## variables that apply to all packages SET(CPACK_PACKAGE_NAME ${CMAKE_PROJECT_NAME}) SET(CPACK_PACKAGE_FILE_NAME "openscenegraph-${OPENSCENEGRAPH_VERSION}") SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "The OpenSceneGraph is an open source high performance 3d graphics toolkit") SET(CPACK_PACKAGE_VENDOR "The OpenSceneGraph authors") SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenSceneGraph_SOURCE_DIR}/README.txt") SET(CPACK_RESOURCE_FILE_LICENSE "${OpenSceneGraph_SOURCE_DIR}/LICENSE.txt") SET(CPACK_PACKAGE_VERSION_MAJOR ${OPENSCENEGRAPH_MAJOR_VERSION}) SET(CPACK_PACKAGE_VERSION_MINOR ${OPENSCENEGRAPH_MINOR_VERSION}) SET(CPACK_PACKAGE_VERSION_PATCH ${OPENSCENEGRAPH_PATCH_VERSION}) SET(CPACK_PACKAGE_INSTALL_DIRECTORY "OpenSceneGraph-${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}") SET(CPACK_TOPLEVEL_TAG ${CPACK_PACKAGE_NAME}-${OPENSCENEGRAPH_VERSION}) SET(CPACK_SOURCE_TOPLEVEL_TAG ${CPACK_PACKAGE_NAME}-${OPENSCENEGRAPH_VERSION}-src) SET(CPACK_SOURCE_PACKAGE_FILE_NAME "openscenegraph-${OPENSCENEGRAPH_VERSION}-src") # Add the build directory to the ignore patterns and expose var to the users # N.B. This is especially important if your are building out-of-source but under the source tree (i.e /build). # If you don't name your builddir here it will get pulled into the src package. Size of my build tree is gigabytes so you dont want this SET(CPACK_SOURCE_IGNORE_FILES "/\\\\\\\\.svn/;\\\\\\\\.swp$;\\\\\\\\.#;/#;build" CACHE STRING "Add ignore patterns that will left out of the src package") # platform specifics. Per default generate zips on win32 and tgz's on unix IF(APPLE) # don't really know how to do it on the MAC yet ELSE(APPLE) IF(WIN32 AND NOT UNIX) OPTION(BUILD_NSIS_PACKAGE "Turn this ON if you want to generate a visual installer using NSIS (nsis.sourceforge.net)" OFF) IF(BUILD_NSIS_PACKAGE) # There is a bug in NSIS that does not handle full unix paths properly. Make # sure there is at least one set of four (4) backlasshes. SET(CPACK_PACKAGE_ICON "${OpenSceneGraph_SOURCE_DIR}/PlatformSpecifics/Windows/icons\\\\osg.ico") SET(CPACK_NSIS_INSTALLED_ICON_NAME "") SET(CPACK_NSIS_DISPLAY_NAME "OpenSceneGraph ${OPENSCENEGRAPH_VERSION}") SET(CPACK_NSIS_HELP_LINK "http:\\\\\\\\www.openscenegraph.org/projects/osg/wiki/Support") SET(CPACK_NSIS_URL_INFO_ABOUT "http:\\\\\\\\www.openscenegraph.org/projects/osg/wiki/About") SET(CPACK_NSIS_CONTACT "") SET(CPACK_NSIS_MODIFY_PATH ON) SET(CPACK_GENERATOR "NSIS") ELSE(BUILD_NSIS_PACKAGE) SET(CPACK_GENERATOR "ZIP") ENDIF(BUILD_NSIS_PACKAGE) ELSE(WIN32 AND NOT UNIX) SET(CPACK_STRIP_FILES ON) SET(CPACK_SOURCE_STRIP_FILES ON) SET(CPACK_GENERATOR "TGZ") ENDIF(WIN32 AND NOT UNIX) ENDIF(APPLE) STRING(TOLOWER "${CMAKE_SYSTEM_NAME}" CPACK_SYSTEM_NAME) # include CPack will generate CPackConfig.cmake and CPackSourceConfig.cmake # Including CPack will generate CPackConfig.cmake and CPackSourceConfig.cmake and make targets regardless of how i call it # The first idea was to not use it at all and that might be where we're going. For now it also defines some useful macros, especially # for the visual installers, so I decided to include it to have the possibility to create visual installers for ms and mac and then try to # make the best use I could of the targets that including CPack implies include(CPack) # includiong CPack will generate a PACKAGE project on MSVC and package/package_src target on unixes. For MSVC I also create a PACACKGE_SRC IF(MSVC_IDE) add_custom_target("PACKAGE-SOURCE" COMMAND ${CMAKE_CPACK_COMMAND} --config ${OpenSceneGraph_BINARY_DIR}/CPackSourceConfig.cmake ) ENDIF(MSVC_IDE) # including CPack also has the benefit of creating this nice var which is a collection of all defined COMPONENTS # Create configs and targets for each component FOREACH(package ${CPACK_COMPONENTS_ALL}) set(CPACK_PACKAGE_FILE_NAME ${package}-${OPENSCENEGRAPH_VERSION}-${CPACK_SYSTEM_NAME}) set(OSG_CPACK_COMPONENT ${package}) configure_file("${OpenSceneGraph_SOURCE_DIR}/CMakeModules/OsgCPackConfig.cmake.in" "${OpenSceneGraph_BINARY_DIR}/CPackConfig-${OSG_CPACK_COMPONENT}.cmake" IMMEDIATE) add_custom_target("package_${package}" COMMAND ${CMAKE_CPACK_COMMAND} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${OSG_CPACK_COMPONENT}.cmake COMMENT Run CPack packaging for ${package}... ) ENDFOREACH(package ${CPACK_COMPONENTS_ALL})