// LightSourceRecord.cpp #include "flt.h" #include "Registry.h" #include "LightSourceRecord.h" using namespace flt; //////////////////////////////////////////////////////////////////// // // LightSourceRecord // //////////////////////////////////////////////////////////////////// RegisterRecordProxy g_LightSourceRecordProxy; LightSourceRecord::LightSourceRecord() { } // virtual LightSourceRecord::~LightSourceRecord() { } // virtual void LightSourceRecord::endian() { SLightSource *pSLightSource = (SLightSource*)getData(); ENDIAN( pSLightSource->diReserved_1 ); ENDIAN( pSLightSource->diIndex ); ENDIAN( pSLightSource->diReserved_2 ); ENDIAN( pSLightSource->dwFlags ); ENDIAN( pSLightSource->diReserved_3 ); pSLightSource->Coord.endian(); ENDIAN( pSLightSource->sfYaw ); ENDIAN( pSLightSource->sfPitch ); }