Texture state class which encapsulates OpenGl 1D texture functionality
Inheritance:
Public Classes
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class SG_EXPORT SubloadCallback: public Referenced
Public Methods
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Texture1D()
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Texture1D(const Texture1D& text, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_StateAttribute(osg, Texture1D, TEXTURE)
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virtual int compare(const StateAttribute& rhs) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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virtual bool getModeUsage(ModeUsage& usage) const
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void setImage(Image* image)
- Set the texture image.
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Image* getImage()
- Get the texture image.
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inline const Image* getImage() const
- Get the const texture image.
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inline unsigned int& getModifiedTag(unsigned int contextID) const
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virtual void setImage(unsigned int, Image* image)
- Set the texture image, ignoring face.
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virtual Image* getImage(unsigned int)
- Get the texture image, ignoring face value as there is only one image.
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virtual const Image* getImage(unsigned int) const
- Get the const texture image , ignoring face value as there is only one image.
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virtual unsigned int getNumImages() const
- Get the number of images that can be assigned to the Texture.
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inline void setTextureSize(int width) const
- Set the texture width and height.
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inline void getTextureSize(int& width) const
- Get the texture subload width.
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void setSubloadCallback(SubloadCallback* cb)
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SubloadCallback* getSubloadCallback()
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const SubloadCallback* getSubloadCallback() const
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void setNumMipmapLevels(unsigned int num) const
- Set the number of mip map levels the the texture has been created with, should only be called within an osg::Texuture::apply() and custom OpenGL texture load
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unsigned int getNumMipmapLevels() const
- Get the number of mip map levels the the texture has been created with
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void copyTexImage1D(State& state, int x, int y, int width)
- Copy pixels into a 1D texture imageAs per glCopyTexImage1D.
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void copyTexSubImage1D(State& state, int xoffset, int x, int y, int width)
- Copy a one-dimensional texture subimage.
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virtual void apply(State& state) const
- On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture
Protected Fields
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mutable ref_ptr<Image> _image
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mutable GLsizei _textureWidth
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mutable GLsizei _numMipmapLevels
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ref_ptr<SubloadCallback> _subloadCallback
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mutable ImageModifiedTag _modifiedTag
Protected Methods
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virtual ~Texture1D()
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virtual void computeInternalFormat() const
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void applyTexImage1D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& numMipmapLevels) const
- Helper method which does the creation of the texture itself, and does not set or use texture binding.
Protected
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typedef buffered_value<unsigned int> ImageModifiedTag
Inherited from Texture:
Public Classes
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enum WrapParameter
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enum WrapMode
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enum FilterParameter
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enum FilterMode
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enum InternalFormatMode
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enum ShadowCompareFunc
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enum ShadowTextureMode
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class SG_EXPORT Extensions: public osg::Referenced
- Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions
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class TextureObject: public osg::Referenced
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class SG_EXPORT TextureObjectManager: public osg::Referenced
Public Fields
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mutable TextureObjectBuffer _textureObjectBuffer
Public Methods
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virtual osg::Object* cloneType() const
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virtual osg::Object* clone(const CopyOp& copyop) const
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virtual bool isSameKindAs(const osg::Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Type getType() const
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virtual bool isTextureAttribute() const
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void setWrap(WrapParameter which, WrapMode wrap)
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WrapMode getWrap(WrapParameter which) const
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void setBorderColor(const Vec4& color)
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const Vec4& getBorderColor() const
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void setBorderWidth(GLint width)
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GLint getBorderWidth() const
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void setFilter(FilterParameter which, FilterMode filter)
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FilterMode getFilter(FilterParameter which) const
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void setMaxAnisotropy(float anis)
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inline float getMaxAnisotropy() const
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inline void setUseHardwareMipMapGeneration(bool useHardwareMipMapGeneration)
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inline bool getUseHardwareMipMapGeneration() const
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inline void setUnRefImageDataAfterApply(bool flag)
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inline bool getUnRefImageDataAfterApply() const
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inline void setClientStorageHint(bool flag)
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inline bool getClientStorageHint() const
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inline void setInternalFormatMode(InternalFormatMode mode)
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inline InternalFormatMode getInternalFormatMode() const
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inline void setInternalFormat(GLint internalFormat)
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inline GLint getInternalFormat() const
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bool isCompressedInternalFormat() const
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inline TextureObject* getTextureObject(unsigned int contextID) const
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void dirtyTextureObject()
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bool areAllTextureObjectsLoaded() const
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inline unsigned int& getTextureParameterDirty(unsigned int contextID) const
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void dirtyTextureParameters()
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void setShadowComparison(bool flag)
