Encapsulate OpenGL glStencilFunc/Op/Mask functions
Inheritance:
Public Classes
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enum Function
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enum Operation
Public Methods
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Stencil()
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Stencil(const Stencil& stencil, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_StateAttribute(osg, Stencil, STENCIL)
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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virtual bool getModeUsage(ModeUsage& usage) const
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inline void setFunction(Function func, int ref, unsigned int mask)
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inline Function getFunction() const
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inline int getFunctionRef() const
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inline unsigned int getFunctionMask() const
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inline void setOperation(Operation sfail, Operation zfail, Operation zpass)
- set the operations to apply when the various stencil and depth tests fail or pass.
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inline Operation getStencilFailOperation() const
- get the operation when the stencil test fails
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inline Operation getStencilPassAndDepthFailOperation() const
- get the operation when the stencil test passes but the depth test fails
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inline Operation getStencilPassAndDepthPassOperation() const
- get the operation when both the stencil test and the depth test pass
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inline void setWriteMask(unsigned int mask)
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inline unsigned int getWriteMask() const
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virtual void apply(State& state) const
Protected Fields
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Function _func
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int _funcRef
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unsigned int _funcMask
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Operation _sfail
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Operation _zfail
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Operation _zpass
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unsigned int _writeMask
Protected Methods
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virtual ~Stencil()
Public Classes
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enum Values
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enum Types
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struct ModeUsage
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Type getType() const
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virtual bool isTextureAttribute() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void compileGLObjects(State&) const
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virtual void releaseGLObjects(State* =0) const
Public
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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typedef unsigned int Type
Inherited from Object:
Public Classes
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enum DataVariance
Public Methods
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (const Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable OpenThreads::Mutex _refMutex
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mutable int _refCount
Documentation
Encapsulate OpenGL glStencilFunc/Op/Mask functions
- Stencil()
- Stencil(const Stencil& stencil, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_StateAttribute(osg, Stencil, STENCIL)
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- virtual bool getModeUsage(ModeUsage& usage) const
- enum Function
- NEVER
- LESS
- EQUAL
- LEQUAL
- GREATER
- NOTEQUAL
- GEQUAL
- ALWAYS
- inline void setFunction(Function func, int ref, unsigned int mask)
- inline Function getFunction() const
- inline int getFunctionRef() const
- inline unsigned int getFunctionMask() const
- enum Operation
- KEEP
- ZERO
- REPLACE
- INCR
- DECR
- INVERT
- inline void setOperation(Operation sfail, Operation zfail, Operation zpass)
- set the operations to apply when the various stencil and depth
tests fail or pass. First parameter is to control the operation
when the stencil test fails. The second parameter is to control the
operation when the stencil test passes, but depth test fails. The
third parameter controls the operation when both the stencil test
and depth pass. Ordering of parameter is the same as if using
glStencilOp(,,).
- inline Operation getStencilFailOperation() const
- get the operation when the stencil test fails
- inline Operation getStencilPassAndDepthFailOperation() const
- get the operation when the stencil test passes but the depth test fails
- inline Operation getStencilPassAndDepthPassOperation() const
- get the operation when both the stencil test and the depth test pass
- inline void setWriteMask(unsigned int mask)
- inline unsigned int getWriteMask() const
- virtual void apply(State& state) const
- virtual ~Stencil()
- Function _func
- int _funcRef
- unsigned int _funcMask
- Operation _sfail
- Operation _zfail
- Operation _zpass
- unsigned int _writeMask
- This class has no child classes.
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