-
#define
OSG_ALPHAFUNC
-
#define
OSG_ANIMATIONPATH
-
#define
OSG_APPLICATIONUSAGE
-
#define
OSG_ARGUMENTPARSER
-
#define
OSG_ARRAY
-
#define
OSG_AUTOTRANSFORM
-
#define
OSG_BILLBOARD
-
#define
OSG_BLENDCOLOR
-
#define
OSG_BLENDFUNC
-
#define
GL_CONSTANT_COLOR
-
#define
GL_ONE_MINUS_CONSTANT_COLOR
-
#define
GL_CONSTANT_ALPHA
-
#define
GL_ONE_MINUS_CONSTANT_ALPHA
-
#define
GL_BLEND_COLOR
-
#define
OSG_BOUNDINGBOX
-
#define
OSG_BOUNDINGSPHERE
-
#define
OSG_BOUNDSCHECKING
-
#define
OSG_BUFFERED_VALUE
-
#define
OSG_CLEARNODE
-
#define
OSG_CLIPNODE
-
#define
OSG_CLIPPLANE
-
#define
OSG_CLUSTERCULLINGCALLBACK
-
#define
OSG_COLLECTOCCLUDERSVISITOR
-
#define
OSG_COLORMASK
-
#define
OSG_COLORMATRIX
-
#define
OSG_CONVEXPLANAROCCLUDER
-
#define
OSG_CONVEXPLANARPOLYGON
-
#define
OSG_COORDINATESYSTEMNODE
-
#define
OSG_COPYOP
-
#define
OSG_CULLFACE
-
#define
OSG_CullingSet
-
#define
OSG_CULLSETTINGS
-
#define
OSG_CULLSTACK
-
#define
OSG_DEPTH
-
#define
OSG_DisplaySettings
-
#define
OSG_DRAWABLE
-
#define
OSG_DRAWPIXELS
-
#define
OSG_ENDIAN
-
#define
OSG_EXPORT
-
#define
SG_EXPORT(dllexport)
-
#define
SG_EXPORT(dllimport)
-
#define
SG_EXPORT
-
#define
__STL_MEMBER_TEMPLATES
-
#define
NULL
-
#define
NULL((void *)
-
#define
OSG_FAST_BACK_STACK
-
#define
OSG_FOG
-
#define
GL_FOG_COORDINATE
-
#define
GL_FRAGMENT_DEPTH
-
#define
OSG_FRAGMENTPROGRAM
-
#define
GL_FRAGMENT_PROGRAM_ARB
-
#define
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
-
#define
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
-
#define
GL_PROGRAM_TEX_INDIRECTIONS_ARB
-
#define
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
-
#define
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
-
#define
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
-
#define
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
-
#define
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
-
#define
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
-
#define
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
-
#define
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
-
#define
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
-
#define
GL_MAX_TEXTURE_COORDS_ARB
-
#define
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
-
#define
OSG_FRAMESTAMP
-
using
std::tm
-
#define
OSG_FRONTFACE
-
#define
OSG_GEODE
-
#define
OSG_GEOMETRY
-
#define
OSG_GL
-
#define
APIENTRY
-
ifdefined(__CYGWIN__)
(__MINGW32__)(dllimport)
-
define _WCHAR_T_DEFINED endif ifndef __gl_h_inline endif void
glLoadMatrix(const float* mat)
-
inline void
glLoadMatrix(const double* mat)
-
inline void
glMultMatrix(const float* mat)
-
inline void
glMultMatrix(const double* mat)
-
#define
WIN32_LEAN_AND_MEAN
