AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.
Inheritance:
Public Methods
-
AnimationPath()
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bool getMatrix(double time, Matrix& matrix) const
- get the transformation matrix for a point in time
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bool getInverse(double time, Matrix& matrix) const
- get the inverse transformation matrix for a point in time
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virtual bool getInterpolatedControlPoint(double time, ControlPoint& ControlPoint) const
- get the local ControlPoint frame for a point in time
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void insert(double time, const ControlPoint& ControlPoint)
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double getFirstTime() const
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double getLastTime() const
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double getPeriod() const
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void setLoopMode(LoopMode lm)
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LoopMode getLoopMode() const
Public Members
-
struct ControlPoint
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enum LoopMode
Protected Fields
-
LoopMode _loopMode
Protected Methods
-
virtual ~AnimationPath()
Protected Members
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typedef std::map<double,ControlPoint> TimeControlPointMap TimeControlPointMap _timeControlPointMap
Public Methods
-
inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline void unref_nodelete() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.
Subclassed from Transform::ComputeTransformCallback allows AnimationPath to
be attached directly to Transform nodes to move subgraphs around the scene.
- AnimationPath()
- struct ControlPoint
- ControlPoint()
- ControlPoint(const osg::Vec3& position)
- ControlPoint(const osg::Vec3& position, const osg::Quat& rotation)
- ControlPoint(const osg::Vec3& position, const osg::Quat& rotation, const osg::Vec3& scale)
- osg::Vec3 _position
- osg::Quat _rotation
- osg::Vec3 _scale
- inline void interpolate(const float ratio, const ControlPoint& first, const ControlPoint& second)
- inline void getMatrix(Matrix& matrix) const
- inline void getInverse(Matrix& matrix) const
- bool getMatrix(double time, Matrix& matrix) const
- get the transformation matrix for a point in time
- bool getInverse(double time, Matrix& matrix) const
- get the inverse transformation matrix for a point in time
- virtual bool getInterpolatedControlPoint(double time, ControlPoint& ControlPoint) const
- get the local ControlPoint frame for a point in time
- void insert(double time, const ControlPoint& ControlPoint)
- double getFirstTime() const
- double getLastTime() const
- double getPeriod() const
- enum LoopMode
- SWING
- LOOP
- NO_LOOPING
- void setLoopMode(LoopMode lm)
- LoopMode getLoopMode() const
- virtual ~AnimationPath()
- typedef std::map<double,ControlPoint> TimeControlPointMap TimeControlPointMap _timeControlPointMap
- LoopMode _loopMode
- This class has no child classes.
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