Fog - encapsulates OpenGL fog state.
Inheritance:
Public Classes
-
enum Mode
-
enum FogCoordinateSource
Public Methods
-
Fog()
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Fog(const Fog& fog, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_StateAttribute(osg, Fog, FOG)
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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virtual bool getModeUsage(ModeUsage& usage) const
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inline void setMode( Mode mode )
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inline Mode getMode() const
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inline void setDensity( float density )
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inline float getDensity() const
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inline void setStart( float start )
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inline float getStart() const
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inline void setEnd( float end )
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inline float getEnd() const
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inline void setColor( const Vec4 &color )
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inline const Vec4& getColor() const
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inline void setFogCoordinateSource(GLint source)
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inline GLint getFogCoordinateSource() const
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virtual void apply(State& state) const
Protected Fields
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Mode _mode
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float _density
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float _start
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float _end
-
Vec4 _color
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GLint _fogCoordinateSource
Protected Methods
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virtual ~Fog()
Public Classes
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enum Values
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enum Types
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struct ModeUsage
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Type getType() const
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virtual bool isTextureAttribute() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void compileGLObjects(State&) const
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virtual void releaseGLObjects(State* =0) const
Public
-
typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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typedef unsigned int Type
Inherited from Object:
Public Classes
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enum DataVariance
Public Methods
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (const Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable OpenThreads::Mutex _refMutex
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mutable int _refCount
Documentation
Fog - encapsulates OpenGL fog state.
- Fog()
- Fog(const Fog& fog, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_StateAttribute(osg, Fog, FOG)
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- virtual bool getModeUsage(ModeUsage& usage) const
- enum Mode
- LINEAR
- EXP
- EXP2
- inline void setMode( Mode mode )
- inline Mode getMode() const
- inline void setDensity( float density )
- inline float getDensity() const
- inline void setStart( float start )
- inline float getStart() const
- inline void setEnd( float end )
- inline float getEnd() const
- inline void setColor( const Vec4 &color )
- inline const Vec4& getColor() const
- enum FogCoordinateSource
- FOG_COORDINATE
- FRAGMENT_DEPTH
- inline void setFogCoordinateSource(GLint source)
- inline GLint getFogCoordinateSource() const
- virtual void apply(State& state) const
- virtual ~Fog()
- Mode _mode
- float _density
- float _start
- float _end
- Vec4 _color
- GLint _fogCoordinateSource
- This class has no child classes.
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