-
#define
NOMINMAX
-
#define
OSG_GLU
-
#define
OSG_GROUP
-
#define
OSG_IMAGE
-
#define
OSG_IMAGESTREAM
-
#define
OSG_IMPOSTOR
-
#define
OSG_ImpostorSprite
-
#define
OSG_LIGHT
-
#define
OSG_LIGHTMODEL
-
#define
OSG_LIGHTSOURCE
-
#define
OSG_LINESEGMENT
-
#define
OSG_LINESTIPPLE
-
#define
OSG_LineWidth
-
#define
OSG_LOD
-
#define
OSG_MATERIAL
-
#define
__OSG_MATH
-
defined(sun)(__APPLE__)(float)(float)(float)(float)(float)(float)(float)(float)(float)(sun)(float)(sun)(__hpux__)
(APPLE_PRE_10_2)(float)
-
#define
OSG_USE_DOUBLE_MATRICES
-
#define
OSG_MATRIXD
-
#define
OSG_MATRIXF
-
#define
OSG_MATRIXTRANSFORM
-
#define
OSG_MULTISAMPLE
-
#define
GL_MULTISAMPLE_ARB
-
#define
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
-
#define
GL_SAMPLE_ALPHA_TO_ONE_ARB
-
#define
GL_SAMPLE_COVERAGE_ARB
-
#define
GL_SAMPLE_BUFFERS_ARB
-
#define
GL_SAMPLES_ARB
-
#define
GL_SAMPLE_COVERAGE_VALUE_ARB
-
#define
GL_SAMPLE_COVERAGE_INVERT_ARB
-
#define
GL_MULTISAMPLE_BIT_ARB
-
#define
GL_MULTISAMPLE_FILTER_HINT_NV
-
#define
OSG_NODE
-
#define
OSG_NODECALLBACK
-
#define
OSG_NODEVISITOR
-
#define
OSG_NOTIFY
-
#define
OSG_OBJECT
-
#define
OSG_OCCLUDERNODE
-
#define
OSG_PagedLOD
-
#define
OSG_PLANE
-
#define
OSG_POINT
-
#define
OSG_POINT_SPRITE
-
#define
GL_POINT_SPRITE_ARB
-
#define
GL_COORD_REPLACE_ARB
-
#define
OSG_POLYGONMODE
-
#define
OSG_POLYGONOFFSET
-
#define
OSG_POLYGONSTIPPLE
-
#define
OSG_POLYTOPE
-
#define
OSG_POSITIONATTITIDETRANSFORM
-
#define
OSG_PRIMTIVESET
-
#define
OSG_PROJECTION
-
#define
OSG_QUAT
-
#define
OSG_REFERENCED
-
#define
OSG_REF_PTR
-
#define
OSG_SEQUENCE
-
#define
OSG_SHADEMODEL
-
#define
OSG_SHADOWVOLUMEOCCLUDER
-
#define
OSG_SHAPE
-
#define
OSG_SHAPEDRAWABLE
-
#define
OSG_STATE
-
#define
OSG_STATEATTRIBUTE
-
#define
OSG_STATESET
-
#define
OSG_STENCIL
-
#define
OSG_SWITCH
-
#define
OSG_TEXENV
-
#define
OSG_TEXENVCOMBINE
-
#define
GL_COMBINE_ARB
-
#define
GL_COMBINE_RGB_ARB
-
#define
GL_COMBINE_ALPHA_ARB
-
#define
GL_SOURCE0_RGB_ARB
-
#define
GL_SOURCE1_RGB_ARB
-
#define
GL_SOURCE2_RGB_ARB
-
#define
GL_SOURCE0_ALPHA_ARB
-
#define
GL_SOURCE1_ALPHA_ARB
-
#define
GL_SOURCE2_ALPHA_ARB
-
#define
GL_OPERAND0_RGB_ARB
-
#define
GL_OPERAND1_RGB_ARB
-
#define
GL_OPERAND2_RGB_ARB
-
#define
GL_OPERAND0_ALPHA_ARB
-
#define
GL_OPERAND1_ALPHA_ARB
-
#define
GL_OPERAND2_ALPHA_ARB
-
#define
GL_RGB_SCALE_ARB
-
#define
GL_ADD_SIGNED_ARB
-
#define
GL_INTERPOLATE_ARB
-
#define
GL_SUBTRACT_ARB
-
#define
GL_CONSTANT_ARB
-
#define
GL_PRIMARY_COLOR_ARB
-
#define
GL_PREVIOUS_ARB
-
#define
GL_DOT3_RGB_ARB
-
#define
GL_DOT3_RGBA_ARB
-
#define
GL_TEXTURE0
-
#define
OSG_TEXGEN
-
#define
OSG_TexGenNode
-
#define
OSG_TEXMAT
-
#define
OSG_TEXTURE
-
#define
