/* -*-c++-*- * Copyright (C) 2008 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgAnimation; Channel::Channel() {} Channel::~Channel() {} Channel::Channel(const Channel& channel) : osg::Referenced(channel), _targetName(channel._targetName), _name(channel._name) { } const std::string& Channel::getName() const { return _name; } void Channel::setName (const std::string& name) { _name = name; } const std::string& Channel::getTargetName() const { return _targetName;} void Channel::setTargetName (const std::string& name) { _targetName = name; }