General purpose float quad, uses include representation of colour coordinates.
Public Fields
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unsigned char _v[4]
Public Methods
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UByte4()
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UByte4(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
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inline const bool operator == (const UByte4& v) const
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inline const bool operator != (const UByte4& v) const
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inline const bool operator < (const UByte4& v) const
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inline unsigned char* ptr()
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inline const unsigned char* ptr() const
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inline void set(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
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inline unsigned char& operator [] (const int i)
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inline unsigned char operator [] (const int i) const
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inline unsigned char& r()
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inline unsigned char& g()
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inline unsigned char& b()
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inline unsigned char& a()
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inline unsigned char r() const
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inline unsigned char g() const
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inline unsigned char b() const
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inline unsigned char a() const
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inline UByte4 operator * (const float rhs) const
- multiply by scalar
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inline UByte4& operator *= (const float rhs)
- unary multiply by scalar
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inline UByte4 operator / (const float rhs) const
- divide by scalar
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inline UByte4& operator /= (const float rhs)
- unary divide by scalar
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inline UByte4 operator + (const UByte4& rhs) const
- binary vector add
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inline UByte4& operator += (const UByte4& rhs)
- unary vector add.
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inline UByte4 operator - (const UByte4& rhs) const
- binary vector subtract
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inline UByte4& operator -= (const UByte4& rhs)
- unary vector subtract
Documentation
General purpose float quad, uses include representation
of colour coordinates.
No support yet added for float * UByte4 - is it necessary?
Need to define a non-member non-friend operator* etc.
UByte4 * float is okay
- UByte4()
- UByte4(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
- unsigned char _v[4]
- inline const bool operator == (const UByte4& v) const
- inline const bool operator != (const UByte4& v) const
- inline const bool operator < (const UByte4& v) const
- inline unsigned char* ptr()
- inline const unsigned char* ptr() const
- inline void set(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
- inline unsigned char& operator [] (const int i)
- inline unsigned char operator [] (const int i) const
- inline unsigned char& r()
- inline unsigned char& g()
- inline unsigned char& b()
- inline unsigned char& a()
- inline unsigned char r() const
- inline unsigned char g() const
- inline unsigned char b() const
- inline unsigned char a() const
- inline UByte4 operator * (const float rhs) const
- multiply by scalar
- inline UByte4& operator *= (const float rhs)
- unary multiply by scalar
- inline UByte4 operator / (const float rhs) const
- divide by scalar
- inline UByte4& operator /= (const float rhs)
- unary divide by scalar
- inline UByte4 operator + (const UByte4& rhs) const
- binary vector add
- inline UByte4& operator += (const UByte4& rhs)
- unary vector add. Slightly more efficient because no temporary
intermediate object
- inline UByte4 operator - (const UByte4& rhs) const
- binary vector subtract
- inline UByte4& operator -= (const UByte4& rhs)
- unary vector subtract
- This class has no child classes.
- Friends:
- inline std::ostream& operator << (std::ostream& output, const UByte4& vec)
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