class SG_EXPORT osg::Object

Base class/standard interface for objects which require IO support, cloning and reference counting.

Inheritance:


Public Methods

[more]inline Object()
Construct an object.
[more] Object(const Object&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data
[more]virtual Object* cloneType() const = 0
Clone the type of an object, with Object* return type.
[more]virtual Object* clone(const CopyOp&) const = 0
Clone the an object, with Object* return type.
[more]virtual bool isSameKindAs(const Object*) const
[more]virtual const char* libraryName() const = 0
return the name of the object's library.
[more]virtual const char* className() const = 0
return the name of the object's class type.
[more]inline void setDataVariance(const DataVariance dv)
Set the data variance of this object.
[more]inline const DataVariance getDataVariance() const
Get the data variance of this object
[more]inline void setUserData(Referenced* obj)
Set user data, data must be subclased from Referenced to allow automatic memory handling.
[more]inline Referenced* getUserData()
Get user data
[more]inline const Referenced* getUserData() const
Get const user data

Public Members

[more]enum DataVariance

Protected Fields

[more]DataVariance _dataVariance
[more]ref_ptr<Referenced> _userData

Protected Methods

[more]virtual ~Object()
Object destructor.


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (Referenced&)
oinline void ref() const
oinline void unref() const
oinline void unref_nodelete() const
oinline const int referenceCount() const

Protected Fields

omutable int _refCount


Documentation

Base class/standard interface for objects which require IO support, cloning and reference counting. Based on GOF Composite, Prototype and Template Method patterns.
oinline Object()
Construct an object. Note Object is a pure virtual base class and therefore cannot be constructed on its own, only derived classes which override the clone and className methods are concrete classes and can be constructed.

o Object(const Object&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data

ovirtual Object* cloneType() const = 0
Clone the type of an object, with Object* return type. Must be defined by derived classes.

ovirtual Object* clone(const CopyOp&) const = 0
Clone the an object, with Object* return type. Must be defined by derived classes.

ovirtual bool isSameKindAs(const Object*) const

ovirtual const char* libraryName() const = 0
return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention the is that the namspace of a library is the same as the library name.

ovirtual const char* className() const = 0
return the name of the object's class type. Must be defined by derived classes.

oenum DataVariance

o DYNAMIC

o STATIC

oinline void setDataVariance(const DataVariance dv)
Set the data variance of this object. Can be set to either STATIC for values that do not change over the lifetime of the object, or DYNAMIC for values that vary over the lifetime of the object. The DataVariance value can be used be routines such as optimzation codes that wish to share static data.

oinline const DataVariance getDataVariance() const
Get the data variance of this object

oinline void setUserData(Referenced* obj)
Set user data, data must be subclased from Referenced to allow automatic memory handling. If you own data isn't directly subclassed from Referenced then create and adapter object which points to your own objects and handles the memory addressing.

oinline Referenced* getUserData()
Get user data

oinline const Referenced* getUserData() const
Get const user data

ovirtual ~Object()
Object destructor. Note, is protected so that Objects cannot be deleted other than by being dereferenced and the reference count being zero (see osg::Referenced), preventing the deletion of nodes which are still in use. This also means that Node's cannot be created on stack i.e Node node will not compile, forcing all nodes to be created on the heap i.e Node* node = new Node().

oDataVariance _dataVariance

oref_ptr<Referenced> _userData


Direct child classes:
StateSet
StateAttribute
Primitive
Matrix
Image
Drawable
ConvexPlanarOccluder
Array

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