namespace osg
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class SG_EXPORT AlphaFunc: public StateAttribute
- Encapsulate OpenGL glAlphaFunc
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class SG_EXPORT AnimationPath: public virtual osg::Object
- AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.
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class SG_EXPORT AnimationPathCallback: public NodeCallback
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class SG_EXPORT ApplicationUsage
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class ApplicationUsageProxy
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class SG_EXPORT ArgumentParser
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class SG_EXPORT Array: public Object
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template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType> class TemplateArray: public Array, public std::vector<T>
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class SG_EXPORT IndexArray: public Array
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template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType> class TemplateIndexArray: public IndexArray, public std::vector<T>
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typedef TemplateIndexArray<GLbyte,Array::ByteArrayType,1,GL_BYTE> ByteArray
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typedef TemplateIndexArray<GLshort,Array::ShortArrayType,1,GL_SHORT> ShortArray
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typedef TemplateIndexArray<GLint,Array::IntArrayType,1,GL_INT> IntArray
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typedef TemplateIndexArray<GLubyte,Array::UByteArrayType,1,GL_UNSIGNED_BYTE> UByteArray
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typedef TemplateIndexArray<GLushort,Array::UShortArrayType,1,GL_UNSIGNED_SHORT> UShortArray
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typedef TemplateIndexArray<GLuint,Array::UIntArrayType,1,GL_UNSIGNED_INT> UIntArray
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typedef TemplateArray<GLfloat,Array::FloatArrayType,1,GL_FLOAT> FloatArray
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typedef TemplateArray<UByte4,Array::UByte4ArrayType,4,GL_UNSIGNED_BYTE> UByte4Array
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typedef TemplateArray<Vec2,Array::Vec2ArrayType,2,GL_FLOAT> Vec2Array
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typedef TemplateArray<Vec3,Array::Vec3ArrayType,3,GL_FLOAT> Vec3Array
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typedef TemplateArray<Vec4,Array::Vec4ArrayType,4,GL_FLOAT> Vec4Array
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class ArrayVisitor
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class ConstArrayVisitor
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class ValueVisitor
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class ConstValueVisitor
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class SG_EXPORT AutoTransform: public Transform
- AutoTransform - is Transform the automatically scales or rotates to keep its children relative to screen space coordinates
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class SG_EXPORT Billboard: public Geode
- Billboard - a Geode which orientates its child osg::Drawable's to face the eye point.
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class SG_EXPORT BlendColor: public StateAttribute
- BlendColor - encapsulates the OpenGL blend/transparency state
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class SG_EXPORT BlendFunc: public StateAttribute
- BlendFunc - encapsulates the OpenGL blend/transparency state
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class SG_EXPORT BoundingBox
- General purpose axis-aligned bounding box class for enclosing objects/vertices.
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class SG_EXPORT BoundingSphere
- General purpose bounding sphere class for enclosing nodes/objects/vertices.
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template<class T>inline void clampGEQUAL(T& value, const T minValue, const char* valueName)
- if value is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
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template<class T>inline void clampLEQUAL(T& value, const T maxValue, const char* valueName)
- if value is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
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template<class T>inline void clampBetweenRange(T& value, const T minValue, const T maxValue, const char* valueName)
- if value is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.
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template<class A, class T>inline void clampArrayElementGEQUAL(A& value, unsigned int i, const T minValue, const char* valueName)
- if array element value[i] is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
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template<class A, class T>inline void clampArrayElementLEQUAL(A& value, unsigned int i, const T maxValue, const char* valueName)
- if array element value[i] is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
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template<class A, class T>inline void clampArrayElementBetweenRange(A& value, unsigned int i, const T minValue, const T maxValue, const char* valueName)
- if array element value[i] is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.
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template<class A, class T>inline void clampArrayElementsGEQUAL(A& value, unsigned int first, unsigned int last, const T minValue, const char* valueName)
- if array elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
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template<class A, class T>inline void clampArrayElementsLEQUAL(A& value, unsigned int first, unsigned int last, const T maxValue, const char* valueName)
- if array elements are less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
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template<class A, class T>inline void clampArrayElementsBetweenRange(A& value, unsigned int first, unsigned int last, const T minValue, const T maxValue, const char* valueName)
- if array elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.
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template<class A, class T>inline void clampArray3GEQUAL(A& value, const T minValue, const char* valueName)
- if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
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template<class A, class T>inline void clampArray3LEQUAL(A& value, const T maxValue, const char* valueName)
- if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
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template<class A, class T>inline void clampArray3BetweenRange(A& value, const T minValue, const T maxValue, const char* valueName)
- if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.
