/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgParticle - Copyright (C) 2002 Marco Jez #ifndef OSGPARTICLE_PLACER #define OSGPARTICLE_PLACER 1 #include #include #include namespace osgParticle { class Particle; /** An abstract base class for implementing particle placers. A placer is an object which take a particle as input, and places it somewhere by setting its position vector. Placer objects are used by the ModularEmitter class as part of the particle emission process. */ class Placer: public osg::Object { public: inline Placer(); inline Placer(const Placer& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); virtual const char* libraryName() const { return "osgParticle"; } virtual const char* className() const { return "Placer"; } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj) != 0; } /// Place a particle. Must be implemented in descendant classes. virtual void place(Particle* P) const = 0; /// Return the control position of particles that placer will generate. Must be implemented in descendant classes. virtual osg::Vec3 getControlPosition() const = 0; protected: ~Placer() {} Placer& operator=(const Placer& ) { return *this; } }; // INLINE FUNCTIONS inline Placer::Placer() : osg::Object() { } inline Placer::Placer(const Placer& copy, const osg::CopyOp& copyop) : osg::Object(copy, copyop) { } } #endif