/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VIEWPORT #define OSG_VIEWPORT 1 #include #include namespace osg { /** Encapsulate OpenGL glViewport. */ class OSG_EXPORT Viewport : public StateAttribute { public : #if 0 typedef int value_type; #else typedef double value_type; #endif Viewport(); Viewport(value_type x,value_type y,value_type width,value_type height): _x(x), _y(y), _width(width), _height(height) {} /** Copy constructor using CopyOp to manage deep vs shallow copy. */ Viewport(const Viewport& vp,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(vp,copyop), _x(vp._x), _y(vp._y), _width(vp._width), _height(vp._height) {} META_StateAttribute(osg, Viewport,VIEWPORT); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(Viewport,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_x) COMPARE_StateAttribute_Parameter(_y) COMPARE_StateAttribute_Parameter(_width) COMPARE_StateAttribute_Parameter(_height) return 0; // passed all the above comparison macro's, must be equal. } inline void setViewport(value_type x,value_type y,value_type width,value_type height) { _x = x; _y = y; _width = width; _height = height; } #if 0 void getViewport(int& x,int& y,int& width,int& height) const { x = _x; y = _y; width = _width; height = _height; } void getViewport(double& x,double& y,double& width,double& height) const { x = _x; y = _y; width = _width; height = _height; } #endif inline value_type& x() { return _x; } inline value_type x() const { return _x; } inline value_type& y() { return _y; } inline value_type y() const { return _y; } inline value_type& width() { return _width; } inline value_type width() const { return _width; } inline value_type& height() { return _height; } inline value_type height() const { return _height; } inline bool valid() const { return _width>0 && _height>0; } /** Return the aspectRatio of the viewport, which is equal to width/height. * If height is zero, the potential division by zero is avoided by simply returning 1.0f. */ inline double aspectRatio() const { if (_height!=0) return (double)_width/(double)_height; else return 1.0; } /** Compute the Window Matrix which takes projected coords into Window coordinates. * To convert local coordinates into window coordinates use v_window = v_local * MVPW matrix, * where the MVPW matrix is ModelViewMatrix * ProjectionMatrix * WindowMatrix, the latter supplied by * Viewport::computeWindowMatrix(), the ModelView and Projection Matrix can either be sourced from the * current osg::State object, via osgUtil::SceneView or CullVisitor. */ inline const osg::Matrix computeWindowMatrix() const { return osg::Matrix::translate(1.0,1.0,1.0)*osg::Matrix::scale(0.5*width(),0.5*height(),0.5f)*osg::Matrix::translate(x(),y(),0.0f); } virtual void apply(State& state) const; protected: virtual ~Viewport(); value_type _x; value_type _y; value_type _width; value_type _height; }; } #endif