#ifndef HANGGLIDE_GLIDERMANIPULATOR #define HANGGLIDE_GLIDERMANIPULATOR 1 #include class GliderManipulator : public osgGA::CameraManipulator { public: GliderManipulator(); virtual ~GliderManipulator(); /** Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.*/ virtual void setNode(osg::Node*); /** Return node if attached.*/ virtual const osg::Node* getNode() const; /** Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.*/ virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); /** Start/restart the manipulator.*/ virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); /** handle events, return true if handled, false otherwise.*/ virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); enum YawControlMode { YAW_AUTOMATICALLY_WHEN_BANKED, NO_AUTOMATIC_YAW }; /** Set the yaw control between no yaw and yawing when banked.*/ void setYawControlMode(YawControlMode ycm) { _yawMode = ycm; } private: /** Reset the internal GUIEvent stack.*/ void flushMouseEventStack(); /** Add the current mouse GUIEvent to internal stack.*/ void addMouseEvent(const osgGA::GUIEventAdapter& ea); /** For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.*/ bool calcMovement(); // Internal event stack comprising last three mouse events. osg::ref_ptr _ga_t1; osg::ref_ptr _ga_t0; osg::ref_ptr _node; float _modelScale; float _velocity; YawControlMode _yawMode; }; #endif