/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgParticle - Copyright (C) 2002 Marco Jez #ifndef OSGPARTICLE_ACCELOPERATOR_ #define OSGPARTICLE_ACCELOPERATOR_ 1 #include #include #include #include #include #include namespace osgParticle { /** An operator class that applies a constant acceleration to the particles. */ class AccelOperator: public Operator { public: inline AccelOperator(); inline AccelOperator(const AccelOperator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY); META_Object(osgParticle, AccelOperator); /// Get the acceleration vector. inline const osg::Vec3 &getAcceleration() const; /// Set the acceleration vector. inline void setAcceleration(const osg::Vec3 &v); /** Quickly set the acceleration vector to the gravity on earth (0, 0, -9.81). The acceleration will be multiplied by the scale parameter. */ inline void setToGravity(float scale = 1); /// Apply the acceleration to a particle. Do not call this method manually. inline void operate(Particle *P, double dt); /// Perform some initializations. Do not call this method manually. inline void beginOperate(Program *prg); protected: virtual ~AccelOperator() {} AccelOperator &operator=(const AccelOperator &) { return *this; } private: osg::Vec3 accel_; osg::Vec3 xf_accel_; }; // INLINE FUNCTIONS inline AccelOperator::AccelOperator() : Operator(), accel_(0, 0, 0) { } inline AccelOperator::AccelOperator(const AccelOperator ©, const osg::CopyOp ©op) : Operator(copy, copyop), accel_(copy.accel_) { } inline const osg::Vec3 &AccelOperator::getAcceleration() const { return accel_; } inline void AccelOperator::setAcceleration(const osg::Vec3 &v) { accel_ = v; } inline void AccelOperator::setToGravity(float scale) { accel_.set(0, 0, -9.80665f * scale); } inline void AccelOperator::operate(Particle *P, double dt) { P->addVelocity(xf_accel_ * dt); } inline void AccelOperator::beginOperate(Program *prg) { if (prg->getReferenceFrame() == ModularProgram::RELATIVE_TO_PARENTS) { xf_accel_ = prg->rotateLocalToWorld(accel_); } else { xf_accel_ = accel_; } } } #endif