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template<class A, class T>inline void clampArray4GEQUAL(A& value, const T minValue, const char* valueName)
- if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
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template<class A, class T>inline void clampArray4LEQUAL(A& value, unsigned int first, unsigned int last, const T maxValue, const char* valueName)
- if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
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template<class A, class T>inline void clampArray4BetweenRange(A& value, const T minValue, const T maxValue, const char* valueName)
- if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.
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class SG_EXPORT ClearNode: public Group
- ClearNode is a Group node which controls the clearing of the color and depth buffers at the start of each frame.
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class SG_EXPORT ClipNode: public Group
- Leaf Node for defining the position of ClipPlanes in the scene
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class SG_EXPORT ClipPlane: public StateAttribute
- ClipPlane state class which encapsulates OpenGL glClipPlane() functionality
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class SG_EXPORT CollectOccludersVisitor: public osg::NodeVisitor, public osg::CullStack
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class SG_EXPORT ColorMask: public StateAttribute
- Encapsulate OpenGL glColorMaskFunc/Op/Mask functions
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class SG_EXPORT ColorMatrix: public StateAttribute
- Texture Matrix state class for encapsulating OpenGL texture matrix functionality
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class SG_EXPORT ConvexPlanarOccluder: public Object
- A class for representing convex clipping volumes made up.
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class SG_EXPORT ConvexPlanarPolygon
- A class for representing convex clipping volumes made up.
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class SG_EXPORT CopyOp
- Copy Op(erator) used to control the whether shallow or deep copy is used during copy construction and clone operation
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class SG_EXPORT CullFace: public StateAttribute
- Class to globally enable/disable OpenGL's polygon culling mode=
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class SG_EXPORT CullingSet: public Referenced
- A CullingSet class which contains a frustum and a list of occluder.
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class SG_EXPORT DOFTransform: public Transform
- DOFTransform - encapsulates Multigen DOF behavior
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class SG_EXPORT Depth: public StateAttribute
- Encapsulate OpenGL glDepthFunc/Mask/Range functions
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class SG_EXPORT DisplaySettings: public osg::Referenced
- DisplaySettings class for encapsulating what visuals are required and have been set up, and the status of stereo viewing
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class SG_EXPORT DrawPixels: public Drawable
- DrawPixels is an osg::Drawable subclass which encapsulates the drawing of images using glDrawPixels
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typedef __int64 GLintptrARB
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typedef __int64 GLsizeiptrARB
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elifdefined (__ia64__)(__x86_64__)
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typedef long int GLsizeiptrARB
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typedef int GLintptrARB
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typedef int GLsizeiptrARB
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#define USE_SEPARATE_COMPILE_AND_EXECUTE
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class SG_EXPORT Drawable: public Object
- Pure virtual base class for drawable Geometry.
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enum Endian
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inline Endian getCpuByteOrder()
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template<class T>inline void swapBytes( T& in )
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class SG_EXPORT Fog: public StateAttribute
- Fog - encapsulates OpenGL fog state.
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class SG_EXPORT FragmentProgram: public StateAttribute
- FragmentProgram - encapsulates the OpenGL ARB fragment program state
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class SG_EXPORT FrameStamp: public Referenced
- Class which encapsulates the frame number, reference time and calander time of specific frame, used to synchonize operations on the scene graph and other machines when using a graphics cluster.
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class SG_EXPORT FrontFace: public StateAttribute
- Class to specifies the orientation of front-facing polygons
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extern SG_EXPORT bool isGLExtensionSupported(const char* extension)
- return true if OpenGL "extension" is supported.
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inline void* getGLExtensionFuncPtr(const char* funcName)
- return the address of the specified OpenGL function.
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extern SG_EXPORT void setGLExtensionDisableString(const std::string& disableString)
- Set a list of extensions to disable for different OpenGL renders, this allows OSG applications to work around OpenGL drivers bugs which are due to problemenatic extension support.
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extern SG_EXPORT std::string& getGLExtensionDisableString()
- Get the list of extensions that are disabled for various OpenGL renders
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inline void* getGLExtensionFuncPtr(const char* funcName, const char* fallbackFuncName)
- return the address of the specified OpenGL function, if not found then check a second function name, if this fails then return NULL as function is not supported by OpenGL library.
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extern SG_EXPORT bool isGLUExtensionSupported(const char* extension)
- return true if OpenGL "extension" is supported.