GL_TEXTURE_MAX_ANISOTROPY_EXT
-
#define
GL_COMPRESSED_ALPHA_ARB
-
#define
GL_COMPRESSED_LUMINANCE_ARB
-
#define
GL_COMPRESSED_LUMINANCE_ALPHA_ARB
-
#define
GL_COMPRESSED_INTENSITY_ARB
-
#define
GL_COMPRESSED_RGB_ARB
-
#define
GL_COMPRESSED_RGBA_ARB
-
#define
GL_TEXTURE_COMPRESSION_HINT_ARB
-
#define
GL_TEXTURE_COMPRESSED_ARB
-
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
-
#define
GL_COMPRESSED_TEXTURE_FORMATS_ARB
-
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
-
#define
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
-
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
-
#define
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
-
#define
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
-
#define
GL_HILO_NV
-
#define
GL_DSDT_NV
-
#define
GL_DSDT_MAG_NV
-
#define
GL_DSDT_MAG_VIB_NV
-
#define
GL_HILO16_NV
-
#define
GL_SIGNED_HILO_NV
-
#define
GL_SIGNED_HILO16_NV
-
#define
GL_SIGNED_RGBA_NV
-
#define
GL_SIGNED_RGBA8_NV
-
#define
GL_SIGNED_RGB_NV
-
#define
GL_SIGNED_RGB8_NV
-
#define
GL_SIGNED_LUMINANCE_NV
-
#define
GL_SIGNED_LUMINANCE8_NV
-
#define
GL_SIGNED_LUMINANCE_ALPHA_NV
-
#define
GL_SIGNED_LUMINANCE8_ALPHA8_NV
-
#define
GL_SIGNED_ALPHA_NV
-
#define
GL_SIGNED_ALPHA8_NV
-
#define
GL_SIGNED_INTENSITY_NV
-
#define
GL_SIGNED_INTENSITY8_NV
-
#define
GL_DSDT8_NV
-
#define
GL_DSDT8_MAG8_NV
-
#define
GL_DSDT8_MAG8_INTENSITY8_NV
-
#define
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
-
#define
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
-
#define
GL_MIRRORED_REPEAT_IBM
-
#define
GL_CLAMP_TO_EDGE
-
#define
GL_CLAMP_TO_BORDER_ARB
-
#define
GL_GENERATE_MIPMAP_SGIS
-
#define
GL_GENERATE_MIPMAP_HINT_SGIS
-
#define
GL_TEXTURE_3D
-
#define
GL_DEPTH_TEXTURE_MODE_ARB
-
#define
GL_TEXTURE_COMPARE_MODE_ARB
-
#define
GL_TEXTURE_COMPARE_FUNC_ARB
-
#define
GL_COMPARE_R_TO_TEXTURE_ARB
-
#define
TEXTURE_COMPARE_FAIL_VALUE_ARB
-
#define
GL_MAX_TEXTURE_UNITS
-
#define
GL_TEXTURE_DEPTH
-
#define
OSG_TEXTURE1D
-
#define
OSG_TEXTURE2D
-
#define
OSG_TEXTURE3D
-
#define
OSG_TEXTURECUBEMAP
-
#define
GL_TEXTURE_CUBE_MAP
-
#define
OSG_TEXTURERECTANGLE
-
#define
GL_TEXTURE_RECTANGLE_NV
-
#define
GL_TEXTURE_RECTANGLE
-
#define
OSG_TIMER
-
pragma
optimize("", off)
-
pragmaoptimize("", on)
(x)(".byte 0x0f, 0x31" : "=A" (x))
-
defineCLK(x)((x)=0)
(x)(".byte 0x0f, 0x31" : "=A" (x))
-
#define
OSG_TRANSFORM
-
#define
GL_RESCALE_NORMAL
-
#define
OSG_TRIANGLEFUNCTOR
-
#define
OSG_TRIANGLINDEXEFUNCTOR
-
#define
OSG_UBYTE4
-
#define
OSG_UNITTESTFRAMEWORK
-
#define
OSG_VEC2
-
#define
OSG_VEC2D
-
#define
OSG_VEC2F
-
#define
OSG_VEC3
-
#define
OSG_VEC3D
-
#define
OSG_VEC3F
-
#define
OSG_VEC4
-
#define
OSG_VEC4D
-
#define
OSG_VEC4F
-