } while (arguments.read("--images")) { ImageList imageList; for(int pos=1;poss(); ySize = (*sizeItr)->t(); zSize = (*sizeItr)->r(); ++sizeItr; for(;sizeItr != images.end(); ++sizeItr) { if ((*sizeItr)->s() != xSize || (*sizeItr)->t() != ySize || (*sizeItr)->r() != zSize) { std::cout<<"Images in sequence are not of the same dimensions."<(image_3d->getUserData()); if (matrix) { osg::notify(osg::NOTICE)<<"Image has Matrix = "<<*matrix<s() * (*matrix)(0,0); ySize = image_3d->t() * (*matrix)(1,1); zSize = image_3d->r() * (*matrix)(2,2); } #else #endif osg::Vec4 minValue, maxValue; bool computeMinMax = false; for(Images::iterator itr = images.begin(); itr != images.end(); ++itr) { if (osgVolume::computeMinMax(itr->get(), minValue, maxValue)) computeMinMax = true; } if (computeMinMax) { osg::notify(osg::NOTICE)<<"Min value "<get(), osg::Vec4(offset, offset, offset, offset), osg::Vec4(scale, scale, scale, scale)); } } if (colourSpaceOperation!=NO_COLOUR_SPACE_OPERATION) { for(Images::iterator itr = images.begin(); itr != images.end(); ++itr) { doColourSpaceConversion(colourSpaceOperation, itr->get(), colourModulate); } } if (!gpuTransferFunction && transferFunction.valid()) { for(Images::iterator itr = images.begin(); itr != images.end(); ++itr) { *itr = applyTransferFunction(itr->get(), transferFunction.get()); } } osg::ref_ptr image_3d = 0; if (images.size()==1) { osg::notify(osg::NOTICE)<<"Single image "< imageSequence = new osg::ImageSequence; image_3d = imageSequence.get(); for(Images::iterator itr = images.begin(); itr != images.end(); ++itr) { imageSequence->addImage(itr->get()); } imageSequence->play(); } osg::ref_ptr normalmap_3d = 0; if (createNormalMap) { if (images.size()==1) { normalmap_3d = createNormalMapTexture(images.front().get()); } else { osg::ref_ptr normalmapSequence = new osg::ImageSequence; normalmap_3d = normalmapSequence.get(); for(Images::iterator itr = images.begin(); itr != images.end(); ++itr) { normalmapSequence->addImage(createNormalMapTexture(itr->get())); } normalmapSequence->play(); } } // create a model from the images. osg::Node* rootNode = 0; if (useShader) { rootNode = createShaderModel(shadingModel, image_3d, normalmap_3d.get(), (gpuTransferFunction ? transferFunction.get() : 0), internalFormatMode, xSize, ySize, zSize, xMultiplier, yMultiplier, zMultiplier, numSlices, sliceEnd, alphaFunc); } else { rootNode = createModel(shadingModel, image_3d, normalmap_3d, internalFormatMode, xSize, ySize, zSize, xMultiplier, yMultiplier, zMultiplier, numSlices, sliceEnd, alphaFunc); } if (!outputFile.empty()) { std::string ext = osgDB::getFileExtension(outputFile); std::string name_no_ext = osgDB::getNameLessExtension(outputFile); if (ext=="osg") { if (image_3d.valid()) { image_3d->setFileName(name_no_ext + ".dds"); osgDB::writeImageFile(*image_3d, image_3d->getFileName()); } if (normalmap_3d.valid()) { normalmap_3d->setFileName(name_no_ext + "_normalmap.dds"); osgDB::writeImageFile(*normalmap_3d, normalmap_3d->getFileName()); } osgDB::writeNodeFile(*rootNode, outputFile); } else if (ext=="ive") { osgDB::writeNodeFile(*rootNode, outputFile); } else if (ext=="dds") { osgDB::writeImageFile(*image_3d, outputFile); } else { std::cout<<"Extension not support for file output, not file written."<