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class SG_EXPORT Geode: public Node
- Leaf Node for grouping Drawables
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class SG_EXPORT Geometry: public Drawable
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extern SG_EXPORT Geometry* createTexturedQuadGeometry(const Vec3& corner, const Vec3& widthVec, const Vec3& heightVec)
- Convenience function to be used for creating quad geometry with texture coords.
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typedef std::vector< ref_ptr<Node> > NodeList
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class SG_EXPORT Group: public Node
- General group node which maintains a list of children.
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class SG_EXPORT Image: public Object
- Image class for encapsulating the storage texture image data
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extern SG_EXPORT Geode* createGeodeForImage(Image* image)
- Convenience function to be used by images loaders to generate a valid geode to return for readNode().
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extern SG_EXPORT Geode* createGeodeForImage(Image* image, float s, float t)
- Convenience function to be used by images loaders to generate a valid geode to return for readNode().
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class SG_EXPORT Impostor: public LOD
- Impostor - is a form of Level Of Detail group node which allows both switching between children depending on distance from eye point and image caching.
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class SG_EXPORT ImpostorSprite: public Drawable
- An ImposterSprite is a textured quad which is rendered in place a 3D geometry.
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class SG_EXPORT ImpostorSpriteManager: public Referenced
- Helper class for managing the reuse of ImpostorSprite resources
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class SG_EXPORT LOD: public Group
- LOD - Level Of Detail group node which allows switching between children depending on distance from eye point.
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class SG_EXPORT Light: public StateAttribute
- Light state class which encapsulates OpenGL glLight() functionality
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class SG_EXPORT LightModel: public StateAttribute
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class SG_EXPORT LightSource: public Group
- Leaf Node for defining a light in the scene
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class SG_EXPORT LineSegment: public Referenced
- LineSegment class for representing a line segment
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class SG_EXPORT LineStipple: public StateAttribute
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class SG_EXPORT LineWidth: public StateAttribute
- LineWidth - encapsulates the OpenGL glLineWidth for setting the width of lines in pixels
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class SG_EXPORT Material: public StateAttribute
- Material - encapsulates OpenGL glMaterial state
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typedef Matrixd Matrix
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typedef RefMatrixd RefMatrix
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typedef Matrixf Matrix
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typedef RefMatrixf RefMatrix
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class SG_EXPORT MatrixTransform: public Transform
- MatrixTransform - is a subclass of Transform which has an osg::Matrix which represent a 4x4 transformation of its children from local cordinates into the Transform's parent coordinates
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class SG_EXPORT Matrixd
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class RefMatrixd: public Object, public Matrixd
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inline Vec3 operator* (const Vec3& v, const Matrixd& m )
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inline Vec4 operator* (const Vec4& v, const Matrixd& m )
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inline std::ostream& operator<< (std::ostream& os, const Matrixd& m )
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class SG_EXPORT Matrixf
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class RefMatrixf: public Object, public Matrixf
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inline Vec3 operator* (const Vec3& v, const Matrixf& m )
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inline Vec4 operator* (const Vec4& v, const Matrixf& m )
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inline std::ostream& operator<< (std::ostream& os, const Matrixf& m )
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class SG_EXPORT Multisample: public StateAttribute
- Multisample - encapsulates the OpenGL Multisample state
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#define META_Node(library,name)
- META_Node macro define the standard clone, isSameKindAs, className and accept methods.
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class SG_EXPORT Node: public Object
- Base class for all internal nodes in the scene graph.
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typedef std::vector<Node*> NodePath
- A vector of Nodes pointers which is used to describe the path from a root node to a descendant
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class SG_EXPORT NodeCallback: public virtual Object
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class SG_EXPORT NodeVisitor: public virtual Referenced
- Visitor for type safe operations on osg::Node's.
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struct NodeAcceptOp
- Convenience functor for assisting visiting of arrays of osg::Node's
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enum NotifySeverity
- Range of notify levels from DEBUG_FP through to FATAL, ALWAYS is reserved for forcing the absorption of all messages.
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global notify level.
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xtern SG_EXPORT NotifySeverity g_NotifyLevel;
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xtern SG_EXPORT std::auto_ptr g_NotifyNulStream;
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global notify nul stream.
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xtern SG_EXPORT bool g_NotifyInit;
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extern SG_EXPORT void setNotifyLevel(NotifySeverity severity)
- set the notify level, overriding the default or value set by the environmental variable OSGNOTIFYLEVEL
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extern SG_EXPORT NotifySeverity getNotifyLevel()
- get the notify level.
