/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include using namespace osg; ColorMatrix::ColorMatrix() { } ColorMatrix::~ColorMatrix() { } void ColorMatrix::apply(State& state) const { unsigned int contextID = state.getContextID(); static bool s_ARB_imaging = isGLExtensionSupported(contextID,"GL_ARB_imaging"); if (s_ARB_imaging) { glMatrixMode( GL_COLOR ); glLoadMatrix(_matrix.ptr()); glMatrixMode( GL_MODELVIEW ); } }