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void setShadowCompareFunc(ShadowCompareFunc func)
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ShadowCompareFunc getShadowCompareFunc()
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void setShadowTextureMode(ShadowTextureMode mode)
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ShadowTextureMode getShadowTextureMode()
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void setShadowAmbient(float shadow_ambient)
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float getShadowAmbient()
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virtual void compileGLObjects(State& state) const
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virtual void releaseGLObjects(State* state=0) const
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static Extensions* getExtensions(unsigned int contextID, bool createIfNotInitalized)
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static void setExtensions(unsigned int contextID, Extensions* extensions)
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void applyTexImage2D_load(State& state, GLenum target, const Image* image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const
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void applyTexImage2D_subload(State& state, GLenum target, const Image* image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const
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void takeTextureObjects(TextureObjectListMap& toblm)
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static void setTextureObjectManager(TextureObjectManager* tom)
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static TextureObjectManager* getTextureObjectManager()
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static void flushTextureObjects(unsigned int contextID, double currentTime, double& availableTime)
Public
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typedef std::list< ref_ptr<TextureObject> > TextureObjectList
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typedef std::map<unsigned int, TextureObjectList > TextureObjectListMap
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typedef buffered_object< ref_ptr<TextureObject> > TextureObjectBuffer
Protected Fields
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mutable TexParameterDirtyList _texParametersDirtyList
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WrapMode _wrap_s
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WrapMode _wrap_t
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WrapMode _wrap_r
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FilterMode _min_filter
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FilterMode _mag_filter
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float _maxAnisotropy
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bool _useHardwareMipMapGeneration
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bool _unrefImageDataAfterApply
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bool _clientStorageHint
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Vec4 _borderColor
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GLint _borderWidth
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InternalFormatMode _internalFormatMode
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mutable GLint _internalFormat
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bool _use_shadow_comparison
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ShadowCompareFunc _shadow_compare_func
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ShadowTextureMode _shadow_texture_mode
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float _shadow_ambient
Protected Methods
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void computeInternalFormatWithImage(const osg::Image& image) const
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void computeRequiredTextureDimensions(State& state, const osg::Image& image, GLsizei& width, GLsizei& height, GLsizei& numMipmapLevels) const
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bool isCompressedInternalFormat(GLint internalFormat) const
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void applyTexParameters(GLenum target, State& state) const
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int compareTexture(const Texture& rhs) const
Protected
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typedef buffered_value<unsigned int> TexParameterDirtyList
Public Classes
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enum Values
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enum Types
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struct ModeUsage
Public Methods
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
Public
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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typedef unsigned int Type
Inherited from Object:
Public Classes
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enum DataVariance
Public Methods
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (const Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable OpenThreads::Mutex _refMutex
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mutable int _refCount
Documentation
Texture state class which encapsulates OpenGl 1D texture functionality
- Texture1D()
- Texture1D(const Texture1D& text, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_StateAttribute(osg, Texture1D, TEXTURE)
- virtual int compare(const StateAttribute& rhs) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- virtual bool getModeUsage(ModeUsage& usage) const
- void setImage(Image* image)
- Set the texture image.
- Image* getImage()
- Get the texture image.
- inline const Image* getImage() const
- Get the const texture image.
- inline unsigned int& getModifiedTag(unsigned int contextID) const
- virtual void setImage(unsigned int, Image* image)
- Set the texture image, ignoring face. as there is only one image
- virtual Image* getImage(unsigned int)
- Get the texture image, ignoring face value as there is only one image.
- virtual const Image* getImage(unsigned int) const
- Get the const texture image , ignoring face value as there is only one image.
- virtual unsigned int getNumImages() const
- Get the number of images that can be assigned to the Texture.
- inline void setTextureSize(int width) const
- Set the texture width and height. If width or height are zero then
the repsective size value is calculated from the source image sizes.
- inline void getTextureSize(int& width) const
- Get the texture subload width.
- void setSubloadCallback(SubloadCallback* cb)
- SubloadCallback* getSubloadCallback()
- const SubloadCallback* getSubloadCallback() const
- void setNumMipmapLevels(unsigned int num) const
- Set the number of mip map levels the the texture has been created with,
should only be called within an osg::Texuture::apply() and custom OpenGL texture load
- unsigned int getNumMipmapLevels() const
- Get the number of mip map levels the the texture has been created with
- void copyTexImage1D(State& state, int x, int y, int width)
- Copy pixels into a 1D texture imageAs per glCopyTexImage1D.
Creates an OpenGL texture object from the current OpenGL background
framebuffer contents at pos \a x, \a y with width \a width. \a width must be a power of two.
- void copyTexSubImage1D(State& state, int xoffset, int x, int y, int width)
- Copy a one-dimensional texture subimage. As per glCopyTexSubImage1D.
Updates portion of an existing OpenGL texture object from the current OpenGL background
framebuffer contents at pos \a x, \a y with width \a width.
- virtual void apply(State& state) const
- On first apply (unless already compiled), create the minmapped
texture and bind it, subsequent apply will simple bind to texture
- virtual ~Texture1D()
- virtual void computeInternalFormat() const
- void applyTexImage1D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& numMipmapLevels) const
- Helper method which does the creation of the texture itself, and
does not set or use texture binding.
- mutable ref_ptr<Image> _image
- mutable GLsizei _textureWidth
- mutable GLsizei _numMipmapLevels
- ref_ptr<SubloadCallback> _subloadCallback
- typedef buffered_value<unsigned int> ImageModifiedTag
- mutable ImageModifiedTag _modifiedTag
- This class has no child classes.
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