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extern SG_EXPORT bool initNotifyLevel()
- initialize notify level.
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extern SG_EXPORT std::ostream& notify(const NotifySeverity severity)
- notify messaging function for providing fatal through to verbose debugging messages.
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inline std::ostream& notify(void)
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#define META_Object(library,name)
- META_Object macro define the standard clone, isSameKindAs and className methods.
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class SG_EXPORT Object: public Referenced
- Base class/standard interface for objects which require IO support, cloning and reference counting.
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class SG_EXPORT OccluderNode: public Group
- OccluderNode is a Group node which allows OccluderNodeing between children.
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class SG_EXPORT PagedLOD: public LOD
- PagedLOD
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class SG_EXPORT Plane
- A plane class.
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inline std::ostream& operator << (std::ostream& output, const Plane& pl)
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class SG_EXPORT Point: public StateAttribute
- Point - encapsulates the OpenGL point smoothing and size state
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class SG_EXPORT PolygonMode: public StateAttribute
- Class to for setting OpenGL's polygon culling mode
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class SG_EXPORT PolygonOffset: public StateAttribute
- PolygonOffset - encapsulates the OpenGL glPolygonOffset state
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class SG_EXPORT PolygonStipple: public StateAttribute
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class SG_EXPORT Polytope
- A Polytope class for representing convex clipping volumes made up.
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class SG_EXPORT PositionAttitudeTransform: public Transform
- PositionAttitideTransform - is Transform the set the coordinates transform up via a Vec3 position and Quat attitude
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typedef std::vector<GLsizei> VectorSizei
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typedef std::vector<GLubyte> VectorUByte
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typedef std::vector<GLushort> VectorUShort
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typedef std::vector<GLuint> VectorUInt
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class VectorSizei: public std::vector<GLsizei>
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class VectorUByte: public std::vector<GLubyte>
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class VectorUShort: public std::vector<GLushort>
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class VectorUInt: public std::vector<GLuint>
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class PrimitiveSet: public Object
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class SG_EXPORT DrawArrays: public PrimitiveSet
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class SG_EXPORT DrawArrayLengths: public PrimitiveSet, public VectorSizei
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class SG_EXPORT DrawElementsUByte: public PrimitiveSet, public VectorUByte
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class SG_EXPORT DrawElementsUShort: public PrimitiveSet, public VectorUShort
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class SG_EXPORT DrawElementsUInt: public PrimitiveSet, public VectorUInt
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class SG_EXPORT Projection: public Group
- Projection nodes set up the frustum/orthographic projection used when rendering the scene
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class SG_EXPORT Quat
- A quaternion class.
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inline std::ostream& operator << (std::ostream& output, const Quat& vec)
-
class SG_EXPORT Referenced
- Base class from providing referencing counted objects
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class DeleteHandler
- Class for override the default delete behavior so that users can implment their own object deletion schemes.
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class SG_EXPORT Sequence: public Group
- Sequence is a Group node which allows automatic, time based switching between children
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class SG_EXPORT ShadeModel: public StateAttribute
- Class which encapsulates glShadeModel()
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class SG_EXPORT ShadowVolumeOccluder
- ShadowVolumeOccluder is a helper class for implementating shadow occlusion culling.
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typedef std::vector<ShadowVolumeOccluder> ShadowVolumeOccluderList
- A list of ShadowVolumeOccluder, used by CollectOccluderVisitor and CullVistor's
-
#define META_Shape(library,name)
- META_StateAttribute macro define the standard clone, isSameKindAs, className and getType methods.
-
class SG_EXPORT Shape: public Object
- Base class for all shape types.
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class ShapeVisitor
-
class ConstShapeVisitor
-
class Sphere: public Shape
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class Box: public Shape
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class Cone: public Shape
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class Cylinder: public Shape
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class InfinitePlane: public Shape, public Plane
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class TriangleMesh: public Shape
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class ConvexHull: public TriangleMesh
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class SG_EXPORT HeightField: public Shape
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class SG_EXPORT Grid: public HeightField
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class CompositeShape: public Shape
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class TessellationHints: public Object
-
class SG_EXPORT ShapeDrawable: public Drawable
-
#define GL_TEXTURE0
-
#define GL_FOG_COORDINATE_ARRAY
-
#define GL_SECONDARY_COLOR_ARRAY
-
#define OSG_GL_DEBUG(message)
- macro for use with osg::StateAttrbiute::apply methods for detected and reporting OpenGL error messages
-
class SG_EXPORT State: public Referenced
- State class for managing a state stack.
