Inheritance:
Public Fields
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ref_ptr<NodeCallback> _nestedCallback
Public Methods
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NodeCallback()
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virtual ~NodeCallback()
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virtual void operator()(Node* node, NodeVisitor* nv)
- Callback method call by the NodeVisitor when visiting a node
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void traverse(Node* node, NodeVisitor* nv)
- Call any nested callbacks and then traverse the scene graph.
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void setNestedCallback(NodeCallback* nc)
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NodeCallback* getNestedCallback()
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inline void addNestedCallback(NodeCallback* nc)
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inline void removeNestedCallback(NodeCallback* nc)
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline void unref_nodelete() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
- NodeCallback()
- virtual ~NodeCallback()
- virtual void operator()(Node* node, NodeVisitor* nv)
- Callback method call by the NodeVisitor when visiting a node
- void traverse(Node* node, NodeVisitor* nv)
- Call any nested callbacks and then traverse the scene graph.
- void setNestedCallback(NodeCallback* nc)
- NodeCallback* getNestedCallback()
- inline void addNestedCallback(NodeCallback* nc)
- inline void removeNestedCallback(NodeCallback* nc)
- ref_ptr<NodeCallback> _nestedCallback
- Direct child classes:
- AnimationPathCallback
AnimationPathCallback
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