Encapsulate OpenGL glDepthFunc/Mask/Range functions
Inheritance:
Public Classes
-
enum Function
Public Methods
-
Depth(Function func=LESS, double zNear=0.0, double zFar=1.0, bool writeMask=true)
-
Depth(const Depth& dp, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
-
META_StateAttribute(osg, Depth, DEPTH)
-
virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
-
virtual bool getModeUsage(ModeUsage& usage) const
-
inline void setFunction(Function func)
-
inline Function getFunction() const
-
inline void setRange(double zNear, double zFar)
-
inline double getZNear() const
-
inline double getZFar() const
-
inline void setWriteMask(bool mask)
-
inline bool getWriteMask() const
-
virtual void apply(State& state) const
Protected Fields
-
Function _func
-
double _zNear
-
double _zFar
-
bool _depthWriteMask
Protected Methods
-
virtual ~Depth()
Public Classes
-
enum Values
-
enum Types
-
struct ModeUsage
Public Methods
-
virtual Object* cloneType() const
-
virtual Object* clone(const CopyOp&) const
-
virtual bool isSameKindAs(const Object* obj) const
-
virtual const char* libraryName() const
-
virtual const char* className() const
-
virtual Type getType() const
-
virtual bool isTextureAttribute() const
-
bool operator < (const StateAttribute& rhs) const
-
bool operator == (const StateAttribute& rhs) const
-
bool operator != (const StateAttribute& rhs) const
-
virtual void compileGLObjects(State&) const
-
virtual void releaseGLObjects(State* =0) const
Public
-
typedef GLenum GLMode
-
typedef unsigned int GLModeValue
-
typedef unsigned int OverrideValue
-
typedef unsigned int Type
Inherited from Object:
Public Classes
-
enum DataVariance
Public Methods
-
inline void setDataVariance(DataVariance dv)
-
inline DataVariance getDataVariance() const
-
inline void setUserData(Referenced* obj)
-
inline Referenced* getUserData()
-
inline const Referenced* getUserData() const
Protected Fields
-
DataVariance _dataVariance
-
ref_ptr<Referenced> _userData
Public Methods
-
inline Referenced& operator = (const Referenced&)
-
static void setDeleteHandler(DeleteHandler* handler)
-
static DeleteHandler* getDeleteHandler()
-
inline void ref() const
-
inline void unref_nodelete() const
-
inline int referenceCount() const
-
inline void unref() const
Protected Fields
-
mutable OpenThreads::Mutex _refMutex
-
mutable int _refCount
Documentation
Encapsulate OpenGL glDepthFunc/Mask/Range functions
- enum Function
- NEVER
- LESS
- EQUAL
- LEQUAL
- GREATER
- NOTEQUAL
- GEQUAL
- ALWAYS
- Depth(Function func=LESS, double zNear=0.0, double zFar=1.0, bool writeMask=true)
- Depth(const Depth& dp, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_StateAttribute(osg, Depth, DEPTH)
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- virtual bool getModeUsage(ModeUsage& usage) const
- inline void setFunction(Function func)
- inline Function getFunction() const
- inline void setRange(double zNear, double zFar)
- inline double getZNear() const
- inline double getZFar() const
- inline void setWriteMask(bool mask)
- inline bool getWriteMask() const
- virtual void apply(State& state) const
- virtual ~Depth()
- Function _func
- double _zNear
- double _zFar
- bool _depthWriteMask
- This class has no child classes.
Alphabetic index HTML hierarchy of classes or Java
This page was generated with the help of DOC++.