-
#define META_StateAttribute(library,name,type)
- META_StateAttribute macro define the standard clone, isSameKindAs, className and getType methods.
-
#define COMPARE_StateAttribute_Types(TYPE,rhs_attribute)
- COMPARE_StateAttribute_Types macro is a helper for implementing the StatateAtribute::compare() method
-
#define COMPARE_StateAttribute_Parameter(parameter)
- COMPARE_StateAttribute_Parameter macro is a helper for implementing the StatateAtribute::compare() method.
-
#define GL_COLOR_SUM
-
class SG_EXPORT StateAttribute: public Object
- Base class for state attribuets
-
class SG_EXPORT StateSet: public Object
- Encapsulates OpenGL state modes and attributes.
-
class SG_EXPORT Stencil: public StateAttribute
- Encapsulate OpenGL glStencilFunc/Op/Mask functions
-
class SG_EXPORT Switch: public Group
- Switch is a Group node which allows switching between children.
-
class SG_EXPORT TexEnv: public StateAttribute
- TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state
-
class SG_EXPORT TexEnvCombine: public StateAttribute
- TexEnvCombine - encapsulates the OpenGL glTexEnvCombine (texture environment) state
-
#define GL_NORMAL_MAP_ARB
-
#define GL_REFLECTION_MAP_ARB
-
class SG_EXPORT TexGen: public StateAttribute
- TexGen - encapsulates the OpenGL glTexGen (texture coordinate generation) state
-
class SG_EXPORT TexMat: public StateAttribute
- Texture Matrix state class for encapsulating OpenGL texture matrix functionality
-
class SG_EXPORT Texture: public osg::StateAttribute
- Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures
-
class SG_EXPORT Texture1D: public Texture
- Texture state class which encapsulates OpenGl 1D texture functionality
-
class SG_EXPORT Texture2D: public Texture
- Texture state class which encapsulates OpenGl texture functionality
-
class SG_EXPORT Texture3D: public Texture
- Texture state class which encapsulates OpenGl 3D texture functionality
-
class SG_EXPORT TextureCubeMap: public Texture
- TextureCubeMap state class which encapsulates OpenGl texture cubemap functionality
-
class SG_EXPORT TextureRectangle: public Texture
- Texture state class which encapsulates OpenGL texture functionality
-
typedef __int64 Timer_t
-
typedef unsigned long long Timer_t
-
typedef double Timer_t
-
typedef std::clock_t Timer_t
-
class SG_EXPORT Timer
- A high resolution, low latency time stamper
-
extern SG_EXPORT Matrix computeLocalToWorld(NodePath& nodePath)
- compute the matrix which transforms objects in local coords to world coords, by accumulating the Transform local to world matrices along the specified node path
-
extern SG_EXPORT Matrix computeWorldToLocal(NodePath& nodePath)
- compute the matrix which transforms objects in world coords to local coords, by accumulating the Transform world to local matrices along the specified node path
-
extern SG_EXPORT Matrix computeLocalToEye(const Matrix& modelview, NodePath& nodePath)
- compute the matrix which transforms objects in local coords to world coords, by accumulating the Transform local to world matrices along the specified node path the supplied initialial camera modelview
-
extern SG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, NodePath& nodePath)
- compute the matrix which transforms objects in world coords to local coords, by accumulating the Transform world to local matrices along the specified node path the inverse of the supplied initialial camera modelview
-
class SG_EXPORT Transform: public Group
- A Transform is a group node for which all children are transformed by a 4x4 matrix.
-
template<class T> class TriangleFunctor: public Drawable::PrimitiveFunctor, public T
-
class UByte4
- General purpose float quad, uses include representation of colour coordinates.
-
class Vec2
- General purpose float pair, uses include representation of texture coordinates.
-
class Vec3
- General purpose float triple for use as vertices, vectors and normals.
-
inline std::ostream& operator << (std::ostream& output, const Vec3& vec)
-
const Vec3 X_AXIS(1.0f, 0.0f, 0.0f)
-
const Vec3 Y_AXIS(0.0f, 1.0f, 0.0f)
-
const Vec3 Z_AXIS(0.0f, 0.0f, 1.0f)
-
class Vec4
- General purpose float quad, uses include representation of colour coordinates.
