/* -*-c++-*- * * OpenSceneGraph example, osgshaders. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /************************************************************************ * * * Copyright (C) 2002 3Dlabs Inc. Ltd. * * * ***********************************************************************/ /* Adapted from osgshaders example by Robert Osfield for use as part of osgUtil.*/ #ifndef PERLINENOISE_H #define PERLINENOISE_H #include #include namespace osgUtil { class OSGUTIL_EXPORT PerlinNoise { public: PerlinNoise(); void SetNoiseFrequency(int frequency); double noise1(double arg); double noise2(double vec[2]); double noise3(double vec[3]); void normalize2(double vec[2]); void normalize3(double vec[3]); /* In what follows "alpha" is the weight when the sum is formed. Typically it is 2, As this approaches 1 the function is noisier. "beta" is the harmonic scaling/spacing, typically 2. */ double PerlinNoise1D(double x,double alpha, double beta, int n); double PerlinNoise2D(double x,double y,double alpha, double beta, int n); double PerlinNoise3D(double x,double y,double z,double alpha, double beta, int n); osg::Image* create3DNoiseImage(int texSize); osg::Texture3D* create3DNoiseTexture(int texSize ); protected: void initNoise(void); enum { MAXB = 0x100 }; int p[MAXB + MAXB + 2]; double g3[MAXB + MAXB + 2][3]; double g2[MAXB + MAXB + 2][2]; double g1[MAXB + MAXB + 2]; int start; int B; int BM; }; inline osg::Image* create3DNoiseImage(int texSize) { PerlinNoise pn; return pn.create3DNoiseImage(texSize); } inline osg::Texture3D* create3DNoiseTexture(int texSize ) { PerlinNoise pn; return pn.create3DNoiseTexture(texSize); } } #endif // PERLINENOISE_H