Using osgdem to generate geospatial
terrain databases
- Quick step by step guide
- osgdem options
Quick step by step guide:
Follows are a the steps required to get osgTerrain/osgdem compiling and
an example of how to use it to process imagery and dem's to gernerate a
paged databases.
1) Download, compile & install GDAL.
2) Get the latest OSG in CVS.
3) For unix Make users, make a copy of Make/dependencies and change the
GDAL_INSTALL entry to:
set
GDAL_INSTALL = true
Then tell the build to use you custom
dependencies by setting the environmental variable OSG_DEPENDENCIES to
the absolute path to your file i.e.:
export
OSG_DEPENDENCIES=/home/billgates/my_osg_dependencies
4) Rebuild the OSG & install (if you havn't already used
5) Oh make sure you have a couple Gb of spare disk space, because
you going need it :-)
6) Download some data, for this example I'm using the PegoutSound data
at:
http://www.cc.gatech.edu/projects/large_models/ps.html
Download Elevation Map:
16385 × 16385 PNG: 188MB
Download Texture Map:
16384 × 16384 PNG: 268MB
7) To avoid aliasing artifcates when accessing data I use GDAL
utilitiy
programs to generate overviews (basically mip maps stored in the
.tif)
via:
gdal_translate
ps_height_16k.png
ps_height_16k.tif
gdaladdo -r average ps_height_16k.tif
2 4 8 16 32
gdal_translate ps_texture_16k.png
ps_texture_16k.tif
gdaladdo -r average ps_texture_16k.tif
2 4 8 16 32
8) Now its time to run the osgdem example to generate your PagedLOD
database, the more levels you generate the longer it will take
(exponentially so), osgdem is just a front end to osgTerrain::DataSet
where all the hard work happens. Here's what to run :
osgdem
--xx 10 --yy 10 -t ../ps_texture.tif \
--xx 10 --yy 10 -d ../ps_height.tif \
-l 8 \
-v 0.1 \
-o pegout.ive
Then go away for lunch, afternoon and tea, as generating this much data
takes a while... If you don't wish to wait for the full database then
reduce the number of levels it generates by setting the -l option to a
lower value such as 3.
The command line options used above are:
The first part the --xx and --yy is specifying the size of the pixels
in meters, since these png/tif don't have any geospatial data of their
own, if you have geospetialised files then you won't need this.
The second part -t <filename> is the option for specificing the
texture maps to use, you can use as many as you wish,
osgTerrain::DataSet will moziac them into a single database.
The third part -d is the option for specificying the digital elevation
maps to use, as with the textures you can use as many as you like.
The -l option specificies the maximum number of levels to generate, if
you use a large number then the database generation will stop once the
max resolution of you source data is matched by the outputed database.
The database generation will decend further where there is high res
source
data, decend less where there is lower res data.
The -v option specifies the scaling factor which the height is
multiplied by.
And finally the -o <filename> is the output format to generat the
databases in. This will be the name of the topmost file in the one you
should load. It can be a .ive or a .osg. The .ive is faster and has
embedded files.
9) Time to play, simply load the database in your app (make sure it
support the osgDB::DatabasePager see osgsimplepager
example for detaiils). The standard osgviewer works just fine so
here goes:
osgviewer output.ive
10) You don't actually have to wait for osgdem to complete before you
can browse the database, since osgdem generates
the topmost tiles first. Its not totally robust since osgviewer can end
up
loading tiles that are still being written by osgdem, but it doesn't
crash
here under Linux, so you might be lucky too.
11) If you imagery and dem's have geospatial coords associated with
them then the -xx, --yy and -v options will not be required making the
it much simplier to specify - you just need to specifiy options such as
-t imge.tif and -d terran.dt0
without any need to set to coordinate system.
12) osgdem can automatically handle moziacing of sets of files, these
can be specified via a sequence of -t
<filename> and -d
<filename> pairs on the commandline, or via -t <directoryname> and -d <directoryname>.
osgdem options
There are of osgdem options to use, to list the full ranges of options
do:
osgdem
--help
And you should see:
osgdem --help
Usage: osgdem [options] filename
...
Options:
--HEIGHT_FIELD
Create a height field database
--LOD
Create a LOD'd database
--POLYGONAL
Create a height field database
--PagedLOD
Create a PagedLOD'd database
--RGB-16
Use 16bit RGB destination imagery
--RGB-24
Use 24bit RGB destination imagery
--comment
Added a comment/description string to
the top most node in the dataset
--compressed
Use OpenGL compression on destination
imagery
--cs <coordinates
system string> Set the
coordinates system of source
imagery, DEM or destination database.
The string may be any of the usual
GDAL/OGR forms, complete WKT, PROJ.4,
EPS
--max-anisotropy
Max anisotropy level to use when
texturing, defaults to 1.0.
--max-visible-distance-of-top-level Set the
maximum visible distance that
the top most tile can be viewed at
--mip-mapping-hardware
Use mip mapped textures, and generate
the mipmaps in hardware when
available.
--mip-mapping-imagery
Use mip mapped textures, and generate
the mipmaps in imagery.
--no-mip-mapping
Disable mip mapping of textures
--radius-to-max-visible-distance-ratio Set the maximum visible
distance ratio
for all tiles apart from the top most
tile. The maximum visuble distance is
computed from the ratio * tile radius.
--skirt-ratio
<float>
Set the ratio of skirt height to tile
size
--tile-image-size
Set the tile maximum image size
--tile-terrain-size
Set the tile maximum terrain size
--wkt <WKT
string>
Set the coordinates system of source
imagery, DEM or destination database
in WellKownText form.
--wkt-file <WKT
file>
Set the coordinates system of source
imagery, DEM or destination database
by as file containing WellKownText
definition.
-d
<filename>
Specify the digital elevation map
input file to process
-e <x> <y>
<w>
<h>
Extents of the model to generate
-h or
--help
Display this information
-l
<numOfLevels>
Specify the number of PagedLOD levels
to generate
-m
<filename>
Specify the 3D database model input
file to process
-o
<outputfile>
Specify the output master file to
generate
-t
<filename>
Specify the texture map input file to
process
-v
Set the vertical multiplier