-
inline float operator * (const Vec3& lhs, const Vec4& rhs)
- Compute the dot product of a (Vec3,10) and a Vec4
-
inline float operator * (const Vec4& lhs, const Vec3& rhs)
- Compute the dot product of a Vec4 and a (Vec3,10)
-
class SG_EXPORT VertexProgram: public StateAttribute
- VertexProgram - encapsulates the OpenGL ARB vertex program state
-
class SG_EXPORT Viewport: public StateAttribute
- Encapsulte OpenGL glViewport
-
template<class T> class buffered_value
- Simple buffered value array which is used for values that need to multibuffered on one per graphics context basis
-
template<class T> class buffered_object
-
template<class T> class fast_back_stack
- Simple stack implementation that keeps the back() cached locally for fast access rather than at the back of the vector which is the traditional stack implementation.
-
class SG_EXPORT CullStack
- A CullStack class which accumulates the current project, modelview matrices and the CullingSet.A CullStack class which accumulates the current project, modelview matrices and the CullingSet.A CullStack class which accumulates the current project, modelview matrices and the CullingSet.
-
template<class T> class ref_ptr
- Smart pointer for handling referenced counted objects
Documentation
- typedef TemplateIndexArray<GLbyte,Array::ByteArrayType,1,GL_BYTE> ByteArray
- typedef TemplateIndexArray<GLshort,Array::ShortArrayType,1,GL_SHORT> ShortArray
- typedef TemplateIndexArray<GLint,Array::IntArrayType,1,GL_INT> IntArray
- typedef TemplateIndexArray<GLubyte,Array::UByteArrayType,1,GL_UNSIGNED_BYTE> UByteArray
- typedef TemplateIndexArray<GLushort,Array::UShortArrayType,1,GL_UNSIGNED_SHORT> UShortArray
- typedef TemplateIndexArray<GLuint,Array::UIntArrayType,1,GL_UNSIGNED_INT> UIntArray
- typedef TemplateArray<GLfloat,Array::FloatArrayType,1,GL_FLOAT> FloatArray
- typedef TemplateArray<UByte4,Array::UByte4ArrayType,4,GL_UNSIGNED_BYTE> UByte4Array
- typedef TemplateArray<Vec2,Array::Vec2ArrayType,2,GL_FLOAT> Vec2Array
- typedef TemplateArray<Vec3,Array::Vec3ArrayType,3,GL_FLOAT> Vec3Array
- typedef TemplateArray<Vec4,Array::Vec4ArrayType,4,GL_FLOAT> Vec4Array
- typedef __int64 GLintptrARB
- typedef __int64 GLsizeiptrARB
- elifdefined (__ia64__)(__x86_64__)
- typedef long int GLsizeiptrARB
- typedef int GLintptrARB
- typedef int GLsizeiptrARB
- #define USE_SEPARATE_COMPILE_AND_EXECUTE
- inline Endian getCpuByteOrder()
- template<class T>inline void swapBytes( T& in )
- typedef std::vector< ref_ptr<Node> > NodeList
- typedef Matrixd Matrix
- typedef RefMatrixd RefMatrix
- typedef Matrixf Matrix
- typedef RefMatrixf RefMatrix
- inline Vec3 operator* (const Vec3& v, const Matrixd& m )
- inline Vec4 operator* (const Vec4& v, const Matrixd& m )
- inline std::ostream& operator<< (std::ostream& os, const Matrixd& m )
- inline Vec3 operator* (const Vec3& v, const Matrixf& m )
- inline Vec4 operator* (const Vec4& v, const Matrixf& m )
- inline std::ostream& operator<< (std::ostream& os, const Matrixf& m )
- inline std::ostream& notify(void)
- inline std::ostream& operator << (std::ostream& output, const Plane& pl)
- inline std::ostream& operator << (std::ostream& output, const Quat& vec)
- #define GL_TEXTURE0
- #define GL_FOG_COORDINATE_ARRAY
- #define GL_SECONDARY_COLOR_ARRAY
- #define GL_COLOR_SUM
- #define GL_NORMAL_MAP_ARB
- #define GL_REFLECTION_MAP_ARB
- typedef __int64 Timer_t
- typedef unsigned long long Timer_t
- typedef double Timer_t
- typedef std::clock_t Timer_t
- inline std::ostream& operator << (std::ostream& output, const Vec3& vec)
- const Vec3 X_AXIS(1.0f, 0.0f, 0.0f)
- const Vec3 Y_AXIS(0.0f, 1.0f, 0.0f)
- const Vec3 Z_AXIS(0.0f, 0.0f, 1.0f)
Alphabetic index HTML hierarchy of classes or Java
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